Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: magatsu1 on December 07, 2003, 03:39:49 pm

Title: PCS woes
Post by: magatsu1 on December 07, 2003, 03:39:49 pm
"you forgot to group those objects"

what does that mean then ?
My ship (Starbug) is a single object with no sub-objects, no turrets etc.
Title: PCS woes
Post by: StratComm on December 07, 2003, 04:16:15 pm
If you're trying to convert a cob, you'll need to glue the hull to a local light.  However, in your case, I would suggest converting the scn file instead.
Title: PCS woes
Post by: TopAce on December 14, 2003, 03:37:50 pm
what's the difference if you convert the .scn, not the cob? I suppose they all have to have a local light.
Title: regardless
Post by: Star Dragon on December 14, 2003, 07:09:00 pm
I hope Kazaan continues to improve PCS to allow us easier and better conversions for the future, especially since the limits have been raised by the SCP team. Might I suggest minor implimentation of common error fixes so it dosen't crash as easily? NOw I am NOT a modler so if this sounds stupid I apologise... ;)
Title: PCS woes
Post by: Taristin on December 14, 2003, 07:14:00 pm
He's making that new Freespace something suite, that'll have everything we need (supposedly) in it...
Title: PCS woes
Post by: Flipside on December 15, 2003, 09:46:53 am
PCS is pretty stable as long as your model behaves itself pointwise. There is already a Hi-poly version available.
The grouping thing is because your model, even if it is just a LOD0 MUST be grouped with a light, otherwise it won't compile.

Flipside :D
Title: PCS woes
Post by: magatsu1 on December 16, 2003, 03:50:16 pm
uh, is that local light or inf. light ?

(like I know the difference...)
Title: PCS woes
Post by: Flipside on December 16, 2003, 04:04:21 pm
Local Light, just click the lightbulb icon and then, in Truview or whatever you use, drag the LocLight, 2 onto the hull mesh object.

Flipside :D
Title: PCS woes
Post by: Kazan on December 17, 2003, 12:10:17 am
the type of light doesn't matter - as long as it's a light


my currentl to do list

A) Finish Finals  *Critical, Time Urgent
B) FS2NetD finalizaiton * Critical, Time Urgent
C) Burn all my movies to dvds (must acquire burner) then rip RAID array out, reinstall windows, all software, etc
D) Work on FS Dev Studio
Title: common errors
Post by: Star Dragon on December 17, 2003, 07:50:09 am
1.) "Not grouped" - ok so I gorup a light and 90% taht works

  2.)  Recursion error over 1000 ..blah, - no clue model geometry probably F-ed, find a modler...

  3.) hard crash PCS fails ,windows hourglass, no error message - no clue, window for "inform microsoft about problem" I always hit yes, bastards never email me back.. LOL must sent reports like that 50 times now...

4.) one last thing happens sometimes but it's rare and I forgot it...

5.) last occurance works perfectly. Have a nice day...
Title: PCS woes
Post by: TopAce on December 17, 2003, 08:27:35 am
Quote
Originally posted by Star Dragon
...
3.) hard crash PCS fails ,windows hourglass, no error message - no clue, window for "inform microsoft about problem" I always hit yes, bastards never email me back.. LOL must sent reports like that 50 times now...


According to my experience, you can fix this by triangulating the model, or decreasing the polygon number. I don't know if the previous one valid for the newest PCS version.
It also happens if your model has an unbelivably unstable geometry, an one which is even unstable when triangulated.
Title: PCS woes
Post by: Kazan on December 17, 2003, 11:55:29 am
#3 normally happens when the array gets walked off... i kinda didn't do any bounds checking... silly me