Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Lightspeed on December 31, 2003, 05:59:59 pm

Title: Need a bit of information
Post by: Lightspeed on December 31, 2003, 05:59:59 pm
Can someone explain the following weapon flags for me?

I need to know where to put them (havent found this anywhere)

$Particle Spew
$Fof:
$Shot: (how do I get Fof and shot to work, where do I have to put them and how do they work)
Title: Need a bit of information
Post by: Solatar on December 31, 2003, 06:08:37 pm
$fof: is field of fire. Put it at the end of a weapon to make it less accurate (excellent when modifying weapons such as the Maxim for realism.:D )

$shots: is how many shots are fired at once. Only noticeable with the $fof: flag as the shots won't go in seperate directions unless you use this.

EDIT: They're all in the SCP readme. $particlespew is in there somewhere.
Title: Need a bit of information
Post by: Taristin on December 31, 2003, 07:29:52 pm
$particlespew is a default FS2 one, it makes little particles stream ou the back, like on the lamprey...
Title: Need a bit of information
Post by: Solatar on December 31, 2003, 07:33:29 pm
No, that's the flag. The $particlespew: field at the end of the weapon has some added paramateres, but I can't remember what they are.
Title: Need a bit of information
Post by: SadisticSid on December 31, 2003, 07:47:45 pm
It's $Pspew, not $particle spew or anything like that. As I understand it:

Code: [Select]

$Pspew:
+Count: 1  - number of particles emitted per cycle
+Time: 16  - time in milliseconds between cycles
+Vel: -0.45  - particle velocity as a factor of the host projectile's velocity, a negative value makes it go backwards 'out' of the projectile
+Radius: 2.1  - the radius of the particle
+Life: 0.8  - lifetime of particles in seconds
+Scale: 0.8  - haven't figured this one out yet
+Bitmap: particle_green  - particle bitmap


You need to have 'particle spew' in the weapon flags for this to take effect.

EDIT I think the function could benefit from something similar to the $fof tag to specify a cone where the particles are emitted.
Title: Need a bit of information
Post by: Bobboau on December 31, 2003, 08:14:19 pm
put that at the end of the weapon entry,
use ani for the bitmap, life doesn't seem to do anything, it's all contrloed by the FPS of th ani
Title: Need a bit of information
Post by: Lightspeed on December 31, 2003, 08:42:45 pm
thanks :)