Hard Light Productions Forums
Archived Boards => The Apocalypse Project => The Archive => Archived The Apocalypse Project Threads => Topic started by: Grug on January 11, 2004, 04:09:34 am
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TAP is going to get a face over one way or another and this will require a few more minions *cough* I mean co-workers to help the fellowship reach their goal...
So if you think you've got some skills and ideas and the time and the software and the ABILITY to do work then post your name, what you have to offer and we'll see what happens.
TAP needs all the Man Flesh (not that kind you grot) it needs at the moment, so drop us a line in this post, after all you can't be chosen if you dont let us know. :p :drevil:
Positions most needed:
3d Modeller - Should be able to go from making raw model and pof'n them for FS2.
Texture Persons - Should be able to make some new textures, texture current models. This includes, raw texture, glowmaps, shinemaps.
Animation / Renderer's - Someone who has ability to create and render 3d movies using max or some other program. (Preferably with some sound editing abilities as well.)
Effects artist - Preferably Photoshop adept, good at creating pretty explosions and awsome weapon special effects etc.
Web Page Artist - Someone who can make some cool webpage things. ie flash, fireworks etc... (this is a maybe, but we'll see how we go, goto see what our current web site slave is doing ;p hehe)
=== === === === === === === === === === === === ===
It would be prefered that - you own HW1 / Cat / or HW2, that you have at least a bit of experience with the field you apply for, and that you are decent honourable person with good sense of humour.
But I would also prefer that I end up marrying an intelligent supermodel who's also a nymphomaniac, but as life goes you can't always get what you want, so drop us aline anyway, and we'll give you a trial run (try before you buy kinda thing) to see how l33t your skills are. :D
I think that covers it, any further questions, direct them to this thread, thanx.
-Grug
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I'm thinkin about taking the Modeling job, I know about homeworld, I own homeworld1 and 2 (great games!) and also have cataclysms.
I model in 3dsmax atm, and last time when I made a cap ship, I was having no end of trouble trying to get the thing to convert properly and importing it into a pof proggie.
So I'm going to give modeling in Truespace a go. Hopefully it wont be too bad... I can make models easy enough, its more of setting the thing up for debris, turrets etc I still have to learn more about.
Get in contact with me if you wish to speak to me about it more. ICQ = 33906529, MSN = [email protected]
Thanks, akeizm (Marc).
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You still have me for rendering you fool :p
I'm moving back to halifax.. and I seem to have recovered from my creative block... so expect to see some stuff in the next month or two (I'm in the middle of moving)
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Hehe :p , yes yes Thorn, afraid of a little competitiveness eh ;) ?
I'm sure we'd still have use for more rendering ppls, knock it down in half the time. :D
But yes....
I think holidays are almost over and things are slowly starting to pick up a bit again.
akeizm: It's good to see that there are still people willing to learn :)
Get some practice etc and in the mean time I'll see if I can get elorran or someone to get the all clear to get in contact with you and have a chat. :)
If things do start to pick up we might just need a few more modelers or two ;)
Oh, I am also presuming you can handle a bit of texturing also?
But yeh, stay in contact and we'll see how things turn out.
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*bump*
Hehe, offer still stands.
Things are slowly starting to pick up internally...
If we could get a moddeler / POFer TAP could actually reach something worthy of release :)
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You could let FT make you a campaign avatar....
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FT?
There is a campaign avatar, thorn has it under his name.
since my name change its been missing.. might ask setekh about that... :)
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Let me ask... how is this mod going to be? A conversion of Homeworld into Freespace, yes, but same ships or what? And about the campaign? Will it be the same as Homeworld or an original one?
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Same ships yes. As for the storyline, I'll let Grug answer that one...
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lol.
ok, well i think its going to be an original storyline... If the one currently in development goes ahead, you will be able to play as some of the ones from HW1 and Cat along with some original ships and also maybe even some of the HW2 ones.
So there will be alot of vairety... :D
We hope to get a demo out soon... ish. :p
-Grug
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Some links for you...
http://www.homeworldarchives.com/3dmodels/vgr_battlecruiser/
and
http://www.homeworldarchives.com/3dmodels/sdreadnought/
Happy downloading and may they soon be inFSerted
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ah, nice.
thanx for the heads up :D
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http://www.lwg3d.com/v3/meshes.php?cat=49
:nervous:
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hmmm...
interesting.
What are the textures like though?
Still many smaller files or 1 or 2 big ones?
kewl btw :D
-Grug
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Beware that last site, soem of the models there are a little screwed up, and the textures something have wrong UV maps.
I have a better site to download HW2 models but i only got the site address at home; anyway as i've already converted a lot of HW2 ships to FS2 i can tell you that most use 1 or 2 large textures, with some other small textures to fill some parts of the ship, but there are no more than 5 or 6 for each model
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i can do webbies :)
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Originally posted by ryuune75
Beware that last site, soem of the models there are a little screwed up, and the textures something have wrong UV maps.
I have a better site to download HW2 models but i only got the site address at home; anyway as i've already converted a lot of HW2 ships to FS2 i can tell you that most use 1 or 2 large textures, with some other small textures to fill some parts of the ship, but there are no more than 5 or 6 for each model
I've been using them for a while in Lightwave.. I havent noticed anything wrong with them yet... But I also havent used them all yet either...
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lol.
Ashrak: webbies = websites? :)
We do have DragonClaw around as the 'website slave' hehe, but he is fairly busy of late...
Hmmm...
If your good, and willing, and have time available to you, perhaps DragonClaw wouldnt mind a bit of assistance...?
I might have to PM him or something, see what he's upto.
But yeh, in the mean time do you have any examples of your work?
:D
-Grug
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Originally posted by Thorn
I've been using them for a while in Lightwave.. I havent noticed anything wrong with them yet... But I also havent used them all yet either...
Just an example, the Vagyr flagship has 2 command towers, one on both sides, while in game it has got only one...
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So it does. Easy enough to fix though.
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Originally posted by Thorn
So it does. Easy enough to fix though.
Sure, but why bother when you can download a better one? :)
http://www.silentthunder.de/SITH/units.php
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Will team colours be added to the textures? The grey on the standard texs is kinda boring.
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Possibly, thats actually quite a lot of work just doing that.
Are you volunteering? :p
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Nope. Shouldnt be all that much work, I did it with all the hig ships in the demo in an hour.
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Maybe the HW2 ships... but not HW1....
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Did it for most hw1 ships a couple of years back when I was working on a hw to xwa conversion. Set up a batch command in photoshop which took most of the work out of it.
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If you still have that, and can send it, you would be my personal hero....
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Very doubtful I have any of that work left, project died a couple of years ago and afaik I dont have any work from it saved. Its possible the lead of the project still has it or its lying about on my webspace but again thats doubtful. I'll have a look about and see if I can find anything but dont get your hopes up.
Btw you might want to talk to these guys if you havent already.
http://www.requiemwar.com/
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Nope sorry, dont seem to have em. Did come across the hw2 ships with team colours, can send you these if you want.
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Even though we are a long way off for HW2, that would be great.
email: [email protected]
MSN: [email protected]
ICQ: 61984561
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This will be great. how long will it take. I could get to work on the missions as soon as you can get me the ships. I'm not rushing but this is a break though. anyway I am up for ideas on the script for the misions, shall someone play mission by mission and get every last line and then we add or just shot by memory. the second will be faster but would not be recamindable. oohh welll.
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yeh those guys at requium war, we might want to discuss some joint work with them. They are remaking the Homeworld1 (not sure about Cat) ships for HW2 ie, putting more detail in them.
Perfect for the wonders of the SCP :D
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MissingSea, co-admin over at my site's forum, is on the Requiem War project. I'll have a word with him to see if we can get something going between TAP and Requiem if we are agreed on it.
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excellent... :D
good to see you out and about again elorran :D
-Grug
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Well I finally figured I'd come out of hybernation, what with winter being almost over and all :D
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well
http://imagination.t-designs.net (old)
http://aoa.myftp.org/desertcombat/nova/index.html (newest)
somwhere there was freeterrnas webbie but i lost addy :(
can do lightwave too but thatll take time heh
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hmm, pretty good :D
see what elorran and thorn say :)
I think I've seen freeterrans site somewhere along the line anywho. :)
Well DragonClaw is a bit busy of late with his own projects etc, so we might have a spot for a 'webbie'. Would you be able to update it, post screens etc for us?
But yeh, see what elorran and thorn say... :)
-Grug
Department of Human Resources
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ill probly make code that is easy to customize so you can write your own news etc :)
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sex-ulent... :)
I think thats what thorn ol boy was lookin for... :D
-Grug
Department of Customer Satisfaction
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I'll let you know..
I'm a little burnt out right now...
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I can help:Dgot some time now, so if you need anything in these sections:
3d Modeller - Maya3d & Lightwave 3d
Texture Persons - UV mapping in Maya& LW
Animation / Renderer's - Also in Maya and LW
Effects artist - Offcourse in PS and illustrator
let me know;)
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Sounds like everyones response in the other thread speaks for itself :D
Maybe you could fix da HUD up... :D maybe even enhance some of the ships we have or have a go at some of the new ones going through development... :)
-Grug
Department of Human Resource Management