Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Bobboau on December 14, 2003, 01:05:47 pm

Title: decals take 3
Post by: Bobboau on December 14, 2003, 01:05:47 pm
ok, the other day I had an idea on a whole new means by wich to make the old damage decals work, it isn't quite perfict, but it is working better than it ever has
play (http://freespace.volitionwatch.com/blackwater/fs2_open_d2.zip)
Title: decals take 3
Post by: KARMA on December 14, 2003, 01:32:05 pm
still have to test, but....
why I see the graphic effect of virtual shields closer than before?:)
Title: decals take 3
Post by: Bobboau on December 14, 2003, 01:46:29 pm
oh, and it only works in d3d htl mode
Title: decals take 3
Post by: Lightspeed on December 14, 2003, 01:50:52 pm
Whee, that was fun:

- the game does not use any UV maps any more causing the textures to be completely misaligned and ships to be transparent in some parts

- I have no control over flight speed anymore (i'm flying at maximum thrust all the time)

- The game will not accept any primary weapons anymore.

- I don't see any slightest thing that'd have to do with what youre talking about

:)
Title: decals take 3
Post by: Fineus on December 14, 2003, 01:54:32 pm
HT&L doesn't seem to make a difference either, nothing happens :)
Title: decals take 3
Post by: Bobboau on December 14, 2003, 02:37:41 pm
totaly forked?

I notised the thrust problem, I thought it was just a problem with my stick becase it just started to happen for no reason...

at what point does the UV get screwed up? imediately or after some time of playing

the primary weapon thing is that in the loadout screen? or what do you mean?
Title: decals take 3
Post by: Lightspeed on December 14, 2003, 04:11:20 pm
no primary weapon will be there - its always set to

the UV map is always messed up. If you look at the ulysses it has a transparent cockpit and the cockpit is somewhere on the left wing. The medusa has its missile pods on the back of its wings. The Zeus consists of 2 wings and an invisible hull. The fenris has a white triangle on its back and invisible dots all over.
Title: decals take 3
Post by: Drew on December 14, 2003, 04:26:17 pm
Quote
Originally posted by Lightspeed
no primary weapon will be there - its always set to

the UV map is always messed up. If you look at the ulysses it has a transparent cockpit and the cockpit is somewhere on the left wing. The medusa has its missile pods on the back of its wings. The Zeus consists of 2 wings and an invisible hull. The fenris has a white triangle on its back and invisible dots all over.

thats the exact same problem i had when i tryed to run bobs n-patchs build on my radeon 9k......
Title: decals take 3
Post by: Bobboau on December 14, 2003, 04:30:44 pm
hmm... that's not happening on my machine, could you post a pic
Title: decals take 3
Post by: Lightspeed on December 14, 2003, 04:44:34 pm
Weapons work somehow now... weird.

Well, this is what it looks like :)

(http://www.penguinbomb.com/lightspeed/SCPTest/UVmaps.jpg)

I use a Radeon 9800.
Title: decals take 3
Post by: Deepblue on December 14, 2003, 07:14:15 pm
Ugh...
Title: decals take 3
Post by: Bobboau on December 14, 2003, 09:07:28 pm
as, do I, are you useing the -PCX32 (or whatever) comand line?
actualy, just tell me what comand lines you are useing
Title: decals take 3
Post by: Flipside on December 14, 2003, 09:16:59 pm
Got the speed problem as well, though I got graphics in game :)

Flipside :D
Title: decals take 3
Post by: Woolie Wool on December 14, 2003, 09:59:20 pm
Quote

Originally written by Bobboau:

Bobboau, bringing you products that work... in theory

:p
Title: decals take 3
Post by: Lightspeed on December 15, 2003, 06:31:24 am
-htl -pcx32 -jpgtga (-t32 on your build) -fov0.39 -fps
Title: decals take 3
Post by: Bobboau on December 15, 2003, 10:09:26 am
try takeing out the -pcx32
Title: decals take 3
Post by: Kazan on December 15, 2003, 11:39:06 am
*growls* we're suppose to be under code freeze
Title: decals take 3
Post by: Unknown Target on December 15, 2003, 12:02:10 pm
*hugs Bob* I love you :D

Hehe, I'm not gay, but I've REALLY been wanting this for awhile! Will test when I get home! :D
Title: decals take 3
Post by: Woolie Wool on December 15, 2003, 12:54:00 pm
Quote
Originally posted by Kazan
*growls* we're suppose to be under code freeze


Bah, whatever. Just as long as he doesn't commit it and fill the CVS with bugs, or include it in any latest builds.
Title: decals take 3
Post by: Goober5000 on December 15, 2003, 01:04:41 pm
Quote
Originally posted by Kazan
*growls* we're suppose to be under code freeze

*growls also*

Bobboau, as cool as this is, we're really supposed to be focusing on bugs.  If we keep adding bugs as fast as we remove them, we'll never get 3.6 released. :sigh:
Title: decals take 3
Post by: Bobboau on December 15, 2003, 07:19:47 pm
neither this nor the n-patch test, will be included in 3.6
Title: decals take 3
Post by: Goober5000 on December 16, 2003, 12:55:56 am
But it's where we're concentrating our effort.  If you're adding new features, even if you're not CVSing them, you're spending effort that could otherwise be put to use tracking down bugs.

Believe me, I want to add stuff too, but I'm trying to focus on getting bugs squashed so we can get the freeze lifted.  If I start adding stuff I'll get distracted, so I just make notes to myself.
Title: decals take 3
Post by: Bobboau on December 16, 2003, 01:56:35 am
I just had a thought 'hey, I could use texture clamping, and just copy the polies directly', so while I had the idea fresh I spent four hours implementing it
Title: decals take 3
Post by: Raven2001 on December 16, 2003, 03:17:24 pm
Well Goober, you gotta agree that everyone wants to get bugs sorted out, but we also want to be seeing new stuff... even if it is from only one of the programmers. And that would be Bob!!
Title: decals take 3
Post by: Lightspeed on December 16, 2003, 04:30:57 pm
and 3.6 needs new multi code anyway :D
Title: decals take 3
Post by: Drew on December 16, 2003, 06:48:54 pm
So bob.. could you describe the intended effect for us?
Title: decals take 3
Post by: Bobboau on December 16, 2003, 08:58:15 pm
you know damage decals, you shoot a ship it leaves a scorch mark
Title: decals take 3
Post by: Flipside on December 17, 2003, 02:40:51 pm
I saw those marks on the ships, it looked pretty good, if a tiny bit wierd, but then it was a WIP :)
Title: decals take 3
Post by: Ace on December 18, 2003, 06:19:42 pm
Screenshots would be nice :)