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General FreeSpace => FreeSpace Discussion => Topic started by: Fineus on December 24, 2003, 11:30:36 am

Title: Official: What Would You Like To See In FS3?
Post by: Fineus on December 24, 2003, 11:30:36 am
Let me begin by saying:

There will be no FS3. Volition are not making it, neither are any of us at HLP or any other FS community.

The purpose of this thread is to inspire story tellers, FSSCP guys, modders and anyone else I've failed to mention. The chances are - if you want it to show up in FreeSpace then you'd be happy to see it in a campaign or mod or FSSCP update.

Post whatever you'd like to see in a sequel to FS3 - be that engine changes, graphics, sound, interface, gameplay, story, weapons, ships or anything else. Be creative - and have fun!
Title: Official: What Would You Like To See In FS3?
Post by: Knight Templar on December 24, 2003, 12:20:00 pm
pr0.. err.. 'splosions....
Title: Hello!
Post by: pasti on December 24, 2003, 12:41:56 pm
Story better than everything!
Tactics in weapon choices on every side of conflict, be it a beam, fighter, capship, etc.
Campaign from different point of views...
Title: Official: What Would You Like To See In FS3?
Post by: TopAce on December 24, 2003, 12:44:02 pm
Just a few things:

1. Human-like, non-cheating Artifical Intelligence. An Ai which doesn't subordinate the HUMAN SPECIES to the precisity and flawlessness of a computer-controlled opponent.
2. Disabled BIG RED 'YOU HAVE DAMAGED' EFFECT!
3. I don't want to be pushed back to the another part of the galaxy when I am hit by an AAA turret.
4. A bit longer cutscenes.

This really isn't much, I would prefer having these things implemented with normal polycount ships than seeing a game without these with 24 million poly ships.
Title: Official: What Would You Like To See In FS3?
Post by: Sheepy on December 24, 2003, 01:22:14 pm
dynamic ships or whatever its called (bits on them move and all that, you know what i mean)
Also Mod friendly
Title: Official: What Would You Like To See In FS3?
Post by: redsniper on December 24, 2003, 03:56:20 pm
an explanation for the whole Capella supernova thing
and a super high-poly, reflective, shiny Perseus
and damage effects on ships (dents, burn marks, holes)
and beam geo-modding, ships getting pieces sliced off 'n stuff
that's all :D
Title: Official: What Would You Like To See In FS3?
Post by: Odyssey on December 24, 2003, 04:38:50 pm
Quote
Originally posted by TopAce
2. Disabled BIG RED 'YOU HAVE DAMAGED' EFFECT!
3. I don't want to be pushed back to the another part of the galaxy when I am hit by an AAA turret.

[color=cc9900]I rather like those two things. The former because I often play without sound when testing missions, and I hardly notice it anyway when I'm just playing. The latter because it's realistic and more fun. The whole idea behind those AAAf turrets is to hurt you and stop you hurting it. If you're being chucked around like you just went over a cliff in a barrel, it's achieving its aim. If you don't like it, switch to a lower difficulty level.[/color]
Title: Official: What Would You Like To See In FS3?
Post by: Knight Templar on December 24, 2003, 05:06:29 pm
or fly better....
Title: Official: What Would You Like To See In FS3?
Post by: Singh on December 24, 2003, 07:01:03 pm
1. Better AI!! Mission stories would be better if my Wingmates survived!!!
2. FRED 3 of course :P
3. More SexPs preferably, especially for those hard-to-script functions
4. better low-end system compatibility!
5. STORY!! the most important!! I want to know what happened to bosch, the shivans and everyone else!!!
6. Big ships! Don't forget those- we need big ships, ub3r l33t beams and nice fights :D
7. Shine maps or specular lighting or some graphics improvements on how the ships look
8. Hi poly versions of the previous ships if they are present
Title: Official: What Would You Like To See In FS3?
Post by: BlueFlames on December 24, 2003, 09:34:45 pm
1)  In-game cutscenes.  Sometimes the mood of a situation can be greatly enhanced by going third-person to see something special going on.  Too often, the player can be facing the wrong way, trying to line up a fighter when something important is happening.

2)  The big, red, "You've been damaged!" effect.  :P  Nearly every game has it anyway, so it always seems strange when playing a game that omits it.  Barring use of a decent force-feedback system, it's also the best way to notify the player of damage, since most people pick up on visual information faster than audible notifications.

3)  A decent sense of scale.  I have yet to play a space sim that gets the scale right.  I want to be able to fly nose-to-tail past a Deimos and be able to honestly say that it felt like I cruised about five-hundred meters.  I want to ram an Ursa's top side and actually have it take up well more than my field of view, like it should.  You get the point.

4)  Planets.  It'd be a new can of worms to open during development...  You'd have to consider what fighters are capable of atmospheric flight, how to transition from space-flight to air combat, and most importantly, how planetary bombardment should look while the player's struggling to make escape velocity.  ;)

5)  Branching campaign structure.  Granted, each run through the campaign would probably be shorter, but it would be nice to have some say in who I fight for, whether or not I switch sides as I learn some of the backstory, etc.  It also adds replay value, which is something FS2 would definately lack if it weren't for the great mission editor.

6)  FRED3.  Duh.

7)  Shielded capital ships.  It's the next obvious step.  I think that the FS2 campaign, both for the Shivans and GTVA proved that bigger is not always better with capital ships.  The next step shouldn't be another behemoth of a vessel, but a more technologically advanced vessel.

8)  Bomber beams.  Just another obvious tech advancement.  Putting them on fighters might be overkill though...  At the same time, it would probably be difficult to balance fighters and bombers if only one could carry beams...  Let's just preemptively strike this one...

9)  Specialized capships.  While bigger ships are not always better, you could have individual ships that function as parts of larger capital ships.  Imagine things like carriers, beam frigates, torpedo cruisers, and such.  In general small battle group of specialized warships would be much more effective in combat than a juggernaut or two.  (This is why present-day navies don't have an aircraft carrier-battleship hybrid.)  It might even make the current idea of Destroyers in FreeSpace obsolete.

10)  I'd like to write the plot, just to be sure it lives up to my expectations.  ;)

11)  Barring another game (and I think it's safe to say that it's barred), a novel to cap off the plot would be nice.  I think that a book would have one less copyright hurdle to overcome, and there would be significantly less time and expense involved in creating it.  Probably still a "wishful thinking" idea though.
Title: Official: What Would You Like To See In FS3?
Post by: Lightspeed on December 24, 2003, 10:07:06 pm
Quote
Originally posted by Singh

5. STORY!! the most important!! I want to know what happened


I know who the shivans are. I know why they're hostile. I know what happened and what will happen with Bosch. I know why they made capella go super nova ;7 :)
Title: Official: What Would You Like To See In FS3?
Post by: Solatar on December 24, 2003, 10:12:00 pm
Bad guys, because they game developers needed a bad guy, Bosch dissapears, and Capella going nova looked cool?
Title: Official: What Would You Like To See In FS3?
Post by: jdjtcagle on December 24, 2003, 10:21:41 pm
No really massive capships, reality has to make up for fiction.
better AI.
Beams do a little less damage and a little more time recharging.
Extremely better communications tatics:nod:
a little more stronger fighters and bombers, who really don't have much choice in weapons management.
:)
Title: Official: What Would You Like To See In FS3?
Post by: jdjtcagle on December 24, 2003, 10:28:44 pm
Quote
No really massive capships, reality has to make up for fiction.
PLEASE!!PLEASE!!PLEASE!!PLEASE!!PLEASE!!
Quote
9) Specialized capships. While bigger ships are not always better, you could have individual ships that function as parts of larger capital ships. Imagine things like carriers, beam frigates, torpedo cruisers, and such. In general small battle group of specialized warships would be much more effective in combat than a juggernaut or two. (This is why present-day navies don't have an aircraft carrier-battleship hybrid.) It might even make the current idea of Destroyers in FreeSpace obsolete.

PLEASE!!PLEASE!!PLEASE!!PLEASE!!PLEASE!!

BlueFlames is a genius!!!!:) :cool: :nod:
Title: Official: What Would You Like To See In FS3?
Post by: Liberator on December 24, 2003, 11:16:42 pm
The usual:

better graphics(i.e. a new engine like HL2 or something)
the sound has always been top notch, so more of the same
A non-cheesy conclusion to the story

Ease of modding, else why did we come here in the first place.

BTW

For those where it is already Christmas, Merry/Happy Christmas.
For those where it is not yet Christmas, Merry Christmas.
For everybody, may you get everything you wanted and more.!
Title: Official: What Would You Like To See In FS3?
Post by: DeepSpace9er on December 26, 2003, 09:46:14 am
Id like to see planetary battles, that can be integrated into space battles. Ie, fight on the ground, then go into space and blast some ships in orbit.

Planets need to be physical objects instead of just graphics.

Sombody to make it all :nod:
Title: Official: What Would You Like To See In FS3?
Post by: Lightspeed on December 26, 2003, 10:41:48 am
Quote
Originally posted by Solatar
Bad guys, because they game developers needed a bad guy, Bosch dissapears, and Capella going nova looked cool?


wrongski.
Title: Official: What Would You Like To See In FS3?
Post by: Flaser on December 26, 2003, 02:29:50 pm
A completely reworked damage model.

I hate the fact that I can poung on the windscreen rubbers and suddenly the whole ship falls aparts. These aren't "lightning guns" we use that electrify the whole ship.

Also get rid of all the big-ship, huge ect. flags.

Create bit more complex but more easly moddable system.

I crave for a treshold/resistance system for quite a while. That mathematics should be the basics.

Eliminate hull, replace it with frame - an internal subsystem. Ships should only be "killed" if the frame is destroyed. There could be multiple frame subsystems deep in the ships body, so if you started to shoot the aft section of the ship a bomb to the bridge at the front won't kill the ship (unless the ship is too small to have a frame that durable use one subsystem then). Destroying any frame susbsystem will slice the ship up and potentially kill it.

Reactor - all capships should have a separate reacotr, and engine subsystem - and ammo depot subsystems should be volatile - shooting them will start an explosion that will damage everything inside the ship as well as outside.

Armor plate simulation! Make it so that ships are littered with armor plates that take damage as the battering goes on, and offer less and less protection - in Treshold/Resistance fashion.

This whole lot may seem awfully complicated (I have an even more complicated model) but you won't notice most of it, the comp. will take care of the calculations.
If it works what you're gona see ingame is that you can't
"kill" a capship anymore, instead you can completely obliterate parts of it, rendering the ship a useless hulk. However killing key systems can trigger explosions that tear apart the ship (the reactor going off can destroy the frame subsystem), or damaging the ship's frame will also slice it up.
Title: Official: What Would You Like To See In FS3?
Post by: Carl on December 26, 2003, 02:32:14 pm
everything is probably already on the R128 FS3 wishlist.
Title: Official: What Would You Like To See In FS3?
Post by: IceFire on December 26, 2003, 11:54:55 pm
No time right now to get into it but to loosely quote Dave Baranec on two points:

1) Shivans are only part of a much greater problem
2) Ships so big that they affect gameplay like a planetary surface

Thats what he was thinking was in store for FS3.
Title: Official: What Would You Like To See In FS3?
Post by: jdjtcagle on December 27, 2003, 12:25:18 am
Quote
Originally posted by IceFire
No time right now to get into it but to loosely quote Dave Baranec on two points:

1) Shivans are only part of a much greater problem
2) Ships so big that they affect gameplay like a planetary surface

Thats what he was thinking was in store for FS3.


1.  Agree, really help the story!

2. If you have ships that big, Extremely Expensive, so it would be unrealistic and fighters  and bombers are usless. BYE BYE freespace.  Get diversity in ships so they can be plentiful and the gameplay will live on. And I love Flaser Ideas.:)
Title: Official: What Would You Like To See In FS3?
Post by: Gloriano on December 27, 2003, 01:22:36 am
Quote
Originally posted by jdjtcagle


1.  Agree, really help the story!

2. If you have ships that big, Extremely Expensive, so it would be unrealistic and fighters  and bombers are usless. BYE BYE freespace.  Get diversity in ships so they can be plentiful and the gameplay will live on. And I love Flaser Ideas.:)


what if those are Shivan's or that bigger proplem ships
Title: Official: What Would You Like To See In FS3?
Post by: jdjtcagle on December 27, 2003, 02:18:52 am
not really sure what you are trying to say. but homeworld 2 had excellent tatics without size.
Title: Official: What Would You Like To See In FS3?
Post by: Flaser on December 27, 2003, 08:49:54 am
Having that huge ships may not kill the gameplay, for the Death Star effect starts to take place - instead a big ship it will be a scenery where the battle takes place.
Smaller ships - especially bombers and fighters are not the ships a monstrosity like this was designed to take down - even some cruisers may slip through.

Watch some anime where they go against a fortress ship - it's like conquering a planet, except there's no atmosphere.
Title: Official: What Would You Like To See In FS3?
Post by: Ashrak on December 27, 2003, 09:24:02 am
MOTION BLUR!
Title: Official: What Would You Like To See In FS3?
Post by: karajorma on December 27, 2003, 10:22:32 am
Quote
Originally posted by Ashrak
MOTION BLUR!


No thanks.
Title: Official: What Would You Like To See In FS3?
Post by: Flaser on December 27, 2003, 10:51:42 am
karojama Motion Blur can be really good if correctly applied - see it in Quake 3.
It smoothes the imperfection of a raster monitor.
Tweaking or implementing it could be a pain in the afterburner though.
Title: Official: What Would You Like To See In FS3?
Post by: TopAce on December 28, 2003, 05:31:57 pm
I forgot to mention one thing:

!!!! GTC Big Cube !!!!

:) :D
Title: Official: What Would You Like To See In FS3?
Post by: Atalhlla on December 29, 2003, 01:31:06 am
Is cross-archetecture/cross-platform out of the question?

Oh, and hiyas, just signed up, here.  How y'all doin?

~Atal

Edit : Thankyas for the welcome.  I feel loved already :D
Title: Official: What Would You Like To See In FS3?
Post by: jdjtcagle on December 29, 2003, 01:59:18 am
:welcome:
:)
Title: Official: What Would You Like To See In FS3?
Post by: Ace on December 29, 2003, 02:20:38 am
Quote
Originally posted by IceFire
No time right now to get into it but to loosely quote Dave Baranec on two points:

1) Shivans are only part of a much greater problem
2) Ships so big that they affect gameplay like a planetary surface

Thats what he was thinking was in store for FS3.


On that note, if I was making FS3:

*Massive derelicts. The Ancients and the species before them that they based their technologies on had great empires, this would be seen as the massive hulks of ships seen that the GTVA and Shivans battle over. Similar to the 'megaliths' promised for in Homeworld 2. Plus the Shivans would have some constructs that would add a whole new meaning to the word terrifying.

*Hardpoint system. Similar to the hardpoint system used in Mechwarrior 4, ships would have different mount sizes and slots. Different take different numbers of slots and can be mounted in different mount sizes. It would be a visually-oriented loadout interface true to the spirit of FS1/2 that is easy to use and allows for a great deal of customization.

*Weapon specialization. FreeSpace 1 and 2 have some weapons with special characteristics such as the Disruptor/Akheton, Flail/Morningstar, Leech/Lamprey, S-Breaker/Circe, and Maxim. However, every weapon would have its own strengths and none would be rendered obsolete. For example, a Prometheus based weapon might envelop all shield facings on a ship, while the next generation of Circe might disrupt capitalship shields on a certain segment.

*More capitalship interaction. Subsystems having more of an effect on gameplay, in FS1/2 this has been limited to the engine and weapons subsystems unless scripted. Shield generators protecting ship segments from oncoming fire, ships loosing power when a reactor subsystem has been destroyed until weaker backups can be used, all are examples of how ships should be more interactive.

*Sliding. Being able to vertically and horizontally slide like in Descent, and use a "Rotational Slide" such as the slide in Tachyon: The Fringe and Wing Commander's "Shelton Slide" would add mobility to dogfights.

*Tactical AI. Wingmen using formations and manuvers to accomplish goals. The AI also makes full use of ship systems to increase survivability, adjusting power levels, shield facings, or weapons used when necessary.

The main problem I've seen with FS2's AI is its inability to adjust shield quadrants or make on-the-fly energy level changes. Of course collision detection is also an issue ;)
Title: Official: What Would You Like To See In FS3?
Post by: karajorma on December 29, 2003, 02:38:19 am
Quote
Originally posted by Atalhlla
Is cross-archetecture/cross-platform out of the question?


The Source Code Project team are working on that as we speak. Have a look in their forum and you'll notice threads about the Linux and OS X work they are doing.
Title: Cross platform FS2
Post by: Atalhlla on December 29, 2003, 03:07:38 am
Ooooh, thanks for the pointer.  Shoulda looked there.  Having this game on OSX will mean it'll be easier for me to unlease my horrors (but hopefully cool horrors) upon you all :D
Title: Official: What Would You Like To See In FS3?
Post by: Flaser on December 29, 2003, 09:29:53 am
Ace, _avrg already submitted a code that did a marvelous job managing the shield for AI fighters - though it did by reducing their shield to unified object.
He also posted an auto ETS system I'd love to see in combat.

Sliding is already implemented in FS_Open, but so far no models / tablehacks were made centered around it.

BTW capital ship shields: I thing those things should only protect against capship weapons. Maintaining them constantly could be too expensive, so they just switch them on when the enemy is firing - so bombers can still slip uner them and 'casue havoc.

That would be better gamplay wise.

The said shields could also flicker when they want to operate them for a while (got this from Leviathan - though I didn't read the whole manual) so a well timed attack can slip through.
Title: Official: What Would You Like To See In FS3?
Post by: Ashrak on December 29, 2003, 09:43:34 am
kara....dont tell me you dont just love the potion blur in IFH
Title: Official: What Would You Like To See In FS3?
Post by: karajorma on December 29, 2003, 11:29:37 am
Had to turn it off. Some people with ATI cards have problems with it. Probably would have turned it off anyway though.
Title: Specialized Cap ships
Post by: Atalhlla on December 31, 2003, 12:03:39 pm
Quote
9) Specialized capships. While bigger ships are not always better, you could have individual ships that function as parts of larger capital ships. Imagine things like carriers, beam frigates, torpedo cruisers, and such. In general small battle group of specialized warships would be much more effective in combat than a juggernaut or two. (This is why present-day navies don't have an aircraft carrier-battleship hybrid.) It might even make the current idea of Destroyers in FreeSpace obsolete.


It's funny, since that was (sortof) one of the first ideas I had for a ship.  The beam one, anyway.
The Smalr'ghahgd'n.  ("Smah-l-r-gha-g-d-n")
(http://theden.ws/~atalhlla/otherstuff/0001out.hi.profil.jpg)
(http://theden.ws/~atalhlla/otherstuff/0001out.hi.fore.jpg)
(http://theden.ws/~atalhlla/otherstuff/0001out.hi.aft.jpg)

That number is the triangle count... But, this model has mucho intersections... If anything, I like the way it looks, anyway.

But the general thought behind this guy is having three or four with you (they're not that big, like corvette size, I think.... I think that's the right scale, anyway.) and blowing the ****es out of the other cap ships.  Just a few problems :
No shields - Problem against fighters and bombers, since the little buggers just hafta fly up and *boom*, and all it's reactor energy to put to the weapon and engines.
The armour leaves something to be desired, there, since much of it is exposed and it has no other defences itsef.
Gun only points in one direction - Theoretically, you could use the engines to turn the blasted thing to sweep it's beam across foes, though I'm not sure how practical this would be against fighters and bombers :P
The beam would prolly be slightly stronger than the standard Terran beam, though who ever's using them would have to decide that.
Oh, did I mention it's sloooow?  Well, that depends on how you put it in, but yeah...

Tell me what you think?  Built using Carrara's modeling tools, which are just a bit different from most other modelers.

Questions?  Comments?  Suggestions?  Any other ideas?

Atal

PS :hopping: <- this guy is funny.
Title: Official: What Would You Like To See In FS3?
Post by: karajorma on December 31, 2003, 12:40:13 pm
Very nice :) I love it :)
Title: Official: What Would You Like To See In FS3?
Post by: TrashMan on December 31, 2003, 03:52:19 pm
*Realistic power menagment for capships
*Capships that can be really mutilated (blow really big bits off)
*Polarized hull - istead of capship shields  - doesn't require a meas, just a special effect that tis triggered when a shielded capship is hit
Title: Official: What Would You Like To See In FS3?
Post by: Flipside on January 01, 2004, 05:19:16 pm
1 ) More sensible designs on Capships, personally, I would have thought the GTVA learned their lesson from Colly. Small, fast ships with maybe one or two big guns/beams would be far more effective.
2 ) Multi-area battles, fighters have jump drives, and with the support ship, theres no reason why the player couldn't be jumping from engagement to engagement without the chance to change ships, if you are in a bomber, then you may be expected to attack 3-4 different Capships in different locations.
3 ) New GTVA technologies based on other information retrieved from Ancient dig-sites, it has already been hinted that the GTVI have got quite a lot of info from several protected Digsites, so I'd like to see what sort of stuff they are finding. Obviously, it shouldn't give them a massive advantage, since it didn't give the ancients any help.
4 ) Other than that, let's keep the Ancients out of this one a bit, I always felt as though they were a plot device in the first place.
5 ) Better AI (Obviously)

There are others, but most of them have probs been convered in this thread :)
Title: Official: What Would You Like To See In FS3?
Post by: Lightspeed on January 01, 2004, 05:46:25 pm
much more influence possibilities on the story, wing commander like style of story development. Also multi branching story line.

And the ability to die between two missions, if you do something wrong story-wise.

Also, the ability to finish missions when having failed them, influencing the development of the later campaign.

Character building.

That's about the parts where Freespace has sucked.
Title: Official: What Would You Like To See In FS3?
Post by: karajorma on January 02, 2004, 03:11:56 am
I hugely miss the ability to go back to a certain point in a campaign and start from there like you could in Wing Commander.(completing a mission that you previously failed).

A large part of why no one does huge branching campaigns is that once one thread was finished people wouldn't want to go through the entire thing again just to try another branch.
Title: Official: What Would You Like To See In FS3?
Post by: Assassin on January 02, 2004, 03:20:55 am
Obvious damage on ships. I don't mean blowing chunks off because I understand the technical improbability of that. But having large damage decals or fires would be cool. Like you get little streams of fire where a ship has been hit by fighter fire... how about much larger ones of those... like fields of fire on the surface of the warship where it has been struck by a beam or bomb. That'd be cool.

Oh yes - particle effects too, for missile trails, engine trails, damage, etc.!
Title: Official: What Would You Like To See In FS3?
Post by: Assassin on January 02, 2004, 03:23:39 am
Oh yeah, and to add to the resounding chant here - better AI!

Also, I miss more drawn out capital ship fights. With beam weaponry, it is so easy and quick to destroy another capital ships. Just a personal opinion.
Title: Longer cap ship battles : Solution! The 5 minute shield ship!
Post by: Atalhlla on January 02, 2004, 11:56:18 am
Longer cap ship battles : Solution!  The 5 minute shield ship!
(http://theden.ws/~atalhlla/otherstuff/shield0000.jpg)(http://theden.ws/~atalhlla/otherstuff/shield0001.jpg)

Just have these guys buzzing around to soak up the damage!... Oh, it impacted on the ship it was trying to defend because of the beam?  Uh... hum...

Perhaps I'll come up with a serious model with that's actually one mesh sometime :P

Should I be posting these in a different thread?

Effevescent Insanity with a Smile
~Atal
Title: Official: What Would You Like To See In FS3?
Post by: karajorma on January 02, 2004, 01:34:04 pm
They're nice enough to deserve their own thread in the modding forum. Well the first one is at least :D
Title: Official: What Would You Like To See In FS3?
Post by: AlphaOne on January 03, 2004, 01:52:01 pm
Oki havent been here for quite some time so if this thread is dead dont get mad if i post here.
I like the idea about the AI ships that dont neceserely do what they are told in fact I have such a ship in mi campaign story...its in fact a new kind of Destroyer ment to replace the evntualy the Hecate MKII and be the backbone of the GTVF(Grand terran Vasudan Federation) as the most powerfull destroyers ever constructed...with a crew of some 5000 not 15000 like the Hecate mk II have and other cap ship of that size.....with much more room for fighters bommbers etc.,and a lot more room for big weapons and more heavely armoured even better armoured then the Orion Mk 4 wich in mi campaign story are the most heavely armoured ships in existence....thuis is largeli posible to a technorganic hull and shielding the GTVf stole from the shivans and improved it.
Well here are some cool ideas for modders out there.
I dont know if they are new but nonetheless they are cool.
Title: Official: What Would You Like To See In FS3?
Post by: jdjtcagle on January 03, 2004, 04:11:38 pm
I really like Twisted Infinities civilian ships. HINT HINT:)
Title: Official: What Would You Like To See In FS3?
Post by: Shiva-jin Buu on January 09, 2004, 04:14:25 pm
1. Different ways of genres. I mean FPS on a planet or even to take over a captured destroyer :D

2. A sense of role-playing, as in that your promotions actually mean somthing. Access to new tech-database entries, better ships or weapons.

3. RTS in the FreeSpace universe?

4. Inter-active subspace jumping. Use sub-space or Jump Nodes at your own discretion without actually leaving the mission itself.

5. Able to fly different types of ships, perhaps even warships, where you have to coordinate turret-fire, course and fighter deployment.

6. All of this in a full MMO environment?

7. Last but not least: THE STORY!
Title: Official: What Would You Like To See In FS3?
Post by: magatsu1 on January 09, 2004, 04:35:01 pm
I'd like to see large scale cap-ship projectile weapons. The big turrets (Deimos, Hecate etc)look silly firing diddy little laser bolts.
Title: Official: What Would You Like To See In FS3?
Post by: Falcon on January 09, 2004, 04:45:04 pm
Quote
Originally posted by Ace


*Sliding. Being able to vertically and horizontally slide like in Descent, and use a "Rotational Slide" such as the slide in Tachyon: The Fringe and Wing Commander's "Shelton Slide" would add mobility to dogfights.

 


The cheat codes in Freespace 1 allowed sliding. :( Me want's it!
Title: Official: What Would You Like To See In FS3?
Post by: Lightspeed on January 09, 2004, 05:13:23 pm
All shivan vessels are capable of it. Terrans are just too st00pid :)
Title: Official: What Would You Like To See In FS3?
Post by: TopAce on January 10, 2004, 07:02:56 am
Quote
Originally posted by Lightspeed
All shivan vessels are capable of it. Terrans are just too st00pid :)


We are not stupid, only [V] wanted to make the game difficult by disabling as many features from the humans as possible. Simply to make the Ai better. It is a pity the Ai cannot use it out.
Title: Official: What Would You Like To See In FS3?
Post by: Goober5000 on January 10, 2004, 10:53:06 pm
Quote
Originally posted by karajorma
I hugely miss the ability to go back to a certain point in a campaign and start from there like you could in Wing Commander.(completing a mission that you previously failed).


Er... then post it on the post-3.6 request thread. ;) It would be quite simple to implement a cheat that would do this. :nod:
Title: Official: What Would You Like To See In FS3?
Post by: Lightspeed on January 11, 2004, 06:54:25 am
Quote
Originally posted by TopAce


We are not stupid, only [V] wanted to make the game difficult by disabling as many features from the humans as possible. Simply to make the Ai better. It is a pity the Ai cannot use it out.


They do use it out. Ever played on Hard or Insane? It's about the *only* thing they can use properly :)
Title: Official: What Would You Like To See In FS3?
Post by: aldo_14 on January 11, 2004, 07:56:44 am
Can slide anyways, IIRC - it's just that there's no options to map the control keys (I think they're on the numpad), and only the Terran Mara has the requisite values set.

Although didn't someone change the SCP to allow the keys to be mapped already?

I think what we may want is more momentum - i.e. no dead stops, but a more gradual (almost newtonian) decrease of speed.  Like with the afterburners, but being able to turn whilst still moving 'forwards' in the original direction.  i.e. as if the afterburners turn off the normal directional compensator thingies for a short period to allow this.
Title: New Tons and Teroids
Post by: Atalhlla on January 11, 2004, 08:24:27 am
Or you can open a whole new can of worms in space battles and go all Newtonian on the physics with inertia an' schtuff.
Two ways to cope with this for current ships already in FS.  Either add manuvering jets somewhere on them, or they can use their current thrusters to spin them selves about to, uh, spin... and Turn!  Don't forget actual turning!  As to stopping?  About face, >fwoooooosh<.

The battles would prolly be something a little like B5.

(And speaking of multidirectional thrusters, I'll be sure to include those in my first official fighter design...)

Even more, you include physics for both modes of flight.  Any one who's played Escape Velocity would know that they have both regular inertial flight and so called "Intertial dampeners".  

Oh, and just for fun, I think there shold be a count for how many asteroids and chunks of debris you've destroyed. :P
Infact, I wonder if the SCP peeps could include that... ;)

Listening to trance techno while playing FS2 dusk til dawn,
~Atal
Title: Official: What Would You Like To See In FS3?
Post by: TopAce on January 11, 2004, 08:40:53 am
Quote
Originally posted by aldo_14
...
Although didn't someone change the SCP to allow the keys to be mapped already?
...


I don't know If I understand you correctly, but do you mean that the sliding keys are not binded?
They are. Numpad_End and Numpad_PgDn.
Title: Official: What Would You Like To See In FS3?
Post by: deathspeed on March 01, 2004, 01:07:49 am
Hello; I'm new to this site but I like what I see!

I'd like to be able to explore alternate missions/storylines, without creating a new pilot and tanking a mission just to see what happens next.

I haven't played FS2 in a while, because my joystick died, but I am ready to go buy a new one and reload the game and play again!

Keep up the great work.  I'm just a casual gamer who doesn't always "get" the technical issues discussed, but I appreciate the obvious effort and love for the game shown on this site, and I look forward to playing the Open version of the game once I get my new PC and joystick!
Title: Official: What Would You Like To See In FS3?
Post by: Lt.Cannonfodder on March 01, 2004, 01:22:41 am
Target deathspeed. Target locked. Fire.

:welcome:

Welcome to HLP. There are exits to the left and rear. Do not attempt to use them. Under your seat you will find empty beer cans, cookie crumbs, corpses of newbies, dog eared dungeon Porn mags left by Shrike... oh, and a Flamethrower. Unfortunately, we're out of napalm, so you'll have to bludgeon people to death with them.

In the event of serious conflict, there are plasma rifles in the forward locker, though these can only be opened by an Admin, [V], God, or Hyperintelligent shade of the colour Blue. If, for whatever reason, you find yourself crawling around in the ductwork, there's a better than average chance you'll encounter a Shivan. They're easy to spot with the five legs and all. If you're lucky, it's just Carl, who responds well to food rewards. If not, then at least you die quickly. Be aware that the entrance to the main control room is guarded by subspatial claymore mines.

Do not mention FS3. Karajorma's FAQ is your friend. Worship SCP team as Gods. Have a nice day.
Title: Official: What Would You Like To See In FS3?
Post by: Setekh on March 01, 2004, 04:46:20 am
Hey, deathspeed! I see you've already found FreeSpace Open - what's your PC specifications like? I'd encourage you to give it a go before you get your new PC - with hardware transformation and lighting, a lot of stuff runs dramatically faster. My PC is pretty old (P3-500, GF4MX), but it runs FSO great. :)

Oh, and welcome to HLP. ;)

:welcome:
Title: Official: What Would You Like To See In FS3?
Post by: deathspeed on March 03, 2004, 08:50:56 am
Thanks for the warm welcome!

My current PC is a 5+ year old off-brand PII-350, with 256Mb RAM and an early GeForce2 MX.  I don't put the cover on it any more because sometimes I get a message that I have no modem connected, and I have to plug it into a different PCI slot.  Every time I turn the machine off, I wonder if it will ever start again.  I am building a new one as soon as I get my tax refund; I'm looking at a 2.6 Pentium 4 with 1 Gb RAM, but I haven't decided which video card yet.

Descent: Freespace and FS2 both ran fine on my machine even when I had only 64 Mb of memory and an Intel 740 graphics card, but I had to turn the detail down of course.  They are beautifully rendered games even on that low-end system.
Title: Official: What Would You Like To See In FS3?
Post by: Flaser on March 03, 2004, 10:28:27 am
deathspeed - FS_Open is definitly going to kill your system.

Although the old engine was the base of the development, Bobbau, Sticks and everyone else in the SCP team I'm blatant to list here (although they were cruical in development) pulled off a terrific development (for Intergayat least, if they ever took notice of it, they wonder why they ever fired :V: and/or not hired the team).

They moved the whole engine to DirectX 8 from 5, introducing a wide variety of features and enhanced modder friendliness. HT&L (Hardware Transformation and Lighting - ergo the vidcard makes the whole thing run tons faster) switch resulted in a huge performance gain.

Then a lot of high-end features and effects were introduced, that put even recent games to shame - the size of textures, the number of polygones -, so to get the full out of the developments you'll need a high-end system.

To sum this whole SCP worshipping post up - buy a good videocard, one that fully supports DirectX-9.

Hopefully that conversion will took place within a year.
Title: Official: What Would You Like To See In FS3?
Post by: TopAce on March 03, 2004, 01:58:17 pm
Quote
Originally posted by Flaser
deathspeed - FS_Open is definitly going to kill your system.
....


I have to disagree with you, my Hungarian friend. KARMA has slower machine, and he is keeping yelling at me why I am unable to run HTL correctly. ;). As far as I know, FSO works flawlessly on his system.
Title: Official: What Would You Like To See In FS3?
Post by: Flaser on March 03, 2004, 02:03:47 pm
With all the features storming his system at full throthle?

I doubt...

Though, you're right.

You can run FS_SCP fine, but if you want to use all the features to the fullest (especially in the future)  you'll need a strong system.
Title: Official: What Would You Like To See In FS3?
Post by: TopAce on March 03, 2004, 02:06:15 pm
Yeah, maybe he tones down the graphics detail a bit. But I prefer FS_Retail all the way. I do not like sacrificing stability for graphical improvements. But deathstorm is certainly not me, so I didn't say anything :)
Title: Official: What Would You Like To See In FS3?
Post by: Nico on March 03, 2004, 02:39:22 pm
a bit late, but:
given your ship has Y/Z speed values, you can slide, even with vanilla FS2, the keys for that are in the numpad :p
Title: Official: What Would You Like To See In FS3?
Post by: Setekh on March 04, 2004, 04:03:45 am
Quote
Originally posted by deathspeed
Thanks for the warm welcome!

My current PC is a 5+ year old off-brand PII-350, with 256Mb RAM and an early GeForce2 MX.  I don't put the cover on it any more because sometimes I get a message that I have no modem connected, and I have to plug it into a different PCI slot.  Every time I turn the machine off, I wonder if it will ever start again.  I am building a new one as soon as I get my tax refund; I'm looking at a 2.6 Pentium 4 with 1 Gb RAM, but I haven't decided which video card yet.

Descent: Freespace and FS2 both ran fine on my machine even when I had only 64 Mb of memory and an Intel 740 graphics card, but I had to turn the detail down of course.  They are beautifully rendered games even on that low-end system.


You're welcome. :) Hmmmm... it relies on whether the GF2MX supports HT&L. Give it a go and run it with the command line -fps, and tell us what results you get.
Title: Official: What Would You Like To See In FS3?
Post by: Pilot Of The US on March 23, 2004, 06:12:16 am
Well,im not sure if i should post this idea because i really dont think that this is possible in FS2 (on the first post it said that this thread was to inspire FS2 people, etc.). But i really would like to see this in FS3.  It would be cool if there was a Varied Autopilot funtion, which allows to select diffent autopilot operations.

eg.
*Combat Autopilot (locks on and kills ememy fighters 1 by 1)
*Escort Autopilot
*Docking Autopilot (docks your ship with selected target)
*Cutscene Autopilot (like you're in the game, but the computer controls your craft,camera angle/ship you view from, target locks, etc.)
*Bombing Autopilot (you select what ship you want shoot bombs at)
Title: Official: What Would You Like To See In FS3?
Post by: Knight Templar on March 23, 2004, 12:19:38 pm
Sure, because then there would be any point to the game at all. :wtf:
Title: Official: What Would You Like To See In FS3?
Post by: Cabbie on May 24, 2004, 11:38:19 am
It would be nice to improve the radar and give it the ability to label the blips on it so you can see who's Alpha, Beta, Cancer etc. Also give it the ability to distinguish the large masses like cap ships from the small targets like fighters.
Title: Official: What Would You Like To See In FS3?
Post by: TopAce on May 24, 2004, 03:54:22 pm
The radar is as good as it is. Maybe doing the idea above to the white brackets(hotkey brackets, too)?
Title: Official: What Would You Like To See In FS3?
Post by: karajorma on May 24, 2004, 04:13:48 pm
Quote
Originally posted by TopAce
The radar is as good as it is. Maybe doing the idea above to the white brackets(hotkey brackets, too)?


That I would be in favour of! :D
Title: Official: What Would You Like To See In FS3?
Post by: daveb on May 27, 2004, 05:30:56 pm
My name in the credits.
Title: Official: What Would You Like To See In FS3?
Post by: Flipside on May 27, 2004, 06:16:15 pm
:lol: You can't do that! That'd make it official and half of us would have to stop modding ;)

It's difficult to say what I'd like to see beyond 'enhancements', and that's what the SCP is for :) A lot of things I'd like, such as rising in the ranks enough to be able to choose between missions etc, can be simulated with a bit of clever fredding, modelling or tabling. And most of those that can't, such as sound enhancements, proximity mines as ammo, enormous ships etc can be or have been added with the SCP

I suppose my ultimate 2 dreams would be :-

1 : Massively enhanced Mutliplayer, with auto mod downloading etc.
2 : Complete Ship creation/balancing kit and other modding tools shipping with the game.
Title: Official: What Would You Like To See In FS3?
Post by: Cabbie on May 28, 2004, 06:54:40 am
Quote
Originally posted by TopAce
The radar is as good as it is. Maybe doing the idea above to the white brackets(hotkey brackets, too)?


Hmm good idea.  Also why not making the blips on the radar color coded as well. Ex. Red would represent hostiles while green friendly etc? (I still maintain that some sort of Mass detector be implemented in the radar so that the player can distinguish fighters from cap ships)
Title: Official: What Would You Like To See In FS3?
Post by: Carl on May 28, 2004, 07:06:27 am
Quote
Originally posted by daveb
My name in the credits.


If it's really FS3 (I.E. by Volition), and not some fan made campaign, then your name probably will be in the credits.
Title: Official: What Would You Like To See In FS3?
Post by: karajorma on May 28, 2004, 11:10:56 am
Quote
From my FAQ
If it isn't [V], it ain't FS3


:D
Title: Official: What Would You Like To See In FS3?
Post by: Lightspeed on May 28, 2004, 09:08:04 pm
Quote
Originally posted by Cabbie


Hmm good idea.  Also why not making the blips on the radar color coded as well. Ex. Red would represent hostiles while green friendly etc?


Go to a doctor. There's definately something wrong with your colour sight.
Title: Official: What Would You Like To See In FS3?
Post by: DarkAce128 on May 29, 2004, 12:35:01 am
I'd love to be in the huge space battles that you see in the FMVs. The fact that the game shows these is like its teasing you. To be able to fly around in those huge, epic battles would be so cool!
Title: Official: What Would You Like To See In FS3?
Post by: jdjtcagle on May 29, 2004, 12:43:58 am
:welcome:
:)
Even though it would be cool, it would be very unlikely and what would be the point of it. You wouldn't have any part of it or any affect of the surroundings
Title: Official: What Would You Like To See In FS3?
Post by: Black Wolf on May 29, 2004, 01:51:01 am
Multidocking :nod:
And when'd DaveB decide to come back?
Title: Official: What Would You Like To See In FS3?
Post by: Knight Templar on May 29, 2004, 12:16:16 pm
Hot, young, female, blonde, naked, virgin models in cockpit of every ship. ;7
Title: Official: What Would You Like To See In FS3?
Post by: TopAce on May 31, 2004, 02:57:18 pm
Quote
Originally posted by Black Wolf
Multidocking :nod:
...


I can only agree with this.
Title: Official: What Would You Like To See In FS3?
Post by: Cabbie on June 01, 2004, 10:50:39 am
Quote
Originally posted by Lightspeed


Go to a doctor. There's definately something wrong with your colour sight.


::slaps forehead::

Duh...

No, I think I need to have my brain checked. Don't mind me carry on...
Title: New Species!
Post by: Kie99 on June 27, 2004, 03:50:31 pm
How about a  new immensely powerful species which emerges, forcing the Shivans, Terrans and Vasudans to unite, and also more teams, such as Friendly, Hostile, Unknown and Neutral, so you could have a 14 cap-ship dogfight with all of them against each other!
Title: Official: What Would You Like To See In FS3?
Post by: ShadowWolf_IH on June 27, 2004, 03:57:22 pm
I think that right about now i would like fs3 to come complete with a disclaminer stating that there will not be an FS4.  That way i don't have to deal with it.
Title: Official: What Would You Like To See In FS3?
Post by: Gloriano on June 27, 2004, 04:00:43 pm
Quote
What Would You Like To See In FS3?


Huge scale Conspiracy
Title: Official: What Would You Like To See In FS3?
Post by: Flaser on June 27, 2004, 05:23:14 pm
The Golden Heart, King Arthur measuring a puigon's flaps/second and a big conspiracy featuring Mulder and Scully...nah just give me something to shoot at.
Title: Re: New Species!
Post by: HotSnoJ on June 27, 2004, 06:53:48 pm
Quote
Originally posted by kietotheworld
How about a  new immensely powerful species which emerges, forcing the Shivans, Terrans and Vasudans to unite, and also more teams, such as Friendly, Hostile, Unknown and Neutral, so you could have a 14 cap-ship dogfight with all of them against each other!
I echo that. FRED based team 'creation' would rock. (e.g. 'the good', 'the bad', 'the ugly', 'the damn ugly')
Title: Official: What Would You Like To See In FS3?
Post by: TopAce on June 28, 2004, 05:08:59 am
A big campaign of at least 50 Missions! Large fleet-to-fleet engagements!
Title: Official: What Would You Like To See In FS3?
Post by: beatspete on June 28, 2004, 05:41:16 am
More small capships, like corvetes and crusiers.  And more direct involvement with them, almost as if you were their wingman.


And better AI for wingmen.  I know everyone has said this, but its got to be better to have large fighter engagements than the usual yourself versus a shivan wing over and over.
Title: Official: What Would You Like To See In FS3?
Post by: TopAce on June 28, 2004, 05:43:08 am
Your wingmen are only useful against fighters, that's the matter.
Title: Official: What Would You Like To See In FS3?
Post by: milo on July 15, 2004, 02:58:50 pm
Guess who wants to purchase the license to make Freespace 3? (http://forums.avault.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=3;t=005485)
Title: Official: What Would You Like To See In FS3?
Post by: karajorma on July 15, 2004, 03:08:43 pm
Considering the reviews I've heard for his games this is worrying news.

Anyway this deserves it's own topic so I'm making one over on Hard Light. Here's the link http://www.hard-light.net/forums/index.php/topic,25162.0.html
Title: Official: What Would You Like To See In FS3?
Post by: .::Tin Can::. on July 15, 2004, 05:15:12 pm
Freelancer graphics for the Freespace Universe...what I mean by that is the ability to fly into nebulas and back out again, to orbit planets and do whatever the hell you want. That kinda flexability, only with an added mission briefing, etc, etc.

Hey, I think Freelancer was very fun! :D
Title: Official: What Would You Like To See In FS3?
Post by: Ford Prefect on July 18, 2004, 12:52:40 am
1. GET RID OF ENGINE GLOW! There is no air resistence in space, thus a ship only needs to fire its engines when it's accelerating. Every space game in the world makes this mistake.

2. Travel in the Freespace games is too fast. When the action heats up, Command always has a destroyer up its sleeve that it can send from one place to another in a few minutes. It makes the universe seem way too small. Space travel should be a matter of days, at least. On a similar note, orders should come more often from the fleet's flag officers, rather than from Command. Communication with HQ shouldn't be that easy.

3. More of an inclusion of planetary warfare in the story's framework. I don't mean making it a part of the actual game experience, but just making the occurence of ground battles an important part of the picture. It would make the setting feel more complete. I definitely would not have made the Shivans a purely spaceborne species.

4. Fewer new ships. It seems logical that these big, ponderous, expensive warships would be designed to last a long time, undergoing periodic refits rather than getting fired every ten years.
Title: Official: What Would You Like To See In FS3?
Post by: Ace on July 18, 2004, 01:18:23 am
Quote
Originally posted by Ford Prefect
1. GET RID OF ENGINE GLOW! There is no air resistence in space, thus a ship only needs to fire its engines when it's accelerating. Every space game in the world makes this mistake.


Independence War or I-War 2 behave this way, similarly B5: IFH does too.

The thing is, they're all newtonian space sims. Not arcade space sims like FreeSpace or Wing Commander.

Quote
2. Travel in the Freespace games is too fast. When the action heats up, Command always has a destroyer up its sleeve that it can send from one place to another in a few minutes. It makes the universe seem way too small. Space travel should be a matter of days, at least. On a similar note, orders should come more often from the fleet's flag officers, rather than from Command. Communication with HQ shouldn't be that easy.


That's a design issue. Travel is that way because in-system subspace is practically instantaneous. (between systems can take hours, days, or even weeks)

"Command" is effectively a communications officer for your fleet feeding you the info from the fleet brass, etc. (an FS2 mission where you defend your fleet headquarters when evacuating really shows this)

Now I do agree with you on "combat escallation" happening a bit too much. The Shivans have a capship, we send in one, they send in some more, we send in bombers, etc.

Having capships doing their own missions, occasionally helping you and then you occasionally being given orders to leave your current area to help them would work the best. Something to help add to the feeling of a war machine in the system.

Quote
3. More of an inclusion of planetary warfare in the story's framework. I don't mean making it a part of the actual game experience, but just making the occurence of ground battles an important part of the picture. It would make the setting feel more complete. I definitely would not have made the Shivans a purely spaceborne species.


I do agree that planetary warfare should play a bigger role in the story when dealing with Terrans or Vasudans. FS2 has some mention of it in the first mission and in a multiplayer mission, those really make you feel like you're a cog in a larger operation when you hear about the ground assaults, etc.

The Shivans not caring about planets is something that adds to their mystery. However that doesn't remove the idea of incorporating things like disabling beam cannons that are bombarding cities, etc.

Quote
4. Fewer new ships. It seems logical that these big, ponderous, expensive warships would be designed to last a long time, undergoing periodic refits rather than getting fired every ten years.


FS is actually pretty good at this. You see lots of 30+ year old vessels being used in FS2 as well as some of the new ships, which are anywhere from brand new to 10 years old.

Fan mods though like going a little gung-ho on new ship designs though.
Title: Official: What Would You Like To See In FS3?
Post by: karajorma on July 18, 2004, 03:38:29 am
Quote
Originally posted by Ford Prefect
1. GET RID OF ENGINE GLOW! There is no air resistence in space, thus a ship only needs to fire its engines when it's accelerating. Every space game in the world makes this mistake.


There are a few like those two Ace mentioned which use newtonian physics. The rest use arcade physics and it's no bad thing as far as I'm concerned. Yes it's nonsense but the game would be a completely different one if you didn't have it.

However the Ferrium project (freespace inspired project)  is developing an engine which will allow you to have both newtonian and arcade style physics.  Once (if due to the recent legal troubles) Freespace is ported to it you'll be able to play Freespace with realistic physics.

Quote
Originally posted by Ford Prefect
2. Travel in the Freespace games is too fast. When the action heats up, Command always has a destroyer up its sleeve that it can send from one place to another in a few minutes. It makes the universe seem way too small. Space travel should be a matter of days, at least. On a similar note, orders should come more often from the fleet's flag officers, rather than from Command. Communication with HQ shouldn't be that easy.


That's a universe consideration. [V] set up the freespace universe in this way and if we changed it the game wouldn't be Freespace 3.

Besides just cause every other universe sets up with slow space travel doesn't mean FS has to. The fast node travel present in FS2 adds another dimention to the game. Command can't risk pulling it's fleets out of place to go to a battle because if an enemy fleet got round them there would be nothing to stop them all the way to the home systems.

As for Command giving orders directly again that's the way the universe was set up. Personally I quite like it.
Title: Official: What Would You Like To See In FS3?
Post by: TopAce on July 18, 2004, 09:41:46 am
Quote
Originally posted by karajorma

...Besides just cause every other universe sets up with slow space travel doesn't mean FS has to. ...


The quick subspace travel was a needed tool to give a reason why you have limited time in the 'Good Luck' mission.

Quote

As for Command giving orders directly again that's the way the universe was set up. Personally I quite like it.


The only thing I do not understand(or simply I noticed) is that how can Command pay attention to multiple operations? I guess there is not only one 'mission' at the same time. I mean that for example a Hecate is chasing a Ravana in the nebula AND at the same time there is another operation in the Epsilon Pegasi system.
Title: Official: What Would You Like To See In FS3?
Post by: Ford Prefect on July 18, 2004, 11:04:15 am
Quote
"Command" is effectively a communications officer for your fleet feeding you the info from the fleet brass, etc.


Okay, I can live with that. :D

I just prefer slow travel. The larger scale lends to a feeling of adventure and adds that dimension of the forsaken parts of civilization; colonies that are far enough away from the industrialized worlds more or less have to fend for themselves. (This was well-done with Tau Sigma Station in Derilict). Certain lines of work, such as gas mining or long-distance shipping, involve spending days or weeks at a time cooped up in submarine-like conditions without any contact from the outside world. I like when space sci-fi sort of resurrects the feeling of the Age of Exploration, rather than the Age of the Interstate Freeway.
Title: Official: What Would You Like To See In FS3?
Post by: aldo_14 on July 18, 2004, 11:21:44 am
i would like more 'level' like design.  I.e. use of unique geometry for many missions - such as derelict ship hulls, the burning embers of a vapourised planet, black holes, etc.

FPS' - especially Half Life - have made great progress introducing 'set pieces' which help inform the player what to do, what can be done, and what may lie ahead in terms of the story.  Even though space sims are less 'focused' (i.e. in terms of knowing what the player can see and where they are heading), I think this could definately be used in space sims.

And the other stuff- ships the size of planets, vast attack fleets, massive bombardments, ships exploding and veering away in flames, the whalesong of a dying destroyer as its hull buckles and breaks, the fraught chases & escapes from enemy attacks through massively crowded asteroid belts, explosion that would blot out the sun, watching the hull of a transport buckle under fire as its pilot is screaming for help, looking out the port window and seeing your wignman looking back at you.........
Title: Official: What Would You Like To See In FS3?
Post by: karajorma on July 18, 2004, 12:34:34 pm
Quote
Originally posted by Ford Prefect
I just prefer slow travel. The larger scale lends to a feeling of adventure and adds that dimension of the forsaken parts of civilization; colonies that are far enough away from the industrialized worlds more or less have to fend for themselves. (This was well-done with Tau Sigma Station in Derilict). Certain lines of work, such as gas mining or long-distance shipping, involve spending days or weeks at a time cooped up in submarine-like conditions without any contact from the outside world. I like when space sci-fi sort of resurrects the feeling of the Age of Exploration, rather than the Age of the Interstate Freeway.


I get your point but it's akin to saying that you wish Star Trek had hyperspace exactly like B5. It would completely change the style of the game.

As for certain systems being cut off I solved that problem fairly simply in my own campaign The Mercury Affair. Obviously my stuff is non official but I simply said that Capships and major bases have the tachyon relay systems needed to uplink directly to command. Everyone else has to bounce their signal off of one of those.

In an instant that gives you back cut off back water systems. Miners come in on a transporter that has a jump capable drive. The transportet then leaves the system to get pay elsewhere. The miners are then stuck out in the middle of nowhere with no way to contact the wider universe and no way to get back easily.

And I didn't have to break canon to do it :D
Title: Official: What Would You Like To See In FS3?
Post by: Ford Prefect on July 18, 2004, 09:53:55 pm
Point taken. I guess I wish I could change some things because 99% of Freespace is sheer coolness, and sometimes that makes tweaking more tempting. :D
Title: Official: What Would You Like To See In FS3?
Post by: JarC on July 24, 2004, 07:23:25 am
at the least the same 'feel' and 'physics' as in FS1 and FS2, so no 'newtonian' like manouvring where you end up bouncing like a ping-pong ball around your target...man I still cringe thinking about B5IFH...it lasted about 10 minutes..
Title: Official: What Would You Like To See In FS3?
Post by: Cabbie on July 24, 2004, 07:29:10 am
Quote
Originally posted by JarC
at the least the same 'feel' and 'physics' as in FS1 and FS2, so no 'newtonian' like manouvring where you end up bouncing like a ping-pong ball around your target...man I still cringe thinking about B5IFH...it lasted about 10 minutes..


Agreed or better yet, a choice between the classic FS or newtonian physics. Or at least the limited ability to slide around (horizontal/vertical thrusters?) like what the Shivan ships do in Hard or Insane.
Title: Re: Official: What Would You Like To See In FS3?
Post by: Kie99 on July 24, 2004, 07:40:30 am
I want to be able to fly as a SHIVAN!!!
Title: Official: What Would You Like To See In FS3?
Post by: TopAce on July 24, 2004, 09:03:10 am
Either Kalfireth will delete your post or will close this thread.
Title: Official: What Would You Like To See In FS3?
Post by: karajorma on July 24, 2004, 10:49:49 am
Quote
Originally posted by Cabbie
Agreed or better yet, a choice between the classic FS or newtonian physics. Or at least the limited ability to slide around (horizontal/vertical thrusters?) like what the Shivan ships do in Hard or Insane.


From what I understand that ability is there now. It's just that none of the terran ships can do it. IIRC the terran Mara can though :)
Title: Official: What Would You Like To See In FS3?
Post by: SSC-ADMRL on July 24, 2004, 11:08:09 am
Id like to see specialized areas of attack.  I hate blowing up a ship, especially a capital one, by only shooting it with my maxim cannon in a corner of the model that doesnt have any real significance.  For example attacking one of the arms on the Ravana shivan destroyer and that only and having it blow up, it just doesnt make sense. What would be better is if you would have to attack the ship all over, especially in the engine area.  There is were i would expect most of the damage to be done.
Title: Official: What Would You Like To See In FS3?
Post by: .::Tin Can::. on July 24, 2004, 01:05:56 pm
I want giant shivan bunnies that shoot laser carrots from their eyeballs! Uber! :eek:
Title: Official: What Would You Like To See In FS3?
Post by: Swamp_Thing on July 28, 2004, 06:34:06 pm
What would i like to see in FREESPACE 3? Well, that´s a tough one. For starters, i would like to see it coming out for real!!
:doubt:

Apart from that, i would like:

- Cockpit animations, like Starlancer or better.

- HUGE campaigns, that last for more than a day´s worth of play.

- A greater variety of weapon effects, and a way to synchronize diferent types of guns, so they don´t shoot off pace. Like Freelancer. Torpedoes would be nice.

- Landing in stations, planets.  And maybe doing a bit of trading, to buy better guns and equipment (not essential).

- Hidden features, Easter eggs, lost cargo in space containing some special weapon or something, hidden bases and missions.

- A free travel system, to allow you to explore the various systems, giving the game a bit more depth and replay value. A few independent missions would also be nice, like bounty hunting, exploring, search and rescue, outside of the main campaign.

- Better looking capital ships, with REAL turrets instead of 6 poly cubes with two triangular pseudo-guns sticking out of it.

- A chase-view worthy of that name, so you can see your ship animations, like in Freelancer.

- Choice of blind fire. It´s strange that in a time where you can make huge capital ships and travel in sub space, no one has invented a better computer guiding system to control laser fire...

- Side thrust, giving you the ability to travel sideways. Reverse thrust. And glide, as in turning off your engines, while the ship goes on flying, as it would be in a vacuum zero gravity environment.

- Non linear campaigns, providing the player with various courses of action, and a change in the outcome.

- Shielded capital ships.

- Depart/ lift off animations, and travel to the battle field. Starting the mission already at the site is lame. A good animation, like Starlancer, should give it a great improvement.

- A way to fast go over short to medium distances, again like Starlancer. Small hyperspace jumps, or something.
And Cruise speed, like Freelancer.

- More covert mission flying shivan ships.

- A shivan campaign, and a rebel campaign. Campaigns for every faction, actually.

- More dogfighting!  I love dogfighting!!;7

- Introduction to other ship types, like gunboats, frigates, troop transports, shuttles, civilian cruise liners, dreadnoughts.

I would also like to see the real naval hierarchy respected, where a cruiser is not smaller than a corvet, and a corvet is bigger than a carrier. (never did get why they did it like that). :wtf:
The correct order is, from smaller to bigger:
-fighter
-bomber
-gunboat
-corvet
-frigate
-destroyer
-cruiser
-battleship
-dreadnought
-carrier
-juggernought

I know this because i´m a third generation navy man. My whole family is in the navy (except my mother).
:ick:
Title: Official: What Would You Like To See In FS3?
Post by: Cabbie on July 28, 2004, 06:50:15 pm
Quote
Originally posted by karajorma


From what I understand that ability is there now. It's just that none of the terran ships can do it. IIRC the terran Mara can though :)


::slaps myself in the forhead when he saw the topic tacked a couple of post back::

Is it possible to add it to the other player ships by editing the ship table files? Also how do you activate it/bind the movement to the keyboard/flightstick? (sorry if this is a n00b question)  :)


=======
- Another feature I want added if there is actually a FS 3 (as mentioned in other boards) a dynamic campaign ala Falcon 4.

Quote
- A way to fast go over short to medium distances, again like Starlancer. Small hyperspace jumps, or something.


I second that! :) but that might me intercepting bombers sooo easy...
Title: Official: What Would You Like To See In FS3?
Post by: Cobra on November 19, 2004, 11:50:17 pm
To Swamp_Thing:

HOT DAMN! That's what I want! But, you know what, I can make Shivan ships flyable, and I have made a campaign on it. Had a helluva lotta bugs, so I deleted it. G**D*** SH*** M*****F****
Damn Pof editor. :mad2: And no FS3? AAAAGGGGHHHH! *goes raving mad* WTF IWANTFS3ORIWILLKILLYOU!!!!!!!
*pants* I'm calm now... AAGGHH! I really wanted Fs3 but Volition is too dumb to get the property rights or something. Call a wambulance; 'cause I'm sad. :(

Life sucks, doesn't it? But, we have Freespace to keep us relatively happy. :)

[/Edit] Oh yeah, yesterday was my birthday. I got a mountain bike so now I can work off the fat I gained sitting in front of this ******* computer.
Title: Official: What Would You Like To See In FS3?
Post by: TopAce on November 20, 2004, 03:58:22 am
Quote
Originally posted by Cobra
...
[/Edit] Oh yeah, yesterday was my birthday. I got a mountain bike so now I can work off the fat I gained sitting in front of this ******* computer.


:lol:
I added this to my quote collection.
Title: Official: What Would You Like To See In FS3?
Post by: Cobra on November 20, 2004, 10:45:53 am
Quote
Originally posted by TopAce


:lol:
I added this to my quote collection.


WHAT'S SO FUNNY?
Title: Official: What Would You Like To See In FS3?
Post by: TopAce on November 20, 2004, 10:48:34 am
That sentence is witty(humorous)
Title: Official: What Would You Like To See In FS3?
Post by: Carl on November 20, 2004, 10:48:51 am
well thank you Cobra for bumping a four month old topic.
Title: Official: What Would You Like To See In FS3?
Post by: Cobra on November 20, 2004, 05:24:04 pm
You're welcome. Uh, that's a good thing, right?
Title: Official: What Would You Like To See In FS3?
Post by: Goober5000 on November 20, 2004, 05:47:00 pm
That was sarcasm.  Don't bump an old topic unless you have a very good reason.  That's why you see a big "Are you sure" screen before the forum lets you post your reply.
Title: Official: What Would You Like To See In FS3?
Post by: Cobra on November 20, 2004, 06:07:33 pm
Well, they need to make forums that SHOW sarcasm. You can't really tell if you're actually thanking someone or being sarcastic.
Title: Official: What Would You Like To See In FS3?
Post by: willy_principal on November 21, 2004, 11:39:09 pm
MORE SUBSYSTEMS!!!
like the Life Support System...the one that sustains the crew of a ship....
ammo depots...which are very sensitive and cause great damage to the ship when blew up....
err.........reactor...............if damaged, reduce the effectiveness of the other systems (life support, weapons, sensors)communications)
and more...

THE STORYLINE!!! this is the third part of the game...it MUST finish....answer all the questions left from FS2...!!!

specialized fleet!!! new caps!!!
subspace torpedo launcher: a new ship, FScruiser-size, this ships travel though subspace like the submarines and launch theior torpedos (like the submarines) and hit the capship in the real space. or something...you got the idea...
destroyers provide anti-fighter/bomber protection...and can launch subspace charges to make subspace torpedo launcher get our of the subspace...or destroing them. also, having lots of AAAf's...and Flaks... (also, make 'em smaller and faster...like the FS cruisers)

Cruisers...for capital ship engagement...having lots of Beams cannons and bomb launchers...
Carriers............well they carry fighters/bombers and stuff...
Electronic Warfare ship: the AWACs....it could jamm communications, subspace drives, etc. It also could detect subspace torpedo launchers...
Title: Official: What Would You Like To See In FS3?
Post by: Cobra on November 22, 2004, 11:47:37 pm
Uhm... You might not want to reply to this thread anymore. It's 4 months old. I stupidly did this about 4 days ago. :o So, a piece of advice: When it says that there has been no replies for the past month, DON'T answer the thread. You'll just get laughed at... Just take Goober5000's advice. :D
Title: Official: What Would You Like To See In FS3?
Post by: willy_principal on December 19, 2004, 10:05:18 pm
WTF?.....................why is this here, still???

someone should unsticky this.....
Title: Official: What Would You Like To See In FS3?
Post by: TopAce on December 20, 2004, 04:33:50 am
In my view, you can bump a sticky thread and post in it after even a year.
Title: Official: What Would You Like To See In FS3?
Post by: Cobra on December 20, 2004, 11:17:29 am
the way you said that makes no friggin sense
Title: Official: What Would You Like To See In FS3?
Post by: TopAce on December 20, 2004, 11:36:27 am
I completely missed the first part of the sentence after rephrasing it ...

fixing...
better? ;)
Title: Official: What Would You Like To See In FS3?
Post by: Goober5000 on February 27, 2005, 02:32:49 am
Unsticky time, I think.
Title: Official: What Would You Like To See In FS3?
Post by: willy_principal on February 27, 2005, 05:51:05 pm
i changed my mind...
this thread represents our hope for a FS3...
i you unsticky this...you are killing the Christmas Phantom of FS3



Eating painting is hazardous for your health...
SAY NO! to Painting...say YES! to FS3...
Title: Official: What Would You Like To See In FS3?
Post by: KappaWing on February 27, 2005, 07:53:27 pm
Quote

Well, they need to make forums that SHOW sarcasm. You can't really tell if you're actually thanking someone or being sarcastic.


Someone should seriously make a [sarcasm] [/sarcasm] code.

Anyhoo. My additions for FS3 would include;
-Smaller capships! You can only get so big without getting totally rediculous. the Juggernaut should draw the line.
-Better graphics, etc. Sound has always been up to par, though.
-Humanized AI. They advertise the fact that they are AI. That is not good.
-Longer campaign. I was really dissapointed when I got the full retail and saw there were only like 40 or so missions.
-NO CHEAT CODES! Often times I find it difficult to resist tempation.
-Wrap up loose ends of storyline.

That's about it. There isn't much to complain about due to the excessive amount of time and effort that [V] put out to make the game perfect. Makes me proud to be SOC! :)
Title: Official: What Would You Like To See In FS3?
Post by: willy_principal on February 27, 2005, 08:07:39 pm
longer campaign?
40 missions is enough...
more mission would recuce the overall quality of the campaign...
may be campaigns with different points of view...like the Operation FlashPoint's campaign...
one playing as an Elite Pilot -a commando like one-, other as a new recruit, other as the pilot of a bomber, other as the captain of a carrier-cruiser (the last one would be like the part where you are the commander of a tank... the player would have to set energy levels, supplies, fuel, gunnery, communications..etc.)...
It would be nice---
Title: Official: What Would You Like To See In FS3?
Post by: KappaWing on February 27, 2005, 08:17:17 pm
Yer right. I guess I would be dissapointed when the campaign is over no matter how many missions it is. It was just soooo good, and then it ended kind of abruptly. The multirole campaign thing sounds cool.
Title: Official: What Would You Like To See In FS3?
Post by: StratComm on February 27, 2005, 08:43:25 pm
On the note of cheat codes; they should be there for debug purposes; mission testing can be aided by them significantly if they are used correctly.  But I agree, they should at least block you from advancing to the next mission properly.
Title: Official: What Would You Like To See In FS3?
Post by: Corsair on February 27, 2005, 10:12:36 pm
I thought they did block you from advancing to the next mission. I've never tried them though so I don't know.
Title: Official: What Would You Like To See In FS3?
Post by: Falcon on February 27, 2005, 11:05:41 pm
Oh boy it's Falcons turn to make a post! Here what I want, now I've been thinking alot about this, weighing the pros and cons, etc. etc...... So here it is the all in one biggest feature ever in Freespace #3!

NOTHING! :eek:
Title: Official: What Would You Like To See In FS3?
Post by: willy_principal on February 28, 2005, 12:21:21 am
Falcon might be right...

FS3 would be good enough without newer graphics, etc...
we just wanna know what is the meaning of the Shivans, what happenes with Bosch, and uncover many other secrets left by FS1 an FS2....
Title: Official: What Would You Like To See In FS3?
Post by: Falcon on February 28, 2005, 03:40:24 pm
Thats easy the only reason why the Shivans came in contact with Bosh is becaues Bosh was spamming the Shivan networks with his crazy emails and commercials trying to spread Bosh Beer!

Bosh Beer- Like it or die..........
Title: Official: What Would You Like To See In FS3?
Post by: Cobra on March 03, 2005, 11:15:28 pm
:lol:

here's something that would be appreciated in Freespacee #3: higher-poly models. low-poly models suck.

and, maybe more voices instead of the 6 or so people playing different part. a full cast would be nice.
Title: Official: What Would You Like To See In FS3?
Post by: kv1at3485 on March 03, 2005, 11:25:16 pm
Actually, if there was to be a FS3, it would be a nice nod to the fans to have a  Bosch Beer reference in there somewhere.

Say, in the form of an advertisment on a freighter that jumps out early in a mission...
Title: Official: What Would You Like To See In FS3?
Post by: FireCrack on March 04, 2005, 12:12:12 am
nice bump ;)
Title: Official: What Would You Like To See In FS3?
Post by: willy_principal on March 04, 2005, 08:47:20 pm
WTF??!?!?!?!?..............the thread has been unstickified!!!

NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

We are doomed!!!!!


Re-Sticky this thread immediately!!!
Otherwise, you are signing the death Warrant of our raze!!! (The Freespacer raze)
Title: Official: What Would You Like To See In FS3?
Post by: Carl on March 04, 2005, 08:52:56 pm
raze? :confused:
Title: Official: What Would You Like To See In FS3?
Post by: willy_principal on March 04, 2005, 09:17:34 pm
i mean...race...

I mixed up english with spanish


Spanish: Raza
English: Race
Willy's language: Raze
Title: Official: What Would You Like To See In FS3?
Post by: Cobra on March 11, 2005, 07:40:54 pm
:lol:

sorry for the 7-day late post. :nervous:
Title: Official: What Would You Like To See In FS3?
Post by: Goober5000 on March 11, 2005, 08:43:22 pm
:wtf:

This thread is way overdue for a closure.