Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Skaarj on January 15, 2004, 10:55:35 am

Title: Pulse weapon
Post by: Skaarj on January 15, 2004, 10:55:35 am
How do i does this? i want to create a pulse turret that fires a volley then recharges, then fires another volley. like the Ea weapons from b5. Can i do this just by altering the tbls? oh yeah am using the latest open, just incase that has any value.
Title: Pulse weapon
Post by: Bobboau on January 15, 2004, 11:06:02 am
this hasn't been implemented, yet, there is an incomplete effect if you use the swarm tag (coppy from a swarm missle) but it doesn't work quite right
Title: Pulse weapon
Post by: Skaarj on January 15, 2004, 11:10:51 am
thanks, so i take it a pulse weapon is being worked on? hope it is cos every capship using beams gets a bit boring
Title: Pulse weapon
Post by: Taristin on January 15, 2004, 11:23:27 am
...bob? I thought that the $shot: flag in the table file would allow multiple shots ot be fired, and then wait for acooldown. No?
Title: Pulse weapon
Post by: Nuke on January 15, 2004, 11:32:29 am
$shot only works when you use it with eighter $fof or the "cycle" flag. one does shotguns, the other cycles your shots.

i found a bug though, if you use cycle with a ballistic primary weapon, it uses up 1 round of ammo for each gunpoint. if you have 4 guns it uses 4 rounds, even when you use cycle and only fire from a single gunpoint.
Title: Pulse weapon
Post by: Taristin on January 15, 2004, 11:37:05 am
Quote
Taken directly from the weapons flag thread in the FAQ forum
$Shot: # - Fires several shots in a row realy fast then recharges a bit slower


Now how does this have to be with the fof or cycl? I don't think so... :p

Edit: Meh... I made a HIG/FT sentence... :lol:
Title: Pulse weapon
Post by: Nuke on January 15, 2004, 11:44:52 am
im thinking about $shots, my bad, but the bug still exists.