Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: diamondgeezer on December 31, 2003, 06:16:34 pm

Title: *kick*
Post by: diamondgeezer on December 31, 2003, 06:16:34 pm
Something about 32bit TGAs and alpha transparency. You have been kicked.

Er... little help, Lighty?
Title: *kick*
Post by: Lightspeed on December 31, 2003, 06:25:56 pm
uhm yep... What he means is...

When using background images, like planets or nebulae, you can only use 24-bit TGA files. 32-bit TGAs do not show up. However, alpha transparency would REALLY be useful there. (especially for planets!)

So if anyone could implement working 32-bit TGAs with the backgrounds it would be fine.

32-bit TGAs work with ship textures, but they do not work with backgrounds.
Title: *kick*
Post by: Flipside on December 31, 2003, 06:38:20 pm
Will the Background code handle DDS support? The Transparency settings on that seem to work, though it must be mentioned that White is transparent in a DDS Alpha map, whereas I think most Alpha Maps, black is transparent?

Edit : Have a sneaky suspicion I've got something the wrong way round there, but it's New Year, and I'm in glasgow and have no way to check ;)