Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Lynx on December 13, 2003, 10:35:03 am

Title: TS question
Post by: Lynx on December 13, 2003, 10:35:03 am
Hey there.

I have a model, and cut a half off, mirrored it and try to glue the two halves together, to maintain symmetry in the model( I did some vertex editing on th one half), but TS refuses to glue the two halves together. However, there are no visible errors in the model, no intersecting or bad polies nothing, but it refuses to do as ordered. Can anyone give me some hints how to solve that?

(http://www.scifi-3d.de/wcsaga/Lynx's stuff/Arrow.jpg)
Title: TS question
Post by: KARMA on December 13, 2003, 11:08:38 am
possible solutions:
-use TS6 or higher and use the mirror tool
-find someone with TS6 to do this for you
-use whatever prog with mirroring capabilities and then step back to TS
-there are some plugins that let you join two objects connecting two faces with the same number of vertices (there are more than one of those, only one works with complex faces, and not always)
-move away on the side one of the halfs, extrude the internal face on each of the two halfs, so that the two geometries intersect, unify with booleans, connect manually the verts that weren't connected with booleans, weld the verts on the same lines between the two halfs, place all these verts exactly in the middle between the two halfs, move the two halfs so that they touch each other with the verts in the middle, weld the verts
-move away one the halfs, unify with booleans, join manually all the verts of the inner faces, move back in position the offset half, join all the verts
-don't join the two halfs, but leave them as separated objects, put them at the same hierachy level (grouped together and not with a light each) convert with pcs: if it doesn't crash, it will make a single object out of the two geometries, the two halfs will not be connected, but if it works, you will not notice that in game.
Title: TS question
Post by: karajorma on December 13, 2003, 12:13:37 pm
Send me the correct half of the model to [email protected] and I'll do it for you. I have TS6.0 and the mirror modeller is very nice.

Karma's other suggestions are pretty much correct though.
Title: TS question
Post by: Lynx on December 13, 2003, 12:20:44 pm
No need to anymore.:)

I took the annoying but nevertheless successful route of leaving a small space between the two halves and connecting the vertices per hand. I asked because I thought there would be a less annoying method, but my version of TS either doesn't support it or it doesn't work.

Here's the reward for you, a picture of the now completed model of the F-96 Arrow light fighter :) :


(http://www.scifi-3d.de/wcsaga/Lynx's stuff/Arrow1.jpg)
Title: TS question
Post by: karajorma on December 13, 2003, 12:30:52 pm
Looks good :D
Title: TS question
Post by: Taristin on December 13, 2003, 08:32:38 pm
Ditto. :)
Title: TS question
Post by: phreak on December 13, 2003, 09:31:51 pm
is this for the WC Saga?

looks great, can't wait until its textured :yes:
Title: TS question
Post by: Lynx on December 14, 2003, 07:16:50 am
Yeah ,its for WCS. Here's a picture of the textured model(the textures are from an old model, I'll overwork them, but it should give you a good preview of the final model.:cool:

(http://www.scifi-3d.de/wcsaga/Lynx's stuff/Arrow2.jpg)
Title: TS question
Post by: karajorma on December 14, 2003, 11:23:23 am
Well the cockpit could use some work but I'm sure you'll take care of that when you make the new model.
Title: TS question
Post by: Taristin on December 14, 2003, 11:43:27 am
New map... That is the final model... is it not?  Oh well, he already said he's reworking them.

Good work. It's great.