Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: jdjtcagle on December 23, 2003, 12:05:14 am
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I started playing around with the FOV toggle on the launcher.
Type "-fov .35 or 50" (without the ") and see how big you are compared to capships, cool: But there is a catch the background are a little :( but its worth a look. I think!
.35 I like because I think this is how the capships size should be to fighters.
.50 It gives a better feel to be in the pilot seat and doge beams ect..
Opinions?
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this has been known for, like, forever...
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Since I registered in October last year, I didn't find it and I love this feature. So to prevent further ignorance, maybe sticky this so noobies will find it? :)
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It's a know feature but many people have missed it. I try to never play without turning it on.
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Yes, this is one of those features like the Hi-res maps, everyone so much takes it for granted that we forget to tell people they exist :(
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I like playing at .35 but the only problem I have with it, and this could be in part b/c I haven't played FS2 in a while and I could be rusty or it could be that my computer only played it at 8-14 fps usually, is that when you're dogfighting particularly fast aircraft it becomes a lot harder to keep that guy in your reticle.
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My computer also runs in 8-15 somewhere in there, and yes its should be normal. If you have a older graphics card, good for some games but not the choice for really big games (whatever that is) All I'm sure of freespace open on mine is really choppy.
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I run it at .42
Makes things look bigger, but at the same time dogfighting isn't impossible.
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I like!! :yes:
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IMHO the recent problem of SCP is the conversion to 32-bit graphics, older cards don't have enough on-board memory.
In other words some of us finally had to realise that our vidcards are not up for the job (there's a reson most games don't use textures with that good quality), though I'm all for the change.
Though to verfy this we would need extensive testing.
The HT&L conversion supposed to ease things - which it does, but the new texture strain makes it hard to know where the hardware problem ends and the coding trouble starts.
That's the reason why I will wait 'til the "official stabile build" before playing around with the field of view.
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Um. So what's the default FOV, then? 0.4?
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.75
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0.75 :)
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I run it at 0.39 -- requires more skill and looks awesome :)
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maybe it's stupid, but with a smaller fov you should also have less polys at any time...
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I going to need that velocity mod to really improve this experience, but the link is dead from the mods selection.
and .39 is pretty awesome :) :cool:
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Originally posted by Flaser
That's the reason why I will wait 'til the "official stabile build" before playing around with the field of view.
Ummm. FOV was in 3.5.5 IIRC.
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It's gotta be my framerate then. Cuz things at .35 or .39 just zip by me too quickly to keep a bead on them.
I like the FOV tag b/c it actually makes the cap ships look like they should be: imposing. Before you could be right next to one and practically still see the top or bottom of the cap ship, when they supposedly were 100's of meteres tall.