Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on December 20, 2003, 12:36:58 pm

Title: Orion MK3 is back!
Post by: TrashMan on December 20, 2003, 12:36:58 pm
YES!!!!

I just need to add debis, LOD's 2 & 3, and convert it. Then I'l post it here FOR DOWNLOAD.

Here's a prewiev pic:
(http://www.swooh.com/peon/Trashman/Pics/SOrion1.JPG)
(http://www.swooh.com/peon/Trashman/Pics/SOrion2.JPG)
(http://www.swooh.com/peon/Trashman/Pics/SOrion3.JPG)

36 turrets so far...Should I add a few more?
Title: Orion MK3 is back!
Post by: Hippo on December 20, 2003, 12:40:42 pm
Personally, i don't like the deimos style turrets, or the colossus type skins, but the model itself looks very good... :yes:
Title: Orion MK3 is back!
Post by: Solatar on December 20, 2003, 12:42:08 pm
Looks like you've used two or three different texturing "themes". I'd stick with just one.:)
Title: Orion MK3 is back!
Post by: Zarax on December 20, 2003, 12:43:40 pm
Not bad, not bad at all... I would rather separate the two runways, you would save a few polys and it will look nicer imho
Title: Orion MK3 is back!
Post by: Gloriano on December 20, 2003, 12:49:10 pm
is that same ship that Raa tor'h (or someone else) textured anyway looking good
Title: Orion MK3 is back!
Post by: diamondgeezer on December 20, 2003, 12:54:11 pm
Jesus H Christ on a pogo stick!

Er... yes, seperate the two runways, don;t have them running around to meet each other. And put the original Orion skins back on it. And steal the high-poly turrets of that Orion Upgrade thingy.
Title: Orion MK3 is back!
Post by: TrashMan on December 20, 2003, 01:02:02 pm
Yes, it was textured by Raa Tor'h. I did re-texture a few faces. I think it loks better this way.
Maby I should make the turrets a bit bigger? I do like the two-barreled Deiomos turrets better then the standard Orion ones. They go too much up for my taste.

I don't intend on changing the model now - the runway stays as it is.
The only thing I might change are the weapons or a texture or two.
Title: Orion MK3 is back!
Post by: aldo_14 on December 20, 2003, 01:16:32 pm
Looks fat.
Title: Orion MK3 is back!
Post by: diamondgeezer on December 20, 2003, 01:21:58 pm
Well yes, cos it's what the millitary would call a Super Orion
Title: Orion MK3 is back!
Post by: Odyssey on December 20, 2003, 02:21:01 pm
[color=cc9900]I still think my mirrored Orion looks sleeker, despite the fact I just cut it in half and mirrored it, then stuck the sides together, rather than bothering to change geometry :p

http://nodewar.penguinbomb.com/forum/attachment.php?s=&postid=15595[/color]
Title: Orion MK3 is back!
Post by: Ashrak on December 20, 2003, 02:24:39 pm
it should have about 60 turrets...of which about 40 are lasers....10 beams 10 flack ;)
Title: Orion MK3 is back!
Post by: Knight Templar on December 20, 2003, 03:21:55 pm
Where do you get those numbers? :wtf:

And whats up with the mix of blue and yellow lights?
Title: Orion MK3 is back!
Post by: Odyssey on December 20, 2003, 04:33:12 pm
[color=cc9900]The blue areas are the new 'nightclub' sections, devised by the GTVA for increased profit. Occasionally there are laser shows outside too :p[/color]
Title: Orion MK3 is back!
Post by: TrashMan on December 21, 2003, 08:35:48 am
I aded a few more turrets...it has around 41 turrets now.

Odyssey, I did this Orion from scratch. I didn't just change one sie of the original.

Anyway, here it is - had debris, LOD's, turets and radars. Everything.
(http://www.swooh.com/peon/Trashman/Pics/SOrion4.JPG)

Cnverting...saving. Opening in Modelview..and...

ERROR 6101 - TOO MANY POINTS IN POLYGON (>20)

What!? Impossible - I triangulated the thing! Argh...!!!!
Ugh..gotta search for the offending poly!:mad:
Title: Orion MK3 is back!
Post by: TrashMan on December 21, 2003, 08:38:38 am
Quote
Originally posted by Knight Templar
Where do you get those numbers? :wtf:

And whats up with the mix of blue and yellow lights?


Is there a law against it? It looks much cooler this way. Oh, yeah..It's a bit bigger than the standard Orion... it Is a Heavy Destroyer;7

As far as the armament goes, I thin the following will do nice:
- 6x Main turrets  - Light Ion Cannon or Terran Huge Turret
- 1 BFGreen (in the nose)
- 2 BGreens (on the sides)
- 4-5 flak cannons
- 4-5 aaaf
- everything else is Terran Turret/Terran Anti-bomber Turret
Title: Orion MK3 is back!
Post by: Lynx on December 21, 2003, 08:40:24 am
Some of the textures seem to be stretched out of proportion; I'd fix that if I were you.
Title: Orion MK3 is back!
Post by: TrashMan on December 21, 2003, 08:43:01 am
where? On LOD2? Who cares! It will be too far away for you to take a good look...
but I COULd fix that
Title: Orion MK3 is back!
Post by: magatsu1 on December 21, 2003, 09:08:59 am
Quote
1 BFGreen 2 BGreen


but the original has more than that.
wouldn't an upgrade model have similar firepower to the original ?
Title: Orion MK3 is back!
Post by: IceFire on December 21, 2003, 09:16:02 am
Quote
Originally posted by magatsu1


but the original has more than that.
wouldn't an upgrade model have similar firepower to the original ?

No it doesn't....the original has three BGreen's and a couple of TerSlashes.  The BFGreen makes up for the loss of one BGreen and the slash beams.  This thing will cut other destroyers apart at a longer range than most of them will be able to retaliate at.
Title: Orion MK3 is back!
Post by: Ashrak on December 21, 2003, 09:54:22 am
the FS2 capship textures are BS...... firstly either there are midgits piloting every windowed ship or the perseus cokpit is HUGE drive to the side of diemos windows to see what i mean (with perseus)
Title: Orion MK3 is back!
Post by: TrashMan on December 21, 2003, 03:29:42 pm
ARghh...this is impossible!!!!!

I just triangulated all the LODS (including debris) and PCS converts it fine.
Modelview keep hiting me with the TOO MANY POINTS IN POLYGON EROR!!!!!!!!!!!

WTF!? How? Where?
*smashes wall with his head*

EDIT: Added two more beam turrets
Title: Orion MK3 is back!
Post by: magatsu1 on December 21, 2003, 03:54:02 pm
I've never liked the off-set turrets near the front. I'd just raise the rear one and have 'em inline. IMHO. :)

the deimos turrets are a real improvement.
Title: Orion MK3 is back!
Post by: Taristin on December 21, 2003, 03:57:34 pm
Quote
Originally posted by TrashMan
ARghh...this is impossible!!!!!

I just triangulated all the LODS (including debris) and PCS converts it fine.
Modelview keep hiting me with the TOO MANY POINTS IN POLYGON EROR!!!!!!!!!!!

WTF!? How? Where?
*smashes wall with his head*

EDIT: Added two more beam turrets


It's Modelview's fault. There's an upgraded version from VasudanAdmiral around that's different from the one DG posted... let me find it.
Title: Orion MK3 is back!
Post by: Taristin on December 21, 2003, 03:58:34 pm
Try this:   http://geocities.com/vasudanad/modviw32.zip
Title: Orion MK3 is back!
Post by: TrashMan on December 21, 2003, 04:37:53 pm
THANK YOU!

EDIT: Darn. The file you showed me is just a exe. The instructions said to copy it in the previous install of modelview, so I did. It did't even want to start.
So I delted it and went back to my previous version: 1.0 Beta 05 (build 28).

It still doesn't want to open the Orion MK3!!!:hopping:
Title: Orion MK3 is back!
Post by: Vasudan Admiral on December 21, 2003, 11:18:03 pm
download this exe or run a clean install of your version (this is just the one you have - beta 05 b28: http://www.geocities.com/vasudanad/modv32b5.zip

run it and fully install it, then paste the exe Raa Tor'h pointed you at and put that over the one in the modview install directory. once that is done you have the upped limits version all set.

however, that error is one that will crash fs anyway, if it is the case and not modview.
triangulate the entire model - debris, lods and all and see if that does it. if the error is still there, then it means that you have a single vert as a part of more than 20 separate polys. most often occurs with oversmoothed cones, or really complex parts. remove some of the faces to get the number under 20, and re-convert.

as for the model, use the original orion's trim. not the one you currently have from the arcadia. also fix the rightmost antenna with the texture to match the others (and align the textures uv projection a bit better on all of them), remove the streatched vent texture from the front and the rear side extrusion and replace with either better fits of the current texture or a different texture alltogether.
also add detail to the large polys of nothingness (on the underside, high on the righthand side, and down the back). it could also do with more interesting engines, and good versions of the orions turrets, such as the higher poly ones raptor made, or _something_ else. and finally put some trim around those strange blue and grey lights above the hangers.
Title: Orion MK3 is back!
Post by: TrashMan on December 22, 2003, 06:17:16 am
- antenne fixed
- stretched vent removed
 - if I try add a poly around the hangars, my whole UV projection screws up, so I'll just leave it like this fr now
- I did triangulate EVERYTHING and it still gave me that message

I'm gonna try the install once more... If it doesn't work, then someone else wil have to take a look at the model

Anyway, a size comparison pic:
(http://www.swooh.com/peon/Trashman/Pics/Comparison.JPG)

EDIT: YEAH! It works! It works! Now I can finaly finish the darn thing!
Title: Orion MK3 is back!
Post by: Setekh on December 22, 2003, 07:14:14 am
Hey, she's looking real fine there, TMan. Submit it to HLP when you're done. ;)