Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Woolie Wool on December 10, 2003, 12:06:52 am
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I started 12_5_2003_FS2_open_r with the -phreak parameter enabled, and weird things happened when I switched on wireframe HUD targeting. The models started to move in strange directions obscenely quickly (why is that destroyer traveling straight upward at over 500 m/s when it's not pointing in that direction? Why has it suddenly started moving backwards at a similar speed?) and then disappeared. That's right. You could still shoot them and otherwise interact with them, but you couldn't see them.
Is this why you used a command line parameter for PhReAk's stuff?
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I still don't see why we couldn't have just updated the internal matrices after FS recalculated it, it was so much more stable
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all it does is add another pair of lines to the scan effect.