Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Carl on January 07, 2004, 04:27:54 pm

Title: Why there should not be a cockpit around the HUD
Post by: Carl on January 07, 2004, 04:27:54 pm
If you look at the beginning FS1 intro where Lt. Ash is piloting his ship, and at the terran tech room animation, you'll see that there is a cockpit, and that there is a small glass square in the middle. look closer. That is the HUD. If you were to look at that and have it take up your whole FOV, you wouldn't see any of the cockpit. The only way for a cockpit to make sense is to make the HUD only take up a small amount of space on the screen, making it impossible to read anything.
Title: Why there should not be a cockpit around the HUD
Post by: Knight Templar on January 07, 2004, 04:58:13 pm
... uh huh..

Did they put in cockpits or something (:wtf: ) or are you just rambling? :p
Title: Why there should not be a cockpit around the HUD
Post by: Flipside on January 07, 2004, 05:00:30 pm
It's from the post 3.6 thread... I'm not bothered as long as they can be turned off either from the launcher or in-game :)

I still think they should be included though, if done right, they would be brilliant, but I usually turn the cockpit off if possible on any 'flight' game.
Title: Why there should not be a cockpit around the HUD
Post by: Nico on January 07, 2004, 05:04:53 pm
yeah, we've already noticed ( well, I, at least ), but then again:
1) the pilot couldn't read what's there either
2) you see approx 1/89 of the radar
3) imagine the pilots positiopn to see the same stuff as us
4) they just put the HUD there coz, well, it IS a HUD, and they probably didn't feel like making another one.
It wouldn't be for the still pics, nobody would have never noticed anyway.

btw:
(http://www.descent-freespace.com/goodies/gallery/cockpit/cok24.jpg)
Title: Why there should not be a cockpit around the HUD
Post by: pasti on January 07, 2004, 05:18:14 pm
Wow!!

Nice pic.....
Title: Why there should not be a cockpit around the HUD
Post by: Taristin on January 07, 2004, 05:21:45 pm
So that's what you wanted that hud screeny for. :D  :cool:
Title: Why there should not be a cockpit around the HUD
Post by: Nuke on January 07, 2004, 10:37:43 pm
i want features like those in combat flight sim 3, such as padock mode, virtual cockpits, and gauges. hud would be rendered upon a transparent piece of glass in the cockpit model. every ship could have its own model, or use a default model. sence the hud is rendered in 3d instead of being an overlay, you could jack up the resolution and i think reading the hud would not be a problem. you could use the 2 different huds as lods, using the larger hud as high level and the lowres hud as a low level hud. it would be cool, but we need more texture options first.
Title: Why there should not be a cockpit around the HUD
Post by: Mr. Vega on January 07, 2004, 11:17:19 pm
The GTVA might have changed the HUD to display across the whole cockpit.
Title: Why there should not be a cockpit around the HUD
Post by: Carl on January 08, 2004, 01:14:44 am
maybe there should be a toggle button for it like so:

http://www.wetcanvas.com/forums/attachment.php?attachmentid=77940&stc=1
Title: Why there should not be a cockpit around the HUD
Post by: diamondgeezer on January 08, 2004, 01:47:08 am
Um. The radar, target box and stuff wouldn't be projected on to a HUD - they'd be gagues built in to the instrument panel. Only the targeting reticle would actully be on the HUD. So you'd use the curent HUD animations and layout but simply draw a panel around the bottom for the radar and stuff. Course this narrows your FOV a fair bit, so you'd need a full-screen option like any modern flight sim has :nod:
Title: Why there should not be a cockpit around the HUD
Post by: Nico on January 08, 2004, 05:25:59 am
Quote
Originally posted by Raa Tor'h
So that's what you wanted that hud screeny for. :D  :cool:


Yeah, tho that pic is not from me, you know ( I hope you know :p ).
Title: Why there should not be a cockpit around the HUD
Post by: Setekh on January 08, 2004, 08:02:07 am
Quote
Originally posted by Nico
yeah, we've already noticed ( well, I, at least ), but then again:
1) the pilot couldn't read what's there either
2) you see approx 1/89 of the radar
3) imagine the pilots positiopn to see the same stuff as us
4) they just put the HUD there coz, well, it IS a HUD, and they probably didn't feel like making another one.
It wouldn't be for the still pics, nobody would have never noticed anyway.

btw:
(http://www.descent-freespace.com/goodies/gallery/cockpit/cok24.jpg)


Gah, you beat me to it. :)
Title: Why there should not be a cockpit around the HUD
Post by: Lightspeed on January 08, 2004, 12:22:48 pm
I think the only thing really needed up there is the reticle, the rest would be inside the actual panels down below.
Title: Why there should not be a cockpit around the HUD
Post by: diamondgeezer on January 08, 2004, 01:32:07 pm
I knew it - you lot do ignore 99% of my posts
Title: Why there should not be a cockpit around the HUD
Post by: Nico on January 08, 2004, 01:33:33 pm
Time you noticed it :D
Title: Why there should not be a cockpit around the HUD
Post by: diamondgeezer on January 08, 2004, 01:35:16 pm
Eh? Someone say something?
Title: Why there should not be a cockpit around the HUD
Post by: Taristin on January 08, 2004, 01:49:44 pm
...wha?