Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Woolie Wool on December 08, 2003, 02:55:39 pm

Title: 32-bit textures thing
Post by: Woolie Wool on December 08, 2003, 02:55:39 pm
Do SCP builds of FS2 require the same file in both 8-bit and 32-bit versions in order to load the 32-bit version? That could explain the problem with thruster trails I've been having--I didn't make 8-bit versions of the thruster effects for my new species because I thought I wouldn't need them since I'm using the -jpgtga parameter.

Oh, and is there a way to make FS2 render 32-bit stuff better in 16-bit color? When I run in 1024x768x16, it looks worse than the 8-bit graphics, with horrible banding.
Title: Re: 32-bit textures thing
Post by: Lightspeed on December 08, 2003, 03:14:36 pm
Quote
Originally posted by Woolie Wool
1. Do SCP builds of FS2 require the same file in both 8-bit and 32-bit versions in order to load the 32-bit version? That could explain the problem with thruster trails I've been having--I didn't make 8-bit versions of the thruster effects for my new species because I thought I wouldn't need them since I'm using the -jpgtga parameter.

2. Oh, and is there a way to make FS2 render 32-bit stuff better in 16-bit color? When I run in 1024x768x16, it looks worse than the 8-bit graphics, with horrible banding.


1. No, you dont need 8-bit graphics for them to work. You probably used the wrong TGA bit depth.

2. Theres no way. Good dithering is a hard thing and would need too much processor time away, also any 8-bit pre made effects are optimized for it whereas 32-bit stuff cannot be converted to look as good in 8-bit / 16-bit.
Title: Re: Re: 32-bit textures thing
Post by: RandomTiger on December 08, 2003, 03:47:20 pm
Quote
Originally posted by Lightspeed

2. Theres no way. Good dithering is a hard thing and would need too much processor time away, also any 8-bit pre made effects are optimized for it whereas 32-bit stuff cannot be converted to look as good in 8-bit / 16-bit.


I'll make sure dithering is active for 16 bit but if you want to use 32 bit graphics then you should use a 32 bit mode otherwise you have to put up with banding or dithering or some other reduction in quality of the image.
Title: 32-bit textures thing
Post by: Lightspeed on December 08, 2003, 03:52:05 pm
it'll look horrible either way :)