Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: KS_Al on December 25, 2003, 05:01:25 pm

Title: about those shinemaps
Post by: KS_Al on December 25, 2003, 05:01:25 pm
Pretty good btw anyway do they work in regular FS2 or FS2 open?
Title: about those shinemaps
Post by: Solatar on December 25, 2003, 05:04:20 pm
fs2_open
Title: about those shinemaps
Post by: KS_Al on December 25, 2003, 05:16:57 pm
so just only Fs2_open?
Title: about those shinemaps
Post by: Unknown Target on December 25, 2003, 05:20:13 pm
specular mapping is only enabled in Fs2_open. Sure, you could put 'em in stock FS2, but there wouldn't be any difference :rolleyes:
Title: about those shinemaps
Post by: karajorma on December 25, 2003, 05:37:59 pm
Unless you assigned them to a ship as the regular texture :D