Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: jdjtcagle on December 23, 2003, 12:05:14 am

Title: how freespace view should be.
Post by: jdjtcagle on December 23, 2003, 12:05:14 am
I started playing around with the FOV toggle on the launcher.
Type "-fov .35 or 50" (without the ") and see how big you are compared to capships, cool: But there is a catch the background are a little :(  but its worth a look. I think!
.35 I like because I think this is how the capships size should be to fighters.
.50 It gives a better feel to be in the pilot seat and doge beams ect..

Opinions?
Title: how freespace view should be.
Post by: Drew on December 23, 2003, 01:02:01 am
this has been known for, like, forever...
Title: how freespace view should be.
Post by: jdjtcagle on December 23, 2003, 01:04:55 am
Since I registered in October last year, I didn't find it and I love this feature. So to prevent further ignorance, maybe sticky this so noobies will find it? :)
Title: how freespace view should be.
Post by: karajorma on December 23, 2003, 06:04:13 am
It's a know feature but many people have missed it. I try to never play without turning it on.
Title: how freespace view should be.
Post by: Flipside on December 23, 2003, 07:34:07 am
Yes, this is one of those features like the Hi-res maps, everyone so much takes it for granted that we forget to tell people they exist :(
Title: how freespace view should be.
Post by: J3Vr6 on December 23, 2003, 08:12:10 am
I like playing at .35 but the only problem I have with it, and this could be in part b/c I haven't played FS2 in a while and I could be rusty or it could be that my computer only played it at 8-14 fps usually, is that when you're dogfighting particularly fast aircraft it becomes a lot harder to keep that guy in your reticle.
Title: how freespace view should be.
Post by: jdjtcagle on December 23, 2003, 08:16:53 am
My computer also runs in 8-15 somewhere in there, and yes its should be normal.  If you have a older graphics card, good for some games but not the choice for  really big games (whatever that is) All I'm sure of freespace open on mine is really choppy.
Title: how freespace view should be.
Post by: Solatar on December 23, 2003, 10:36:17 am
I run it at .42
Makes things look bigger, but at the same time dogfighting isn't impossible.
Title: how freespace view should be.
Post by: jdjtcagle on December 23, 2003, 10:46:21 am
I like!! :yes:
Title: how freespace view should be.
Post by: Flaser on December 23, 2003, 11:14:29 am
IMHO the recent problem of SCP is the conversion to 32-bit graphics, older cards don't have enough on-board memory.

In other words some of us finally had to realise that our vidcards are not up for the job (there's a reson most games don't use textures with that good quality), though I'm all for the change.

Though to verfy this we would need extensive testing.

The HT&L conversion supposed to ease things - which it does, but the new texture strain makes it hard to know where the hardware problem ends and the coding trouble starts.

That's the reason why I will wait 'til the "official stabile build" before playing around with the field of view.
Title: how freespace view should be.
Post by: diamondgeezer on December 23, 2003, 11:16:52 am
Um. So what's the default FOV, then? 0.4?
Title: how freespace view should be.
Post by: jdjtcagle on December 23, 2003, 11:34:02 am
.75
Title: how freespace view should be.
Post by: Solatar on December 23, 2003, 11:34:25 am
0.75 :)
Title: how freespace view should be.
Post by: Lightspeed on December 23, 2003, 11:44:06 am
I run it at 0.39 -- requires more skill and looks awesome :)
Title: how freespace view should be.
Post by: KARMA on December 23, 2003, 11:51:47 am
maybe it's stupid, but with a smaller fov you should also have less polys at any time...
Title: how freespace view should be.
Post by: jdjtcagle on December 23, 2003, 11:57:17 am
I going to need that velocity mod to really improve this experience, but the link is dead from the mods selection.
and .39 is pretty awesome :) :cool:
Title: how freespace view should be.
Post by: karajorma on December 23, 2003, 12:03:23 pm
Quote
Originally posted by Flaser
That's the reason why I will wait 'til the "official stabile build" before playing around with the field of view.


Ummm. FOV was in 3.5.5 IIRC.
Title: how freespace view should be.
Post by: J3Vr6 on December 23, 2003, 02:03:30 pm
It's gotta be my framerate then.  Cuz things at .35 or .39 just zip by me too quickly to keep a bead on them.

I like the FOV tag b/c it actually makes the cap ships look like they should be: imposing.  Before you could be right next to one and practically still see the top or bottom of the cap ship, when they supposedly were 100's of meteres tall.