Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: bottomfan on December 17, 2003, 05:47:03 am
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Christmas break coming up! Let's get those docs typed. The goal for now is something people can point at, a 'read before asking'.
If anyone out there wants to help, step up! We all know this needs to be done, so lets do it!
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i did some work on converting what you did into the wiki, but i don't have time to do anything else, reallly. i do suggest you use the wiki, so that anyone can easily help.
the wiki also has the added advantage of an easy lay-out, and easy linkability.
edit: i just updated some lay-out stuff from something i presume is RT's work, it involved the launcher.
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not everyone knows how to use the wiki. I don't have time to learn php or what ever. I think the Word Doc should be made first.
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there isn't any reason to learn PHP, you know.
http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/HowToUseWiki
simpler simply isn't possible.
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Step One: WRITE IT!
Step Two: Paste/Copy it into a Wiki or whatever...
redmenace: Word docs are big and bulky, try to keep it small and simple, like HTML.
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HTML is almost the exact same effort as a wiki, or actually more, because sharing HTML docs for easy, near simultaneus editing is harder.
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ok I thought WIKI involves actual code?
and what about graphics such as images of glowpoints or whatever?
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just put the image link in brackets, and it should work. it is very much like vBB and HTML code, very, very much, but it is even easier.
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Sounds great to me, I've got a bit more time on my hands from Friday, so I'll look through the Wiki and see where I can help :)
Flipside :D
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if you can please help me with using new weapon features. I think thats what many people are doing.
I'm working on
Fighter Flak
Local SSM
Corkscrew
Shots/FOF
it would be good if you can get the others, along with the skybox
if you need help my icq is 30791501. just message me even if im offline, i'll respond when i get it.
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now, Phreak, that is the way to use the wiki, creating a complete documentation for anything and everything.
what you wrote so far looks really good and clear, even i could understand it.
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Yeah, this is an important part of the project, and during a feature freeze is the best time to work on it. :)
Sorry you guys don't have avatars... I'll have to badger Styxx to run the updater more often. ;) I'll also put in internal forum requests for you.
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Ok Phreak, I'll take a look at working my way through using the weapon upgrades and the skyboxes, though I can't start till the weekend, cos of work commitments :)
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thats fine. just follow my guidlines and contact me if you have any questions regarding anything. I know the Pspew flags were kind of worded wierd so i had to look at the code to get the true specs and such.
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also someone needs to post tutorials on glowmap and shinemap creation. preferably with pictures
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I propose a SCPReadme meating on IRC.
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Originally posted by PhReAk
also someone needs to post tutorials on glowmap and shinemap creation. preferably with pictures
talk to lightspeed. he has done most of the shine mapping as it is.
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Originally posted by redmenace
I propose a SCPReadme meating on IRC.
:nod: Agreed. Set up a time, and we'll make it official. :)
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i love you guys,, i go to bed one day, come back, and have internal accces and an avatar.
now, what do i have to do?
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haha ya I found that strange. Umm sunday is the best time for me definatly in the evening. like 9pm. I am flexible. I would be availiable earlier but a dear friend of mine os coming to see me.
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here is the most up to date command line args. I will get these defined with pictures and examples this weekend.
cmdline_parm standalone_arg("-standalone", NULL);
cmdline_parm nosound_arg("-nosound", NULL);
cmdline_parm nomusic_arg("-nomusic", NULL);
cmdline_parm startgame_arg("-startgame", NULL);
cmdline_parm gamename_arg("-gamename", NULL);
cmdline_parm gamepassword_arg("-password", NULL);
cmdline_parm gameclosed_arg("-closed", NULL);
cmdline_parm gamerestricted_arg("-restricted", NULL);
cmdline_parm allowabove_arg("-allowabove", NULL);
cmdline_parm allowbelow_arg("-allowbelow", NULL);
cmdline_parm port_arg("-port", NULL);
cmdline_parm connect_arg("-connect", NULL);
cmdline_parm multilog_arg("-multilog", NULL);
cmdline_parm server_firing_arg("-oldfire", NULL);
cmdline_parm client_dodamage("-clientdamage", NULL);
cmdline_parm pof_spew("-pofspew", NULL);
cmdline_parm mouse_coords("-coords", NULL);
cmdline_parm timeout("-timeout", NULL);
cmdline_parm d3d_window("-window", NULL);
cmdline_parm almission_arg("-almission", NULL); //DTP for autoload Multi mission
cmdline_parm gf4fix_arg("-gf4fix", NULL); //DTP for random tigers GF4fix
cmdline_parm allslev_arg("-allslev", NULL); //Give access to all single player missions
cmdline_parm phreak_arg("-phreak", NULL); // Change to phreaks options including new targetting code
cmdline_parm dnoshowvid_arg("-dnoshowvid", NULL); // Allows video streaming
cmdline_parm mod_arg("-mod", NULL); //DTP modsupport
cmdline_parm fps_arg("-fps", NULL);
cmdline_parm cache_ani_arg("-cache_ani", NULL);
cmdline_parm d3dmipmap_arg("-d3dmipmap", NULL);
cmdline_parm beams_no_pierce_shields_arg("-nobeampierce", NULL); // beams do not pierce shields - Goober5000
cmdline_parm fov_arg("-fov", NULL); // comand line FOV -Bobboau
cmdline_parm spec_exp_arg("-spec_exp", NULL); // comand line FOV -Bobboau
cmdline_parm spec_point_arg("-spec_point", NULL); // comand line FOV -Bobboau
cmdline_parm spec_static_arg("-spec_static", NULL); // comand line FOV -Bobboau
cmdline_parm spec_tube_arg("-spec_tube", NULL); // comand line FOV -Bobboau
cmdline_parm safeloading_arg("-safeloading", NULL); //Uses old loading method -C
cmdline_parm nospec_arg("-nospec", NULL); // skip specular highlighting -Sticks
cmdline_parm noglow_arg("-noglow", NULL); // skip Bobs glow code
cmdline_parm MissionCRCs("-missioncrcs", NULL);
cmdline_parm TableCRCs("-tablecrcs", NULL);
cmdline_parm nohtl_arg("-htl", NULL); //Use HT&L
cmdline_parm cell_arg("-cell", NULL);
cmdline_parm jpgtga_arg("-jpgtga",NULL);
cmdline_parm no_set_gamma_arg("-no_set_gamma",NULL);
cmdline_parm d3d_no_vsync_arg("-d3d_no_vsync", NULL);
cmdline_parm pcx32_arg("-pcx32",NULL);
cmdline_parm timerbar_arg("-timerbar", NULL);
cmdline_parm stats_arg("-stats", NULL);
cmdline_parm query_speech_arg("-query_speech", NULL);
cmdline_parm ship_choice_3d_arg("-ship_choice_3d", NULL);
cmdline_parm dxt_arg("-dxt",NULL);
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the current args that I have no Idea about are
-stats
-query_speech
-ship_choice_3d
-dxt
-pcx32
-no_set_gamma
-d3d_no_vsync
-spec_exp
-spec_point
-spec_static
-spec_tube
-oldfire
-clientdamage
-closed
-restricted
we need definitions for these. Some of these I thing bobboau can define for us. The descriptions of therest of the -args are here(includes the undefined ones):
www.swooh.com/peon/redmenace7/Command Line ARGS.doc
you might want to right click and save. This list will most likly go into the 3.6 hopefully.
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Originally posted by redmenace
-query_speech -Tests if Speech works
-dxt - Direct X textures?
-pcx32 -32-bit pcx textures
-d3d_no_vsync -turns off v sync
-spec_exp - Shine mapping settings
-spec_point - "
-spec_static - "
-spec_tube - " for beams
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umm, well I am looking for a far better explanation. just shine mapping settings doesn't really explain it.