Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: KillMeNow on December 19, 2003, 08:14:28 am

Title: Jumping (render)
Post by: KillMeNow on December 19, 2003, 08:14:28 am
the ship i jsut threw in  sadly i lost the textures for it ages ago - i'll get around to redoing themsemetime might fix up the ship abit too  i imporved alot since i did it

anyway i  was jsut creating a wormhole effect - while i havn't got the timeing on it jsut right or rather the timing on its opening just right yet - its not to bad

and for a still its pretty cool

http://sv3.3dbuzz.com/vbforum/attachment.php?s=&postid=436682

 also its not visable from behind or the sides =) took me ages to work that one out believe me - well a hour or so anyway

so you can drive a ship into it  and front the front lookign down the hole the ship si there from the side its hidden in subspace =)

hehe its cool
Title: Jumping (render)
Post by: Gloriano on December 19, 2003, 08:44:35 am
wow,very nice :) :yes: :yes:
Title: Jumping (render)
Post by: Ashrak on December 19, 2003, 09:32:45 am
thats a VERY nice wormhole....
Title: Jumping (render)
Post by: karajorma on December 19, 2003, 09:45:08 am
Very impressive
Title: Jumping (render)
Post by: mikhael on December 19, 2003, 10:47:41 am
The wormhole rocks. I do wish, however, that I could see more of the ship.
Title: Jumping (render)
Post by: KillMeNow on December 19, 2003, 01:42:26 pm
http://sv2.3dbuzz.com/vbforum/attachment.php?s=&postid=436853

some post work on that image

and  the frieghter prior to loosing its textures =/

http://sv2.3dbuzz.com/vbforum/attachment.php?s=&postid=436857
Title: Jumping (render)
Post by: Flipside on December 19, 2003, 02:14:47 pm
Man, it sucks when you lose textures like THAT! :(
Title: Jumping (render)
Post by: Ace on December 19, 2003, 03:50:45 pm
Nice looking wormhole :)

So where's the worms? (okay, just kidding)
Title: Jumping (render)
Post by: Beowulf on December 19, 2003, 04:32:59 pm
I'm about to wet myself. The frieghter(!) and the wormhole(!) are awesome. Keep up the excellent work!

~Beowulf
Title: Jumping (render)
Post by: Drew on December 19, 2003, 04:57:39 pm
Somone make the subspace jump holes In Fs2 look like that.
Title: Jumping (render)
Post by: Taristin on December 19, 2003, 05:38:30 pm
The rays cheapen the original image. For some reason, IMO, random rays make things look lame, but ordered ones make it look as if it was actually being seen through glass of some sort.

On the other hand, the wormhole more than makes up for it. Care to share the image? ;7
Title: Jumping (render)
Post by: KillMeNow on December 19, 2003, 06:15:34 pm
Quote
Originally posted by Raa Tor'h
On the other hand, the wormhole more than makes up for it. Care to share the image? ;7


you want a rendering of he worm hole without a ship in front of it or you want the scene and mesh?

aboutthe rays hmmmmmm  i thought they were wuite subtle lol ut maybe try taking them downa  notch next time
Title: Jumping (render)
Post by: Taristin on December 19, 2003, 06:40:14 pm
You'd be willing to share the mesh? That'd be great, since I have absolutely no idea how you made it, but love it none-the less. I'd love to make renders of that caliber(sp?).

It's amazing how much talent this community has.
Title: Jumping (render)
Post by: KillMeNow on December 19, 2003, 07:33:26 pm
do you use lightwave? if so once i got teh scene finished i'll send it over
Title: Jumping (render)
Post by: Taristin on December 19, 2003, 07:46:42 pm
Unfortunately, no, I don't. But I'm fairly sure 3dex can convert it to cob, no?
Title: Jumping (render)
Post by: KillMeNow on December 19, 2003, 08:37:00 pm
well the mesh by itself is nothign special - its the proceural textures and effets i've appled ot it that amke it look cool - its also using weight maps and transpareny gradients and fall offs so i doubt it would come through

if you want some stills of itfor the background of your renders jsut ask and i'll jsut make them for you
Title: Jumping (render)
Post by: mikhael on December 19, 2003, 09:18:45 pm
Save the material as a preset, KMN, and post the preset file with any maps that it requires. Anyone who uses Lightwave will be able to use your preset without much difficulty.
Title: Jumping (render)
Post by: Taristin on December 20, 2003, 08:46:04 am
Quote
Originally posted by KillMeNow
well the mesh by itself is nothign special - its the proceural textures and effets i've appled ot it that amke it look cool - its also using weight maps and transpareny gradients and fall offs so i doubt it would come through

if you want some stills of itfor the background of your renders jsut ask and i'll jsut make them for you


Well, then thanks for the offer anyway. Eventually I'll have to learn how to duplicate the effect in PS and TS (TS does allow for layering maps)
Title: Jumping (render)
Post by: DragonClaw on December 20, 2003, 11:30:24 am
Nice. But can't you just double-side the polygons so you can see it from the other side? Mine works fine like that...

Love the 'energy pulse' look thing to it... Little nickpick though... on the bottom left of the image you have wierd blue lines, bug?

mine :p
(http://www.3dap.com/hlp/hosted/14_year_war/dragonclaw/wormhole.jpg)
Title: Jumping (render)
Post by: Ashrak on December 20, 2003, 11:50:39 am
yours is a cone .... or something iwth fractial noise and a gradient.....even I can make that :p
Title: Jumping (render)
Post by: KillMeNow on December 20, 2003, 11:58:13 am
nope i went to great effort so you couldn't see it on both sides cause then the tunnels will look like a cone and its the same size in real space as hyperspace so little point i wanted it to vanish into another realm - took alot of effort tot  make it do so without you being able to see the far side

as for the blyelines nope no bug they are part of the ships solar panels array catching the light combines with motion blur
Title: Jumping (render)
Post by: Bobboau on December 20, 2003, 12:23:51 pm
how many polys, looks like it could make it into FSO
Title: Jumping (render)
Post by: DragonClaw on December 20, 2003, 01:03:37 pm
Quote
Originally posted by Ashrak
yours is a cone .... or something iwth fractial noise and a gradient.....even I can make that :p


Go ahead then, I'd like to see you do it.


And OK KMN :)  Just making sure. I really do like it. Always been impressed by your work.
Title: Jumping (render)
Post by: an0n on December 20, 2003, 04:22:48 pm
I demand a tutorial be written!
Title: Jumping (render)
Post by: KillMeNow on December 20, 2003, 05:49:16 pm
http://sv3.3dbuzz.com/vbforum/attachment.php?s=&postid=437544

little update found the texture to my ship on an old backup cd =)

the red is now done in lightwave so is fully animatable again =)
Title: Jumping (render)
Post by: Sheepy on December 20, 2003, 05:53:22 pm
:eek2: :jaw::jaw: OMFG!!! that is awesome!!! :jaw::jaw::eek2:
Title: Jumping (render)
Post by: DragonClaw on December 20, 2003, 05:54:42 pm
Who would sign a petition to get the :jaw: smilie back?

Because I would most certainly use it, right now.

Yes.

Mm...
Title: Jumping (render)
Post by: KillMeNow on December 21, 2003, 12:44:45 am
if someone can spare the room aprox 1.1mb i have an aniamtion of teh wormhole  - not prefected the opening and closing yet and there is a minor niggle i have to sort out but  it shows wellit moving and deforming and also spins around so you see the transition  to it not being there (thats where the niggle is)

anyway anyone have 1.1mb of space to spare?

feel bad enough as it is using 3dbuzz site to host images but alas its alli have 9 or dont ahve as is the case) but either way it wont hold anythign this big
Title: Jumping (render)
Post by: Sheepy on December 21, 2003, 08:33:16 am
i can host it at nodewars for you, send it to [email protected]
Title: Jumping (render)
Post by: Taristin on December 21, 2003, 12:18:45 pm
Hey, if you can animate the warpmap, could you render an animation in head-on view?  I'd love to apply that to the warp.pof file instead of the lame one we currently have. :)
Title: Jumping (render)
Post by: KillMeNow on December 21, 2003, 02:59:07 pm
i could but i'm not convinced i could convince it to loop correctly

but if you tell me how many frames and at what res i could give it a try and see if  its anywhere even close to being loopable
Title: Jumping (render)
Post by: Taristin on December 21, 2003, 03:06:57 pm
Well, really, frames is however many it takes for you to loop it, and the resolution isn't really important either, so long as it's 256x256 or larger, right?

:) Coolness™
Title: Jumping (render)
Post by: KillMeNow on December 21, 2003, 07:27:38 pm
ok  i done some experimenting seems there is no basic loops on this procural that will reapear every so offen - adn the only way to amke it loop means it moves far to fast and destroys the coolness of it unless i were to make it about oh 5000 frames long or there abouts

now if you want i can render out no looped version - might be lucky and not eb to noticable
Title: Jumping (render)
Post by: DragonClaw on December 21, 2003, 08:03:06 pm
Hmmm, animations normally go at, what, 15 frames per second in FreeSpace2? Multiply the time the wormhole stays open in FreeSpace by the frames per second of the animation, and it should be fine if you render that many...

Not sure how long it stays open though.
Title: Jumping (render)
Post by: Taristin on December 21, 2003, 08:12:34 pm
Depends on the size of the ship and the speed it moves.

I suppose it _could_ keep running the entire time that the node is open, and not end until after, but it may make things like the Col leaving look funny?  I guess it couldn't hurt. :D
Title: Jumping (render)
Post by: KillMeNow on December 21, 2003, 08:14:32 pm
thought it varried dependsing on teh ships speed and size? - i doubt i should jstu render enough for all ships to get through without it looking but if the  loop occured maybe abit mid way through the normal jump the ship would objucre most of the wormhole and cover the shange

anyway  if you want it rendered out for fs jsut ask and i'll run out however many frames  you want in sequencally numbers jpegs then rar them up adns end them to who evr wants to turn it into an jump point
Title: Jumping (render)
Post by: Taristin on December 21, 2003, 08:18:50 pm
Ooh! Wee, Yes. If it's not a bother, try it.

Would about 60 frames be too much? I realize the original is only 24, but with the lack of looping, I figure that at 15 fps, 60 should last 4 seconds, which may be enough to get ships through...


Hmm, maybe 90 would be better? For the extra 2 seconds? Either way, if it's not a bother.  And 512x512 should suffice. :D  This'll rawk (mehopes)
Title: Jumping (render)
Post by: icespeed on December 22, 2003, 12:49:50 am
hey, the wormhole mist looks really cool.

i like the pink one... :)