Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: c914 on December 15, 2003, 02:22:31 pm
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Ive create this model
(http://photo.starblvd.net/~cnineonefour/1-4-2.jpg)
(http://photo.starblvd.net/~cnineonefour/1-4-3.jpg)
but o had some problem with converting him:
1 when i convert him in POFCS he crasched ( triangulate model with turrets and without them )
2 converting model ( without triangulate ) error PolyGon Points>20
3 when i conver him in cob2pof i cant open him in POFCS error this is not FS2 model
4 when i want to luch FS2 with converted model in cob2pof game jump out in to windows
anyone can help me:( :(
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A) Ships are referred to as "she" or "her" ;)
B) Looks good, but very similar to your other ship.
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Originally posted by Unknown Target
A) Ships are referred to as "she" or "her" ;)
Not if you are Kilrathi.:D
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Does it have to be sub-objected?
How many textures... you know the basic stuff...
I'm converting HW2 ships right now and big problem with them is texture names too long :)
plus they are slightly too big fro one object.
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uhmm that looks like a serapis with a huge ass engine :p
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It'd look better as a Vasudan ship, but that's just my opinion.
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Originally posted by adwight
It'd look better as a Vasudan ship, but that's just my opinion.
it would, but its not a bad texture job :)
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The front definately looks Vasudan but the rear looks Terran So I guess a safe bet would be it's the GTVAD Nova... Good work with it! Hope you figure out what the problem is. Keep us updated please.
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Originally posted by c914
2 converting model ( without triangulate ) error PolyGon Points>20
I suspect this is your problem. What it means is that one (or more) of your polygons has more than 20 sides. PCS doesn't like that much. The solution is to split the face into 2 or more polygons. Use the Polygon Draw tool in truespace (I assume you're using truespace) to do that.
As for the ship itself I find it simple but still quite nice. You've done a pretty good job there.
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From what I can see, I like. :yes:
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I'd call it the GTD Peloponnesus.
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After looking at it again id say cut the "wings" in the front shorter. Or you could retexture them, the texturing job on the front dosnt give the ship justice....
EDIT: paste turrets all over its back end. Make it really scare the shizzat out of Alpha 1....
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Looks like a Speeder to me.
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Good work, man! :yes:
Very nice indeed. :)
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looks like a Vasudan warship
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Uuuuuuuuuuuuuuu....nice...very, very nice!:nod:
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Nice!!! How many polys???
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Originally posted by Lynx
Not if you are Kilrathi.:D
Or Nazi!
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Actually, if it were possible, this could be considered the first true mesh of Terran an Vasudan technologies... I'm not sure if that's what you intended, but it resemples a Hectate merged with some Vasudan craft. What makes it are obviously the textures but the short "wings" in the front and those engines. I'll say it again, good work. You might have some trouble with those turrets, however. They'll fire through the ship unless you don't give them a constraining FOV. Good luck!
~Beowulf
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1. Polys without those turrets 768 ( not triangulate )
2"Looks good, but very similar to your other ship."
I want to create D Cv and 2 C ( one bacic model Eris: ive change it hen i finsh GTC Nova ) in that dessing:D
3. Its bacic version of model now im addning some new things to him ( or her :) )
4. Weapons:
2xBgreen
4xTer Slash
8xLong Range Flack
5 AAAf
12x Terran Turet
3x Rapid Turret ( my production:) )
5. Texsture hmm 6 or 7 ( withaut turrets )