Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: aldo_14 on December 16, 2003, 07:30:54 am
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Anyone recommend any of the above?
i.e. I liked KoToR, but at the end of the day it finished. and I'd liked to have been able to go around pottering in the world (or worlds, in this case), gathering up stuff and generally making a nuiscance of myself.
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Grand Theft Auto: Vice City, or GTA 3 :) That's pretty non linear.
Balder's gate was non-linear, right? I remember an old game my sister lent me that was non-linear and fun to play: Return to Krondor or something like that...
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Ultima IV.
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Baldur's Gate is pretty good at being hybrid-linear. You've got a pretty clear central, linear plot and then there's a bunch of stuff scattered everywhere around it. Very well put together.
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Originally posted by J3Vr6
Return to Krondor
Ouch, you'd have to dig into a lot of dust to find that one, it's pretty old , no pentiums back then :D
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Originally posted by J3Vr6
Grand Theft Auto: Vice City, or GTA 3 :) That's pretty non linear.
Balder's gate was non-linear, right? I remember an old game my sister lent me that was non-linear and fun to play: Return to Krondor or something like that...
I can never play too much GTA.:D
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Return to Krondor should be available for a free download somewhere. The company released it for free on a couple different game magazine CDs. I think I have a copy of it around here somewhere. It was a great game, but there's too much crap to manage and its too easy to get yourself into a situation where no amount of luck can save you.
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besides, you have to make it run first, and that's not a given...
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X-Plane. :D
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Morrowind :yes:
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Originally posted by mikhael
Return to Krondor should be available for a free download somewhere.
IIRC it was only Betrayal at Krondor (http://www.gamesdomain.com/demos/demo/krondorz.html) that was released like that. BaK was awesome, but RtK was less so. RtK was pretty linear, too.
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I forget which Krondor she lent me. I know that it had puzzle chests laying around the roads and wilderness that were annoying. It was a decent game, would put it as linear as Baldar's Gate I guess.
Wasn't I-war2 supposed to be non-linear? I never picked that game up but I heard u could go fly anywhere and do what u felt like.
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I war didn;t work too well, though. You coudl theoretically play 'elite' with it, but there wasn't a particularly good economics model for trading / pirating IMO. You'd accumulate vast quantities of stuff, but there's wasn't really much need for it. Plus being a spaceship is somewhat distancing.
I have GTA:VC on the PS2, but I've done pretty everything I want to in it...... I guess Morrowing might be ok, but I'm not a fan of fantasy stuff........
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[color=66ff00]Betrayal at Krondor is available to download here (gamehippo.com/search/search_title_1_03e84286a1bb09b57b799b63bb95b23e.shtml) guys. :)
I've never played it myself though.
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Morrowind is really difficult to get into if you're not RPG minded and you don't have the time to sit down and put at least 5-10 hours with it the first time you play it.
It's taken me a year to really get into it.
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Fallout 1 - Fallout 2 :D
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Originally posted by Flaser
Fallout 1 - Fallout 2 :D
Non-linear? If you say so... :lol:
For the BaK freeware, you'll want to get the patch... try here (http://www.hi.is/~eybjorn/krondor/bakpat.exe).
MMORPGs :ick are generally non-linear, if you're truly desperate.
psst! Daggerfall > Morrowind :p
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MMORPGs? Is that like a MUD? I used to play one... It was a text one, no graphics. Pretty fun.
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MUD = MultiUser Dungeons. Great fun :D
MMORPG = Massively MultiPlayer Online Role Playing Games. Includes MUDs, but generally refering to games like EverQuest, RuneScape, Anarchy Online :ick.
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Bah, Morrowind. Play Gothic II and you'll get to know a really good RPG:p
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Originally posted by Impurial
MUD = MultiUser Dungeons. Great fun :D
MMORPG = Massively MultiPlayer Online Role Playing Games. Includes MUDs, but generally refering to games like EverQuest, RuneScape, Anarchy Online :ick.
Yeah, it was just a MUD then. Was a small one, had about an average of 15 players on at a time. I could never see the fun in an Everquest type of MMORPG just b/c there's so many things going on that you can't actually roleplay your character.
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does a MMORPG really have quest, i mean KIll the big boss, but what happened if someone kill the big boss and new player get it,a re they able to kill it, does he respwan, it is true that is a big chat room with no goal at all?
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Depends on the game, I think. I'm not sure - never played one - but the best would have some sort of ongoing storyline that affects the options available to the player. Heavily dependent on the players, thouygh - i know that the Stars Wars MMORPG has problems in that they can;t get even battles because no-one will join the Empire side.
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there is onw awesome MMORPG and it's Final Fantasy XI(11)
non linear games GTA:VC Morrowind Baldurs gate are good