Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: jdjtcagle on January 16, 2004, 07:18:44 pm
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I hate the FS1 ships cap weapons. They should have something that causes damage. Could someone make a mod that improves fusion motor strength and slow down the fire rated....WAY DOWN!! My campaign I just put intercepters on cruisers and cyclops on destroyers, which turnd out really cool as cruisers were not a big factors in taking down destroyers, except the Leviathan. What do all of you think about this?:)
Thanks
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i thought the same thing once, and i doubled the firerate and the speed of the gun.
then, it become extremely hard to get close even to a Fenris witout a shield.
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DIO he didn't speak of the exiting guns if I understood him correctly - the antifighter weaponry is O.K.
Ever tried actually going against a Fenris without a shield in an Apollo?
What the capships lack are actually anti-capship guns.
The Orion and the Typhon along with the Leviathan would need some new gunturrets - slow firing and slow aiming ones with a bigger punch.
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The main problem with FS1 turrets is that the Ai is using it so bad - It starts firing when the target ship is out of the firing range of most of its guns, and stops the engines. Therefore, merely a few turrets manage to hit the assigned target.
This is a reason why the Lucy had to have something more powerful if it had to destroy the Galatea or Beta Aquilae from a distance.
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Ever tried actually going against a Fenris without a shield in an Apollo?
Trying right now:)
What the capships lack are actually anti-capship guns.
Putting the cyclops bombs on it was pretty cool, maybe I should put sunamis instead.:)
What I'm really asking is I going to put this in a campaign so do you think it lacks a lot of originality or is it to farfethed.:D
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Putting a bomb on a capship seems a bit dagerous - you'd rather use torpedos that steer clear of the capship right after launch.
BTW I always thought WWII style huge guns would fit destroyers before the beams come around.
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Originally posted by Flaser
BTW I always thought WWII style huge guns would fit destroyers before the beams come around.
Makes since I would love to see that.
;)
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(http://www.g2mil.com/battleship.jpg)
Imagine seeing one of these cannons mounted on a destroyer!
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It is only up to the modellers and the artists.
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and what is the use of the "Huge" turrets on fs1/2 ships?
big blob of green/yellow/red that can't pierce the smallest of shields.
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Huge turrets are more powerful versions of the little energy turret thingies. Battles between ships were pretty pathetic in FS1...waiting god knows how long for a Lilith to take out an Aten.
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Thing is I don't really think the Huge Turrets are mroe powerful. They have a lower rate of fire which means that even though each individual shot does more damage, with less of them fired the overall damage is more/less the same I find.