Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Woolie Wool on December 29, 2003, 12:41:22 pm

Title: FS1: There is no true substitute.
Post by: Woolie Wool on December 29, 2003, 12:41:22 pm
I've started playing FS1 for the first time, and it's pretty good, even better than the FS Port. The FS Port feels like a mod for FS2, but FS1 itself is a completely different experience. In many ways, FS1 is superior to its sequel. The sounds are better, the mainhalls are better, the music and the way music is handledi s better, the menu interface is better, and the HUD is much, much better. It seems like the changes made to these aspects in FS2 were made just to make it different, not to make it better. Overall, FS1 is a more polished and complete-feeling game (indeed, it took two years to create instead of one year for FS2). There are these subtle things in FS1 that makes FS2 seem sloppy by comparison--the animated loadout graphics, the extra music tracks, the greater attention to detail put into the models and  textures (the Chronos is a MUCH better model than the Triton).

Some gripes:
- Missiles track poorly. I could easily hit a Manticore with double Interceptors in the Port, but they rarely hit in FS1. Hornets seem to be the exception--they are far more accurate than in FS2 or the Port, where they were nearly useless.
- Textures display at far lower res than in FS2. even though the textures themselves are in high-res.
-The sun is always blue-white.
-The Valkyrie can carry the Banshee, but not the Ulysses, making the Uly suck even more (not only do I get few missiles, I am denied the best primary in the game). I flew most of the missions in the Apollo or Herc.
- The Dragon, once merely annoying, is a huge pain in the ass.
- I hated Paving the Way in the Port, and Galatea being able to fire on asteroids only makes me hate it a little less. I had to replay it because the Galatea refused to jump the first time around.
- The transports never arrived to capture the Ramses! I waited outside the weapons range of the Taranis and shot up incoming Shivan fighters for a terribly long time, but the transports still didn't come. I was down to 22% hull integrity and one remaining wingman by the time I was 25 minutes into the mission, so I jumped out. Fortunately, I was able to continue the campaign (and I got an Ace medal). If the transports ever did come after I left, they would arrive to find a derelict Ramses with all of the subsystems gone and an alive-and-well Shivan cruiser (Even with no beams, I did NOT want to attack a Cain in a Valkyrie. Every hit hurts a lot when you have 200 shields and 200 armor).
-A Headz picture appears in the Credits screen after a while but there's no Headz movie on the disc.(http://dynamic4.gamespy.com/~freespace/forums/images/smilies/headz.gif)
Title: FS1: There is no true substitute.
Post by: Drew on December 29, 2003, 12:57:47 pm
argh, apart from the cutscenes, i didnt like Fs1 at all. Fs2 is wayyy cooler
Title: FS1: There is no true substitute.
Post by: redsniper on December 29, 2003, 01:07:42 pm
music is better in FS1 but that's it
Title: FS1: There is no true substitute.
Post by: karajorma on December 29, 2003, 01:13:10 pm
I prefer FS2 overall.

As for the lower res textures have a look in the technical section of my FAQ. The registry hacks apply to FS1 just as much as they apply to FS2.
Title: FS1: There is no true substitute.
Post by: jdjtcagle on December 29, 2003, 01:18:38 pm
The headz movie is on the silent threat cd
Title: FS1: There is no true substitute.
Post by: Lynx on December 29, 2003, 01:28:25 pm
FS1 showed how to make capships good-looking with individual textures. Fs2 showed how to make capships ugly with texture tiling. 'Nuff said.
Title: FS1: There is no true substitute.
Post by: Nico on December 29, 2003, 01:31:07 pm
I prefer FS1 too, actually.
Title: FS1: There is no true substitute.
Post by: Lynx on December 29, 2003, 01:37:36 pm
FS1 feels much more polished and has an own style, mostly. And it was something new to me, at least at the beginning, without shields and all. I was a bit dissappointed when I got shields later in the game, I have to admit. And the terran and vasudan ship designs were *much* better than in the second part, too. And the story line was much better, IMO.

The terran and vasudan ships in FS2 weren't as appealing to me with their smooth- and roundness, and the terran capships looked as if they were just thrown together in a hurry. I have to say I wouldn't have touched FS2 if it wasn't so mod-friendly.:nervous:
Title: Re: FS1: There is no true substitute.
Post by: Lightspeed on December 29, 2003, 01:51:27 pm
Quote
Originally posted by Woolie Wool
I've started playing FS1 for the first time, and it's pretty good, even better than the FS Port.


Wow... that took you a while :)

 
Quote
The FS Port feels like a mod for FS2, but FS1 itself is a completely different experience. In many ways, FS1 is superior to its sequel. The sounds are better, the mainhalls are better, the music and the way music is handledi s better, the menu interface is better, and the HUD is much, much better.


The sounds are about equal. The mainhalls definately ARE better in Freespace 1. :)
The music was really great in Freespace1, whereas in Freespace2 there was some ...weirdo... singing all round making it sound like cheap rubbish compared to the genius quality of Freespace 1 music. The music is handled exactly the same way as in Freespace 2, though.
The HUD sucks in Freespace1. Freespace2 improved it, quite a lot.

 
Quote
It seems like the changes made to these aspects in FS2 were made just to make it different, not to make it better. Overall, FS1 is a more polished and complete-feeling game (indeed, it took two years to create instead of one year for FS2). There are these subtle things in FS1 that makes FS2 seem sloppy by comparison--the animated loadout graphics, the extra music tracks, the greater attention to detail put into the models and  textures (the Chronos is a MUCH better model than the Triton).


Freespace 2 focussed on MODdability. The animated Loadout graphics made it near impossible to implement new fighters or bombers. Freespace 2 shows the information in 'Text mode' next to a seperate ANI. This way it's thousands of times easier to modify. The models in Freespace 1 were superb, the FS2 models were indeed sloppy jobs compared to them.

 
Quote
Some gripes:
- Missiles track poorly. I could easily hit a Manticore with double Interceptors in the Port, but they rarely hit in FS1. Hornets seem to be the exception--they are far more accurate than in FS2 or the Port, where they were nearly useless.
- Textures display at far lower res than in FS2. even though the textures themselves are in high-res.
-The sun is always blue-white.
-The Valkyrie can carry the Banshee, but not the Ulysses, making the Uly suck even more (not only do I get few missiles, I am denied the best primary in the game). I flew most of the missions in the Apollo or Herc.
- The Dragon, once merely annoying, is a huge pain in the ass.
 
Quote


Missiles are fine in FS1. They're toned down so it's not like the n00bish FS2 where 8 missiles is enough to kill ANY enemy without even aiming. You CAN hit with missiles, it just requires the little thingy called 'skill'.

The textures problem can be fixed by tweaking the Registry or running it in Glide mode (if you have glide :lol: ) -- see karajorma's FAQ for it.

There is only one sun image in FS1. Never really cared about that, though.

The Apollo is easily the worst ship ever constructed, the Hercules is okay but the best ship there ever way in any part of the FS series is the Valkyrie.

The Dragon is good fun to fight, isnt it? ;) The ONLY shivan ship that requires skill to be beaten, maybe except the scorpion.

I love FS1 :)

especially the story and movies.

However, FS2's story is also very good if you can count 1+1 together.
Title: FS1: There is no true substitute.
Post by: Woolie Wool on December 29, 2003, 01:59:43 pm
Quote
Originally posted by Lynx
FS1 feels much more polished and has an own style, mostly. And it was something new to me, at least at the beginning, without shields and all. I was a bit dissappointed when I got shields later in the game, I have to admit.

I was glad to have shields. Being without shields among Shivans is like fighting in the infantry bare naked. They introduced shields, targeting Shivans, and the Avenger at the exact right time. If it had been longer before we got shields and decent weapons, the player would have gotten frustrated by being completely overwhelmed. If we got it earlier, it would be very disappointing. Just when it seems that all hope is lost, a breakthrough is achieved.

Quote
And the terran and vasudan ship designs were *much* better than in the second part, too. And the story line was much better, IMO.

The ship designs were much better, but the story is a bit cliché and lacks the depth of FS2.

Quote
The terran and vasudan ships in FS2 weren't as appealing to me with their smooth- and roundness, and the terran capships looked as if they were just thrown together in a hurry.

I agree.

Quote
I have to say I wouldn't have touched FS2 if it wasn't so mod-friendly.:nervous:

*reaches for pistol*:mad2:
Title: Re: Re: FS1: There is no true substitute.
Post by: Woolie Wool on December 29, 2003, 02:24:32 pm
Quote
Originally posted by Lightspeed


Wow... that took you a while :)

 

The sounds are about equal. The mainhalls definately ARE better in Freespace 1. :)

Mmm, I would say that the Shivan sounds and interface sounds were better in FS1, but the rest is equal.

Quote
The music was really great in Freespace1, whereas in Freespace2 there was some ...weirdo... singing all round making it sound like cheap rubbish compared to the genius quality of Freespace 1 music.

The vocals are really good, especially Exodus. It's the techno/rock/guitar **** in Revelations, Deuteronomy, and that other track that's annoying.

Quote
The music is handled exactly the same way as in Freespace 2, though.

Not quite. There are two or three ambient songs in each FS1 sound track, and FS1 picks a different one in each lull in the fighting. FS1 also picks a different battle tune to start off with in each period of combat.


Quote
The HUD sucks in Freespace1. Freespace2 improved it, quite a lot.

I disagree. There may not be as much color customizability, but the layout and look of the FS1 HUD is much better.
 
Quote
Freespace 2 focussed on MODdability. The animated Loadout graphics made it near impossible to implement new fighters or bombers. Freespace 2 shows the information in 'Text mode' next to a seperate ANI. This way it's thousands of times easier to modify. The models in Freespace 1 were superb, the FS2 models were indeed sloppy jobs compared to them.

I know, but it's kind of cool. A choice between ANI and PCX when making loadout graphics would be great. The FS1 method of putting the stats in the ANI was also bad for modding, but the large anis and cool decloaking effect is great.  

Quote
Missiles are fine in FS1. They're toned down so it's not like the n00bish FS2 where 8 missiles is enough to kill ANY enemy without even aiming. You CAN hit with missiles, it just requires the little thingy called 'skill'.

Heh. I guess my missiles always go wide because I never needed to aim in FS2. Just gain lock and fire (unless you have Hornets).

Quote
The textures problem can be fixed by tweaking the Registry or running it in Glide mode (if you have glide :lol: ) -- see karajorma's FAQ for it.

I'll use the registry hack. Is it also possible to registry-hack self-illumination in Direct3D? Why was Glide abandoned when nVidia acquired 3DFX?

Quote
The Apollo is easily the worst ship ever constructed.

I strongly disagree. I love my Apollo. When armed with Subachs and Harpoons, it is very competitive even in FS2. An Apollo may not be as fast, maneuverable, or tough as a Myrmidon, but it is a much smaller target from most angles (the Myrmidon is VERY easy to hit) and has more missiles and better-placed guns. And don't ever call any ship the worst ever constructed until you've flown an Anubis with no shields and Vasudan Light Lasers. You'll never laugh at a Fenris again.

Quote
but the best ship there ever way in any part of the FS series is the Valkyrie.

Only if you're not fighting anything bigger than a Ma'at.

Quote
The Dragon is good fun to fight, isnt it? ;) The ONLY shivan ship that requires skill to be beaten, maybe except the scorpion.

They're not that bad in normal missions, I was really referring to them in the Gauntlet when I mentioned "nightmare". You vs. 5 Dragons and a Demon...:shaking:

Quote
However, FS2's story is also very good if you can count 1+1 together.

FS2's story is less derivative and more interesting than FS1's.
Title: FS1: There is no true substitute.
Post by: castor on December 29, 2003, 03:07:42 pm
FS1 was the beginning -- no way I could rate it objectively now.
But its good, it is..
Title: FS1: There is no true substitute.
Post by: Akalabeth Angel on December 29, 2003, 03:43:52 pm
Not sure what's with the big comparison between FS1 + 2, they're both great games I think. They just have very different atmospheres. A few comments:

Mainhalls:
   I'm not sure why people think the FS1 mainhalls were better. The Galatea looked like a garage ; the Bastion was good but I'm not sure how its superior to the Psamtik or the whatever it was.

Music:
   The music for both is good, though some of the FS2 songs vary in quality. I prefer the gothic, haunting music to some degree in FS2.

Storylines:
   Both are pretty good. Though one thing I don't like is the rapid tech progression in FS1. I remember there's one mission in FS2 where your wingmen are saying "no shields, no flak cannons, no beam turrets, it musta sucked" but the player doesn't lack shields for very long. Some of you have said that the game would have been bad without shields but remember TIE Fighter? Most of that game you fly around in a ship that can take 2 or 3 hits at most. And that's possibly the best SW simulator out of the whole lot. They could have just had the "locking on" problem solved in FS1 and then have the shields come a bit later. The missions still would have been alright.

HUD
   The FS1 hud is hard on the eyes except when its blue. I don't much care for it at all. Playability wise, I like being able to press "B" to lock onto bombers and not just their launched ordanance.

Playability
    I have two main gripes with FS2:

Cruisers are meat. After playing FS2 for a long time I replayed FS1. My first time out against an Aten in a Valkyrie I got my butt handed to me on a platter. There's actually a whole mission in FS1 to capture a Cain. A cain! In FS2 it's like "hey, beta wing, can you spare 30 seconds to kill that Cain over there?". One of the reasons why they're bad is that the mission designers have made it easier for the player; specifically locking AAAf beams and the like.

But this trend actually started in ST when the first mission out is some "go kill these 5 Atens".

My other gripe is that missiles are probably a bit too effective in FS2. Fire off a pack of tornados and you can turn your back because the target is smoked. Enemy fighters drop like flies against Kaysers and Prometheus-S cannons. Trebuchets are one of the best missiles in the game but in FS1 you're lucky if a Phoenix-V comes anywhere near the target. And so on.

But in summary, I like 'em both but have problems with both of them as well.
Title: FS1: There is no true substitute.
Post by: Woolie Wool on December 29, 2003, 04:13:58 pm
I've brought back some of the difficulty of fighting a cruiser in Starforce. It will go down quickly, but will beat the **** out you before it does. A few clean hits with a heavy pulse cannon can take you out, and AAA beams will make fighters drop like flies. Also, compared to you, cruisers themselves are a bit tougher than in FS2.

SIF Talon light fighter: 450 shields, 290 hitpoints
BSC Dainishi cruiser: 70000 hitpoints
MCC Jeremiah cruiser: 90000 hitpoints
SIC Eurus cruiser: 110000 hitpoints

GTF Perseus light fighter: 350 shields, 265 hitpoints
GTC Fenris cruiser: 10000 hitpoints
GTC Aeolus cruiser:38000 hitpoints
SC Rakshasa cruiser: 45000 hitpoints
Title: Re: Re: Re: FS1: There is no true substitute.
Post by: Nico on December 29, 2003, 04:19:50 pm
Quote
Originally posted by Woolie Wool
Only if you're not fighting anything bigger than a Ma'at.


The second time I played FS1 ( played it only two times ), I never left my Valkyrie unless I was forced to. The Valk is the best FS/FS2 playable ship, nothing will change my mind. The Perseus is really a step back compared to it, imho. Too bad it didn't look that good.
Title: FS1: There is no true substitute.
Post by: Woolie Wool on December 29, 2003, 04:26:09 pm
The Perseus is really better than the Valk for what you encounter in FS2. The Valkyrie is a death trap now that cap ships are fitted with AAA beams. I'd take the Apollo over both of them.

Remember, you are the only pilot in the entire galaxy who can just click a button and try again. The GTVA designs planes for pilots that have but one life.  Even the best pilots get hit by AAA fire sometimes, and AAA is lethal to a thinly armored Valkyrie.
Title: FS1: There is no true substitute.
Post by: Bri_Dog on December 29, 2003, 09:36:53 pm
The original is always better. But FS1 evolved into FS2, therefore they both kick ass.
Title: FS1: There is no true substitute.
Post by: Solatar on December 29, 2003, 11:05:38 pm
Love the fs2 engine.

Love Apollo vs. Anubis style combat.

Me lost my fs1 CDs = port all the way.:p
Title: FS1: There is no true substitute.
Post by: Charmande on December 29, 2003, 11:48:55 pm
Quote
Originally posted by Woolie Wool
I've brought back some of the difficulty of fighting a cruiser in Starforce. It will go down quickly, but will beat the **** out you before it does. A few clean hits with a heavy pulse cannon can take you out, and AAA beams will make fighters drop like flies. Also, compared to you, cruisers themselves are a bit tougher than in FS2.

SIF Talon light fighter: 450 shields, 290 hitpoints
BSC Dainishi cruiser: 70000 hitpoints
MCC Jeremiah cruiser: 90000 hitpoints
SIC Eurus cruiser: 110000 hitpoints

GTF Perseus light fighter: 350 shields, 265 hitpoints
GTC Fenris cruiser: 10000 hitpoints
GTC Aeolus cruiser:38000 hitpoints
SC Rakshasa cruiser: 45000 hitpoints


I'm pretty sure a Rakshasa only has 40000 hitpoints.

..........

yeah, see... it does... look...

$Hitpoints:             40000

there.
Title: FS1: There is no true substitute.
Post by: Stryke 9 on December 30, 2003, 12:33:29 am
Well, it's a sequel.

The games are pretty different in a whole ****load of ways, it's actually pretty impressive how little changed in FS2 but how much that tiny amount mattered. Basically, they're just different styles of shooter- FS1 is a challenging, story-based game where you're basically horribly outgunned and outnumbered the entire time but have to fight anyway, where what you're doing is deciding the fate of the universe, and FS2 is a heretical Ramboesque slugfest where you don't really know what's going on or give a **** but hey look at that pretty explosion. And that one on the kilometer-long superdestroyer I just rammed into until it died. Much truer to the feel of the old Descent series, it's like they decided to wax maudlin long enough for one game and then snapped out of it.
Title: FS1: There is no true substitute.
Post by: Anaz on December 30, 2003, 12:37:54 am
hmmm...as far as fighter fun goes, I never left my Valk if I could, and whenever I got to fly the Athena, I used it...
Title: FS1: There is no true substitute.
Post by: Bobboau on December 30, 2003, 12:51:41 am
maybe the FS port people should think about porting over the rest of the game :)
I've always wished they would, when it first came out I started copying files and altering table so the right sound effects would play, and the I got to thinking, why am I doing this? shouldn't the people who made the prot have done this them selvs, then I stoped and whent back to doing what I was doing before.
Title: FS1: There is no true substitute.
Post by: jdjtcagle on December 30, 2003, 01:03:59 am
Quote
Originally posted by Solatar
Love the fs2 engine.

Love Apollo vs. Anubis style combat.

Me lost my fs1 CDs = port all the way.:p


10 dollars ordering off of volition and silent threat included:)

Just wondering since I don't know anything about how the SCP works, so don't jump me but could there be a FS_Open for FS1
Title: FS1: There is no true substitute.
Post by: karajorma on December 30, 2003, 06:00:53 am
Nope. [V] say they destroyed the source code for FS1 when they turned it into FS2 so we can't get hold of the original source for FS1. I suppose someone could try to reverse the process but I doubt anyone has the time.
Title: FS1: There is no true substitute.
Post by: Hippo on December 30, 2003, 08:56:40 am
Wow... I totally agree with Woolie... :shaking: FS1 just has an atmosphere that FS2 can never recapture... The HUD is by far beter then FS2 IMHO, the only hing the hud lacks is changing colors, or brightness when you press 'L' (like that has a point :doubt: )


[q]I suppose someone could try to reverse the process but I doubt anyone has the time.[/q]


I'll do it! :nod:


If someone would tell me how...


[q] The transports never arrived to capture the Ramses! I waited outside the weapons range of the Taranis and shot up incoming Shivan fighters for a terribly long time, but the transports still didn't come. I was down to 22% hull integrity and one remaining wingman by the time I was 25 minutes into the mission, so I jumped out. Fortunately, I was able to continue the campaign (and I got an Ace medal). If the transports ever did come after I left, they would arrive to find a derelict Ramses with all of the subsystems gone and an alive-and-well Shivan cruiser (Even with no beams, I did NOT want to attack a Cain in a Valkyrie. Every hit hurts a lot when you have 200 shields and 200 armor).
-A Headz picture appears in the Credits screen after a while but there's no Headz movie on the disc.[/q]

Ah, the Ramses... Hate to break it to you, but there are no transports... The trick is, the Shivans MUST destroy the ramses... Simplest thing is to destroy the cargo first, then hang out and rack up as many kills as you can, but leave the ramses to die...

The Headz movie is on the Silent Threat CD... The movie was once on the DDN & VBB when FS1 came out, but the movie never made it to the disk untill ST...



The only big drawback I see frm FS1, is its un-mod-friendlyness... Goober and I are breaking ground people back in VBB days never would have thought to, but breaking this ground is a hard prosscess...  Not to mention that th FS1 ship tables breaks with more then 75 ships... (there are 71 in the default ones)


So... Anyone willing to tell me how to undo the coding on FS1?
Title: FS1: There is no true substitute.
Post by: karajorma on December 30, 2003, 09:03:28 am
Quote
Originally posted by Hippo
So... Anyone willing to tell me how to undo the coding on FS1?


1. Learn C/C++
2. Get hold of the code
3. Start undoing stuff
Title: FS1: There is no true substitute.
Post by: Flaser on December 30, 2003, 09:29:31 am
I believe you would be better off helping the Port, or working on porting FS1 to FS2.
Aside some minor things, almost everything can be ported - I already saw a Galatea mainhall at least in the original 640 x 480.
Making new ones at 1024 x 768 is the only artistic challenge in the process.

A few things are impossible to do - like the old tech animations as well as the decloaking ship, but if there was demand - and apparantly there is - the SCP may consider adding the option of using user made non-standard resolution anis - they were simple ani-s after all!

I may be a fool - but there already is an option build your own user interface so even usign the current tech availible you could recreate the interface.

The port has almost everything converted other than the said user interface.

If you go this way definitly use SCP, because it will make your life a lot easier - and 3.5.5 is definitly a stabile build and knows all vanilla FS can do.

For cutscenes an Xvid/ogm. or a DivX/WMV conversion could work - that's still a bit glichy, but they're a lot smaller than the MVE-s.
Title: FS1: There is no true substitute.
Post by: Lynx on December 30, 2003, 10:03:57 am
Form me, space in FS1 felt more real because of the nebulaes used there. Sure they were edgy and didn'tl looked too good, but they were mostly bluish and rather faint and had the same color, which made the mission feel more 'real'. Contrary to that in FS2, the sky was covered by some multicolored far too bright blob. FS2 is too colorful for my taste.
Title: FS1: There is no true substitute.
Post by: Hippo on December 30, 2003, 10:10:26 am
Quote
Originally posted by Flaser
I believe you would be better off helping the Port, or working on porting FS1 to FS2.



That would defeat the purpose for making FS1 better, no?
Title: FS1: There is no true substitute.
Post by: Solatar on December 30, 2003, 10:13:58 am
I made the Galatea main hall for fs2 a while back for the TVWP. I'll see if I can dig it up, or if it's still on the TVWP web-space.
I'll put it up here if I find it. I'm going to learn how to convert mainhalls to hi-res from Lightspeed (I'm not the most intelligent thing on this planet) and do one for the TVWP. Then I'll do the Galatea to hi-res.
Title: Re: Re: Re: Re: FS1: There is no true substitute.
Post by: Lightspeed on December 30, 2003, 10:21:22 am
Quote
Originally posted by Nico


The second time I played FS1 ( played it only two times ), I never left my Valkyrie unless I was forced to. The Valk is the best FS/FS2 playable ship, nothing will change my mind. The Perseus is really a step back compared to it, imho. Too bad it didn't look that good.


Wow :) So at least that's two of us :D
Title: FS1: There is no true substitute.
Post by: Gloriano on December 30, 2003, 10:25:53 am
one thing i love in FS1 and it's Valkyrie
Title: FS1: There is no true substitute.
Post by: Flaser on December 30, 2003, 10:44:01 am
I loved the Herc too.
Title: FS1: There is no true substitute.
Post by: Solatar on December 30, 2003, 10:52:21 am
Here's the table entry. I'm pretty sure it works, but I'm gonna have to dig up the graphics. If you're impatient, or intelligent, or have fs1, just extract the files that the table needs to your fs2 directory from fs1.

;; ----------------------------------------------------------------------------------------------------------------
;; Main hall 0 (Terran)
;;
;; GR_640
$Main Hall

+Bitmap:               MainHall1
+Mask:                  MainHall1-m   
+Music:                  Aquitaine

+Num Intercom Sounds:         3               ;; MAX is 10, if you need more, you need to get a programmer
+Intercom delay:         8000 15000            ;; min and max random delay for intercom sound 0
+Intercom delay:         8000 15000            ;; min and max random delay for intercom sound 1
+Intercom delay:         8000 15000            ;; min and max random delay for intercom sound 2
+Intercom sound:         38               ;; SND_MAIN_HALL_INT1
+Intercom sound:         39               ;; SND_MAIN_HALL_INT2
+Intercom sound:         40               ;; SND_MAIN_HALL_INT3
+Intercom pan:            0.0               ;; pan for intercom sound 0
+Intercom pan:            0.0               ;; pan for intercom sound 1
+Intercom pan:            0.0               ;; pan for intercom sound 2

+Num Misc Animations:         0               ;; MAX is 10, if you need more, you need to get a programmer


+Num Door Animations:         6               ;; MAX is 10, if you need more, you need to get a programmer
+Door anim:            mainexit         ;; door anim 1
+Door anim:            mainbarracks         ;; door anim 2
+Door anim:            mainreadyroom         ;; door anim 3
+Door anim:            maintechroom         ;; door anim 4
+Door anim:            mainoptions              ;; door anim 5
+Door anim:            maincampaign         ;; door anim 6
+Door coords:            68 260 NULL NULL         ;; door 1, coords and center of anim
+Door coords:            309 34 NULL NULL   ;; door 2, coords and center of anim
+Door coords:            312 264 NULL NULL         ;; door 3, coords and center of anim
+Door coords:            457 34 NULL NULL         ;; door 4, coords and center of anim
+Door coords:            530 206 NULL NULL         ;; door 5, coords and center of anim
+Door coords:            305 133 NULL NULL         ;; door 6, coords and center of anim
+Door sounds:            36 37            ;; door open, door close
+Door sounds:            23 24            ;; door open, door close
+Door sounds:            23 24            ;; door open, door close
+Door sounds:            34 35            ;; door open, door close
+Door sounds:            32 33            ;; door open, door close
+Door sounds:            43 44            ;; screen on, screen off
+Door pan:            -0.75            ;; door sound pan
+Door pan:            0.05            ;; door sound pan
+Door pan:            0.07            ;; door sound pan
+Door pan:            0.76            ;; door sound pan
+Door pan:            0.8            ;; door sound pan
+Door pan:            0.09            ;; door sound pan

+Tooltip Y:            469            ;; y coord to draw tooltip text

NOTE: No misc. anims, still working on those.
Title: FS1: There is no true substitute.
Post by: Woolie Wool on December 30, 2003, 11:23:52 am
Quote
Originally posted by Flaser
I loved the Herc too.


The Herc was great, and that's one reason why I also loved the Ares. The Ares, not the Herc II, was the true successor to the Hercules--it is designed to be as big and tough and deadly as a fighter can be without losing the ability to dogfight. I wish the Apollo had returned in FS2 in some incarnation, though. The Myrmidon makes for a poor replacement. It has a HUGE target profile (it is much, much, much easier to hit than an Apollo from the front or rear because of its height), the six primary guns are poorly placed (I prefer my guns below the cockpit, with some closer together and some farther apart--the Apollo has excellent gun placement, and my Apollo II has even better gun placement, with two extra guns in the nose),  there is less missile capacity (the Apollo can hold 20 Rockeyes but the Myrmidon can only carry 15), and it's rather ugly (the Apollo, by contrast, is one of the best-looking ships in the history of sci-fi).

Speaking of looks, after applying the high-definition texture registry hack, I noticed that from an aesthetic (not technical) perspective, FS1 just looks better. FS2 may have more advanced graphics, but I just like the way FS1 looks more (except for the awful Shivan Super Lasers, which say "we decided to put some beam cannons on the Lucifer at the last minute but we were too lazy to code in FS2-style beams so we faked beam cannons with missile trails").
Title: FS1: There is no true substitute.
Post by: taylor on January 02, 2004, 03:01:55 am
Quote
Originally posted by karajorma
Nope. [V] say they destroyed the source code for FS1 when they turned it into FS2 so we can't get hold of the original source for FS1. I suppose someone could try to reverse the process but I doubt anyone has the time.


Already done.  It's in the icculus.org CVS.  Everything FS1 specific has a MAKE_FS1 #define.  There are still some things that aren't 100% but it's pretty close.  There shouldn't be anything *nix specific if anybody wants to check it out.  The code is almost a year old now but it took me about 7 months to do.   Most of the code was still there in some form and it was just a matter of wading through it all.  It probably could have been done faster but I had to learn how to program at the same time (so some parts are a bit sloppy).

Networking and compatibility with the original pilot files are the only things that were never finished.  I also never went through the entire process of handling the tables.  The old ones should work but some of the new FS2 style tables are still needed (strings.tbl, etc.) since I wanted to retain as much of the new/helpful features of the FS2 engine as possible.  There is a VP available containing those extra required files.
Title: FS1: There is no true substitute.
Post by: karajorma on January 02, 2004, 03:29:53 am
I forgot that Icculus did that. :) I remember reading that you were working on making it FS1 compatible too.
Title: FS1: There is no true substitute.
Post by: Hippo on January 02, 2004, 07:36:12 am
:nervous:



*makes a mad dash for the code*
Title: FS1: There is no true substitute.
Post by: Singh on January 02, 2004, 07:45:50 am
yes- there is a substitute for FS1.
FS2 with Trek ships :)
Title: FS1: There is no true substitute.
Post by: Flaser on January 02, 2004, 08:59:44 am
....or FS2, with SCP graphics, SCP++ AI and FS1 interface and story - that is until people start pouring out such high quality campaigns as Homesick or Derelect - and do it with topping similar to Inferno and Lightning Marshall ....or TVWP if all things come together (stay tuned...we're on fire!).
Title: FS1: There is no true substitute.
Post by: Woolie Wool on January 02, 2004, 12:19:20 pm
Quote
Originally posted by Singh
yes- there is a substitute for FS1.
FS2 with Trek ships :)


I absolutely refuse to play a Star Trek mission, campaign, anything. I prefer flying ships that take less than 10 seconds to turn around and don't rely on a stupid fire-control computer to aim at targets.

Besides, all Star Trek after TOS sucks.
Title: FS1: There is no true substitute.
Post by: magatsu1 on January 02, 2004, 02:09:57 pm
I'm curious how StarTrek ships would act in the Freespace Universe. In the films/TV series they're quite dynamic (the ships circling and attacking the cube in First Contact spring to mind) but FS Cap. Ships are slow, lumbering affairs.

I imagine there would haved to be some compromise somewhere.

What's TOS anyway ?
Title: FS1: There is no true substitute.
Post by: Flaser on January 02, 2004, 02:21:51 pm
Am I the only one who has the Crest of the Stars space battle in mind?

That's the future IMHO.
Title: FS1: There is no true substitute.
Post by: karajorma on January 02, 2004, 02:56:49 pm
Quote
Originally posted by magatsu1
What's TOS anyway ?


Trek Original Series (or Trek Old Series depending on who you ask).
Title: FS1: There is no true substitute.
Post by: Akalabeth Angel on January 02, 2004, 02:58:08 pm
What's TOS anyway ?

  "The original series" as with Captain Kirk, Spock, etcetera

also TNG = the next generation
VOY = voyager
DS9 = deep space 9

etcetera
Title: FS1: There is no true substitute.
Post by: Lightspeed on January 02, 2004, 03:16:10 pm
Quote
Originally posted by Flaser
....or TVWP if all things come together (stay tuned...we're on fire!).


*giggles* ;7
Title: FS1: There is no true substitute.
Post by: Shiva Archon on January 03, 2004, 12:01:10 am
I did love FS1, but FS2 far surpasses it in my opinion.  Properly armed cruisers in FS2 are extremely deadly (I don't even think of bombing Aeolous cruisers...RUN AWAY!)  The storyline is more intricate and the voice acting is much improved.  And I might be the only one, but I really liked the Myrmidon's six guns.

TNG ruled, BTW.
Title: FS1: There is no true substitute.
Post by: Solatar on January 03, 2004, 12:16:16 am
I like fs1 in the fs2 engine. Port is my favorite MOD, and I'm constantly doing stuff for my own little world to make it more like fs1 was.
Title: FS1: There is no true substitute.
Post by: bbobb on January 04, 2004, 08:11:11 pm
I felt that FS1's story was more focused and involving, but I thought FS2 was superior in respect of gameplay.
Title: FS1: There is no true substitute.
Post by: Lynx on January 05, 2004, 10:07:34 am
FS1 felt more 'realistic' (heh. I use the word realistic in connection with science fiction!) and challenging because of the lack of shielding, at least at the beginning. It also had those 'OH ****!' moments like when you first encountered the shivans and found out that you couldn't kill them with conventional weapons, or when the Taranis warps in. Fs2 had those too, like when you discover the Sathanas fleet, but those moments were few; most of the time it just happened as you were told in the briefing. Technically, FS2 is superior, but at least to me, it felt like a darned big ship w@nkfest. Collossus! Sathanas!!! OMFG!111. I had the feeling every time some faction had a bigger ship than the other they got some sort of penis envy and popped out a bigger ship.:p

And the beam weapons were somehow cool too, though I didn't like their appearence, they were too fat to me, I prefer thin beams like in Babylon5. But they weren't spectacular or groundbreaking. As mentioned, one good thing was that in FS2 capships could defend themselves against fighters halfway properly.

TVWP go! Make playing FS challenging again!:cool:
Title: FS1: There is no true substitute.
Post by: Woolie Wool on January 05, 2004, 10:38:12 am
The Taranis made my stomach tie itself up in knots. With the shields on a Valkyrie, I might as well have had no shields at all. Every turret hit easily pierced my shields.
Title: FS1: There is no true substitute.
Post by: Hippo on January 05, 2004, 03:38:20 pm
:nod:
Title: FS1: There is no true substitute.
Post by: Janos on January 05, 2004, 03:43:47 pm
^ ^ ^
Inferno >>>> FS2 in terms of OMFG huge ships w@nkfest. lol

(Still fun to play though.)
Title: FS1: There is no true substitute.
Post by: SP2000 on January 19, 2004, 03:07:13 pm
I think FS1 had a much better feeling that you are really fighting a brutal war against an unknown race. I felt that the NTF in FS2 took away that feeling a little. I have to say that I also like FS1 better than FS2.


Quote
Originally posted by Woolie Wool    
The Herc was great, and that's one reason why I also loved the Ares. The Ares, not the Herc II, was the true successor to the Hercules--it is designed to be as big and tough and deadly as a fighter can be without losing the ability to dogfight. I wish the Apollo had returned in FS2 in some incarnation, though. The Myrmidon makes for a poor replacement. It has a HUGE target profile (it is much, much, much easier to hit than an Apollo from the front or rear because of its height), the six primary guns are poorly placed (I prefer my guns below the cockpit, with some closer together and some farther apart--the Apollo has excellent gun placement, and my Apollo II has even better gun placement, with two extra guns in the nose), there is less missile capacity (the Apollo can hold 20 Rockeyes but the Myrmidon can only carry 15), and it's rather ugly (the Apollo, by contrast, is one of the best-looking ships in the history of sci-fi).


I also felt that the Herc II felt sort of...wimpy. The Ares really looks big and tough. And yes, the Apollo was a excellent design.  :nod:

BTW I am new here, awesome stuff with the SCP.
Also ask CP5670 about me.  :)
Title: FS1: There is no true substitute.
Post by: aldo_14 on January 19, 2004, 03:29:38 pm
meh  I think the Apollo is hideous.  Now the Valkyrie - there's a ship!

:welcome:
Title: FS1: There is no true substitute.
Post by: comic on January 26, 2004, 05:46:58 pm
The cut scenes are definately better, specialy the one with the marines on the shivan ship. Also FS1's look and feel are more dirty and down and out fighting.

The mainb hall is better especialy in the first part with the warn and battled look, and much less "comuter generated perfectness" like the FS2 hall.

Overall the fighting in FS2 is better but the shields should be weekend as you had a real life and death feel when going into combat with just hull to protect you.

IMO shields where the worst bit of FS2 its just to esy to take some punishment, run away recharge shields and then return virtualy unhardmed!

Rock on any campain not using shields (if there isnt one there should be !!!!!)
Title: FS1: There is no true substitute.
Post by: Akalabeth Angel on January 26, 2004, 06:00:30 pm
I'm surprised a lot of people prefer the Galatea's mainhall to the Aquitaine's. The Galatea mainhall is such a small space, it looks like a garage or something not a large hangar. The Bastion is fairly good though. I do like the Psamtik's best of all probably, except that the fighter launch bit is pretty stupid (platform levitates up, launches one fighter, and goes back down the hole?)

FS1 had as much shields as FS2 unfortunately. It may interest you to know that the Terran Vasudan War Project is in the works, which focuses on the war before FS1 so there wont be any shields.
Title: FS1: There is no true substitute.
Post by: Andreas on January 28, 2004, 02:03:15 am
Well, the reason why I prefer Galatea´s mainhall over the Aquitaine's is because Galatea´s looks a LOT more realistical, rather then being so clean and sterile like the Aquitaines mainhall.
Title: FS1: There is no true substitute.
Post by: Janos on January 28, 2004, 02:40:02 am
Bastion is the best. It's a fine combo between the hi-techs of Aquitane and dirty drawn-out looks of Galatea.
Title: FS1: There is no true substitute.
Post by: Setekh on January 28, 2004, 06:32:02 pm
SP2000, CP5670?

Welcome to HLP. :) CP, who is he? ;)

:welcome: