Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: Skaarj on January 15, 2004, 10:27:13 am
-
sorry if this has already bn covered but i would like to know the way on how ships in inferno are gonna work? is it gonne be like-
Cruisers only really effective against figthers and bombers
Corvettes - cruisers and corvettes
Destroyers - cruiser, corvettes and other destroyers.
Carriers- figther and bombers, and maybe cruisers since carriers aren't usual heavily armed.
-
I'll leave Sid to answer this one since he's doing the weapons
Our capship classes are:
Cruiser
Corvette
Frigate
Carrier
Destroyer
Super Destroyer
Dreadnaught
Super Carrier
Planet Destroyer
Juggernaught
Super Juggernaught
-
thats a few capships class, so sid am i rite in thinkin that capships agr going to operating in this way(my first post)
-
Originally posted by Skaarj
Cruisers only really effective against figthers and bombers
Corvettes - cruisers and corvettes
Destroyers - cruiser, corvettes and other destroyers.
Carriers- figther and bombers, and maybe cruisers since carriers aren't usual heavily armed.
I think Corvettes are a threat to destroyers. If you doubt that, put 2 Sobeks against a Hecate, Ravana, or Hatshepsut.
Or better yet, ditch the Sobeks, use Kurruks. ;)
-
Standard weapons are your bread-and-butter guns like the Subach, Prometheus, and basic heat and aspect seeking weapons. They can be carried by every Terran fighter class. Heavy guns can only be carried on bigger and more powerful ships like the Alves and Keres, and consume much higher energy and cargo capacities. Advanced dogfighting weapons are restricted to the more powerful light and medium ships in the game, as well as the most modern heavy fighters. They consume less energy/cargo and do less damage than heavy weapons, but are more efficient. Bomber weapons are torpedoes and very heavy plasma cannons that can blow a capital ship apart by themselves.
Capital ships also have their own unique turret weapons. The Terrans have an advanced array of turret primaries such as disruptor beams for shutting down capital ships and fighters, anti-fighter cluster guns to give cruisers a much-needed wide field weapon, EMP and energy leeching blasters, mass drivers, 'superflak', and shield-killing photon cannons. They only have a few interesting turret secondaries though, as we want to differentiate between each race/faction's technology.
Different classes of capships are now very much single-purpose. Cruisers are the best anti-fighter platforms and can make deadly zones of fire with their advanced weapons. Corvettes can still fend off cruisers but they are designed for supporting rather than offensive duties. Their disruptor, EMP and leeching turrets can hinder both large and small targets for other forces to destroy. Destroyers are the best all-round ships, with anti-fighter classes providing a long-range screen against fighters and bombers, anti-ship classes tearing apart larger targets, and carrier classes doing a bit of both AND launching their fighter squadrons. As for the classes above this, you'll have to wait and see.
-
In general you're right.
For example, the Alcyone has (provisionally) a small beam cannon and twin class D plasma turrets for toasting non-combat ships, and the rest of her weapons are useful against fighters only.
An Oberon anti-ship destroyer has 5 class D laser turrets and two class C flak cannons which aren't really much against even one wing of fighters or bombers. But her 20 class A plasma cannons fry any destroyer unlucky enough to come into range.
It'll be a bit different for EA and Shivan capships but you'll have to find out for yourselves. ;)
-
new inferno relase will be very interesting.
you forget about ancients.
don't change EA beams noise and colors , please
frigates will be completly new ships or remade old corvettes?
maybe it's time to refresh inferno page tech database?
I know you are busy but if we will wait for second relase aobout half year, we can wait one day longer
-
Well since we haven't DECIDED exactly what we'll be doing with all the classes that haven't been retabled the tech database will have to wait.
-
The frigates are currently specialised Corvettes really, ships like the Damini and Neptune fall into the frigate class. Only the Andhaka frigate isn't a specialised ship.
Don't know if that will change later though.
-
Ancients... we won't be doing anything with them until after R2. The majority of the Ancient fleet may yet be completely remodelled, so I'm not eager to go and make a new weapons and class set for them right now. With the Terran fleet almost kitted out, the EA, then the Vasudans, and finally the Shivans will be done. I estimate in the region of 70 weapons will be available across all the playable factions.
-
I wanna try my hand at Vasudans... maybe real soon. *wishes his mobo would come faster*
-
Raa, you will make me a very happy man indeed if you can make us a destroyer-sized Vasudan carrier. :)
-
Do you have something for EA Frigate?
If you have, it have some special weapon?
I porpose a beam inhibitor like shivan com. nodes in mision 14.
it can jamm small, medium, and big beams but not Heavy, BFbeams, Ubeams so it can be a anti cruiser-corvete ship and support in attacks on destroyers.
about new claymores:
there was three models on forum, do you decided what they will be (heavy, inteceptor)?
first look like new mk.1 , second look like new mk.2 but third is totaly new, it will replace stentor?
-
Only the GTVA Terrans and the Shivans have frigates, the Vasudans and EA do not.
Claymore Mk I - Recon
Claymore Mk II - Assault
Claymore M III - Space Superiority
Aurora - Interceptor
New Peregrine - Medium Bomber
Gagana - Heavy Bomber
-
Claymore Mk3?
that's not the Achilles, it is?
-
Originally posted by SadisticSid
Raa, you will make me a very happy man indeed if you can make us a destroyer-sized Vasudan carrier. :)
He will make TVWP very unhappy if he just gives it to you. ;)
-
Originally posted by SadisticSid
Raa, you will make me a very happy man indeed if you can make us a destroyer-sized Vasudan carrier. :)
Originally posted by Goober5000
He will make TVWP very unhappy if he just gives it to you. ;)
Now now... don't worry. I can make alot of meshes in o time flat. That cruiser everyone liked, I made that in like 3 hours... I could probably do alot better if I spent even more time on it. :)
-
Originally posted by aldo_14
Claymore Mk3?
that's not the Achilles, it is?
Nope
-
Originally posted by Woomeister
Nope
Lemme guess...it's the one in that image you're using for the new splash screen? with the sort of semi-wings and the Cm1 engines?
-
http://www.3dap.com/hlp/hosted/inferno/3claymores.jpg
I made new Clamores based off your Claymore Mark III mesh you released in your fourth modeldump
The first two replace the older claymores which use 6 maps each, and the claymore 3 is a newer one and doesn't replace anything.
-
Neat. Have to admit the mapping for my old mods is pretty scandalous, but I can only blame the tools I had for that ;)
-
...:eek2:
I need to learn to make maps...
-
what about EAF Stentor?
it's scrap, remap or remodel?
-
Remapped.
-
It was to be scrapped originally, but I reskinned it along with the Peregrine a few days ago. Only ship that hasn't been changed is the Gagana.
-
Can you post some screenshots of new Stentor and peregrine??
-
Stentor:
(http://www.3dap.com/hlp/hosted/inferno/stentorremap.jpg)
Peregrine:
(http://www.3dap.com/hlp/hosted/inferno/peregrineremap2.jpg)
-
HOT MOMMA!!!!!!!! :eek2::eek2:
THOSE ARE SO COOL!!!!!!:yes:
-
Ligth figthers will be anti-figther, inteceptors will be anti-bomber, bombers will be anti-capship, cruisers will be anti-figther/bomber,
and for what will be these piece of junk ?-> Heavy figther
-
Heavy fighters are anti-cruiser. Are they not?
-
Heavy fighters can carry the most ballistic ammo, and with the strongest shields can help take out capital ship subsystems/turrets.
-
Aren't strike/light bombers made for that role?
-
Those find it easier than heavy fighters to disable stuff, they can also destroy smaller targets which fighters can't really do.