Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Raven2001 on January 10, 2004, 11:10:39 am

Title: Some bugs
Post by: Raven2001 on January 10, 2004, 11:10:39 am
Some bugs I found in the SCP version downloadable in "What are the latest versions of EVERYTHING???" thread:

when ships arrive or depart, the model is already visible befor it exits the vortex (arrivals), and is still visible when the ship enters the vortex (departures)

Also, when a ship is destroyed, I can see both the main lod and the debris lod...

Oh, and in ht&l with tga's with 3 fenris' on screen the game goes extra slow :(

I'm using a Geforce 2 mx 200/400 in an AMD K7 1300mhz
256 Ram
Title: Some bugs
Post by: Sticks on January 10, 2004, 11:52:25 am
The first two bugs are due to the fact that your hardware does not support clipping planes, which are used to clip the main model during explosions and also to clip the model during subspace effects.

The last bug is also due to your hardware probably running low on video memory with large tga textures. RT is going to overhaul the texture system next version, but in your case I wouldn't expect to see that large of a performance increase.