Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Baron MacDoblin on January 10, 2004, 04:53:49 am
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A lot of people have been saying that my warships designs were underarmed. (Well, if by "a lot" you mean two, and if by "underarmed" "it doesn't have ventral turrets!".)
With that in mind, I give you this:
http://bobmcdob.homestead.com/files/5.jpg
I was hoping for a better image, but my renderer broke :doubt: So you'll have to settle for this crappy screencap from gmax at the moment. I'm trying to decide whether to up the poly count or leave it with its ironcladdish look.
The other downside is that it doesn't have any rear turrets. This is obviously a rather large downside, but the fact is I don't have any place to put them. I've given it largish engines to compensate for that, so that (hopefully) the rear will never be unduly exposed. (Well, technically it's the large engines that CAUSED the problem in the first place, but we can't afford to be anal on this, can we?
:p )
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LOL, Something tells me that your ship is not used for diplomatic purposes.
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Uh....you may have too many multi-part turrets on there.....just a word of warning.
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Looks rather Wing Commanderish, and not too shabby at all - as far as the rear quarter being unprotected you could always salt it a little with some single part anti-fighter turrets - wouln't look to out of place.
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Originally posted by Killfrenzy
Uh....you may have too many multi-part turrets on there.....just a word of warning.
reduce the number, but make 'em bigger.
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topo bad you can't keep that initial turret position in DumbSpace2 :(
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Remind me what the deal with multi-part turret numbers is, somebody
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Originally posted by Omniscaper
LOL, Something tells me that your ship is not used for diplomatic purposes.
course it would be! it would help 'persuade' the other parties to meet your demands. just park it right outside their docking bay and act all innocent and they won't be tryin' to get away...
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Aggresive negotiations? :D
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And hostile takeovers :nod:
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Those too! :D
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*wonders if having a boarding party of men dressed up as hookers with guns in their boob cups would work*
Hhahaha... idea. Someone make a p1mp-mobile in FS2... ya know, pink ship with all the jazz. :p
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Oooh......too tempting!
But apart from being pink and stuff, what would it look like?
And the first person who says 'phallic'.........:hopping:
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If you want a p1mp mobile, talk to an0n. I'm sure he'd jump at the chance.
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Originally posted by diamondgeezer
Remind me what the deal with multi-part turret numbers is, somebody
IF I remember rightly, SCP versions have a limit of 15. Not completely sure.:doubt:
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25 I belive...at least FT has put it to 25...
The more the merrier...
the next version of FS2_Open should have that limit set to at least 50...
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Here here! But I don't make ships flat enogh for them...