Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Black Wolf on January 07, 2004, 02:28:07 am

Title: The "big guns in front" flag
Post by: Black Wolf on January 07, 2004, 02:28:07 am
I remember one of the coders who had been doing their own modifications to the FS code actually implemented this for their own gaming, but I don't know if it was ever actually copied over into the SCPs exe... I've been trying to use it, and while it doesn't crash the game, my Blastboats are behaving the same as always... so did it ever get properly merged into the main FSO Code?
Title: The "big guns in front" flag
Post by: diamondgeezer on January 07, 2004, 02:52:22 am
Er... you talking about a flag which makes a warship present its gun-heavy side towards the target?
Title: The "big guns in front" flag
Post by: Black Wolf on January 07, 2004, 02:54:53 am
As I understand it, it tells FS that ships with this flag should approach ships and fight as much as possible head on, as this is where there firepower is concentrated, as opposed to circling around attempting to broadside.
Title: The "big guns in front" flag
Post by: diamondgeezer on January 07, 2004, 03:05:39 am
Er... but does not, say, an Orion have most of its beams on its sides? You know GTVA philosophy, put beams all over it so it can engage multiple targets and never ever learn from the fact that the Shivans always obliterate our ships because they concentrate their beams forwards...
Title: The "big guns in front" flag
Post by: Black Wolf on January 07, 2004, 03:06:33 am
I did not say that the ship I am using it on was constructed by the GTVA ;)
Title: The "big guns in front" flag
Post by: Flaser on January 07, 2004, 06:49:07 am
hmmm....souds like stuff _avgr did a while back?

He also implemented a lot of other cool stuff that made the AI ships a lot better - or a nifty thing called auto-ETS.

Where did his stuff disappear?
Title: The "big guns in front" flag
Post by: Nico on January 07, 2004, 07:17:17 am
I like the broadside stuff. Too bad the FS2 ships don't look made for that at all :doubt:
Title: The "big guns in front" flag
Post by: Sticks on January 07, 2004, 01:17:50 pm
Yes, that was an _argv addition to the code. I'm not sure where he dissapeared to, but the reason none of his stuff made it in is that he committed it all at the same time, which broke untold amounts of other code, so we had to roll it back before his commits. I think this may have put him off a bit, for which I apologize, because we haven't heard from him since.
Title: The "big guns in front" flag
Post by: Flipside on January 07, 2004, 05:23:02 pm
Hmmmmm.. That's a pity, this would be incredibly useful, broadsides are well and good, but it would be useful to have the flexibility, especially for certain situations ;)
Title: The "big guns in front" flag
Post by: Woolie Wool on January 07, 2004, 05:31:53 pm
That's one reason why I liked Inferno's Tereus. I can deliver massive broadsides with its side beams, but its biggest beam is in the front, so it can do almost as much damage to ships in front as it can to ships to the sides.
Title: The "big guns in front" flag
Post by: Flipside on January 07, 2004, 07:30:01 pm
Well, I took the Liberty of Emailing _Argv....from his reply....

------------------------------------------------------------------------------------
Yeah, I've been pretty busy lately. Sorry for dropping off the face of the earth...

Go ahead and roll back my changes. I need to go over my changes and graft them
into a fresh working copy anyways. That way, I can carefully #ifdef changes,
change them to not break stuff, etc.


_argv[-1].
------------------------------------------------------------------------------------

I think I worded the letter badly, since he seemed to think we hadn't rolled his changes back yet, but at least he's alive and well :)
Title: The "big guns in front" flag
Post by: Nuke on January 08, 2004, 04:51:12 am
this is not a bad idea, i need it too!