Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TIMMAY on December 07, 2003, 09:23:19 pm
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I am trying to finish off a small cruiser but i have a problem with the turrents.. They will shoot fine, you can select them with the cycle turrents key fine, they can be destroyed fine, but the area you target on them is in the middle of the model and I cannont find any way to change it :(
Any Ideas?
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[size=765]TURRETS![/size]
Sorry, it's one of my pet peeves.
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Oh, and it's probably an axis problem...
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The amount of people that use "turrents" instead of "turrets" is quite astounding. What nationality are you? Is this a problem with a translator? Or are you an adolescent without any kind of literary skills? Hmm.
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Can you post an image of this problem so that we can see exactly what it is doing?
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It is an axis problem. When converting, the axis of the GROUP, not the object, is what gets translated into the object center in FS. I think it can be fixed by hitting the "move axis to center of object" button in Truespace, but I'm not sure if it calculates the physical center correctly in a group. Plus you're going to have to redefine your fire points relative to the new axis coordinates. And place the light at the same location as the turret before you glue next time.
EDIT:
From Dictionary.com:
turret:
[list=1]
- A small tower or tower-shaped projection on a building.
a) A low, heavily armored structure, usually rotating horizontally, containing mounted guns and their gunners or crew, as on a warship or tank.
b) A domelike gunner's enclosure projecting from the fuselage of a combat aircraft.
[/list=1]
-and-
No entry found for turrent.
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What he'll have to do, is move into wireframe side view, select the group, hit the axis button, move it to the center of the turret, and then repeat it for the other turrets. I'm doing it for a carrier now...
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Originally posted by Raa Tor'h
What he'll have to do, is move into wireframe side view, select the group, hit the axis button, move it to the center of the turret, and then repeat it for the other turrets. I'm doing it for a carrier now...
Yeah but that can be a real pain if the axis is off on all three axes. Like I said, I can't remember what works best; I usually unglue and move the light to the correct place before regluing. Or better yet, make the whole turret group at 0,0,0 and attach the light there before moving it to where it needs to go.
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I got the turrets working properly now :D
The problem was i was just copying the original Local Lights that are there when I imported the model rather than creating new ones.. Once i did that it all worked perfectly..
Thanks to everyone for your help. Much Appreciated.
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Still no explanation for the mysterious "N" of evil.
Possible that the Internet is dragging us slowly towards retardation just like TV does. Only by association rather than intellectual inaction.
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Well he dropped it as soon as he realised it was wrong so that's fine with me. :)
There are lots of people who wouldn't bother even when they were proved wrong.
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*TIMMAY ponders editing his original post*..
nah, let it serve as a warning :P
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Heh, nothing personal, Tim, it's just odd because hordes of people really do spell it in that exact way, for no reason we can discern.
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Language barrier.... dont you love it :D
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Originally posted by TIMMAY
*TIMMAY ponders editing his original post*..
nah, let it serve as a warning :P
:lol: Besides you couldn't do much about the thread title anyway. You need an admin to change those :D
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Google image search brings up a suprisingly large number of results for 'turrent'. Including more than one turret :nod:
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It also says "Did you mean: turret?" :D
Google also shows that we aren't the only space sim that suffers from this abuse of the word
(http://www.starshatter.com/forum/thread.php?topic=1593)