Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: diamondgeezer on December 23, 2003, 11:53:12 am
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K, I know there's a freeze on stuff blah blah blah, but I need to post this or it'll annoy me like a splinter in my mind, etc.
Planets. They need to cast light somehow. If I have a star, a warship and a planet the planetside, er, side of the ship would be dark. But it ought to be lit by light reflected from the planet, see? Er, and something about luminosity and albedo. Yes.
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put a faint sun where the planet it.
What you need to ask for would be suns that don't blind you.
next please:p
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Why not just edit the stars table to have a planet graphic, with a no_glare tag or whatever it is they put in it... Then keep the intensity of the sun realtively low...
Or is that a bad idea?
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What we need is an anti-sun - one that casts darkness basically. That isn't to say when you look at it the screen gets darker, just that by putting it on the opposite access to your "lit" sun, you get a decent lit/unlit portion on ships.
As for the whole shadows idea. The game needs shadows - unfortunately this is a pretty intensive request.
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...I thought they said look for it after 3.6....
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OK then, well we need the no glare suns then don't we. And... possibly pie.
Oh and Thunder - you meant axis, right?
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Yes, yes I did. You see - I never learnt to spell.
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Then you ought to turn your mod powers over to me, I feel. Just an idea.
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they are going to implement environment mapping, which will basically be what you're asking for. You'll see backgrounds reflected on the ships ;)
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If you removed ambient and learnt to set up lighting instead just scenery the whole would be lot more flexible.
Though this is an SCP stuff that could get complicated, though if we used parallel ligting (and my guess is existing suns already work like that) we end up with the same idea as the negative sun, except this time it will be the positive elements you have to setup without ambient light - though for innebula missions designers could still use the later.
IMHO all that needs to be done is glowing background object with no glare - so the sun technology without the glare as it was mentioned before.