Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: diamondgeezer on January 18, 2004, 01:28:00 pm

Title: Thruster/Hull dodgyness
Post by: diamondgeezer on January 18, 2004, 01:28:00 pm
The bug I posted to Mantis on this topic has been looked at, but here's another example of the problem. This is me panning from left to right, looking at the engines of an Argo:

(AMDXP 1800, GF4 Ti4800 SE + DX9, BTW)

(http://nodewar.penguinbomb.com/saab/images/screen00.jpg)
(http://nodewar.penguinbomb.com/saab/images/screen01.jpg)
(http://nodewar.penguinbomb.com/saab/images/screen02.jpg)
(http://nodewar.penguinbomb.com/saab/images/screen03.jpg)
(http://nodewar.penguinbomb.com/saab/images/screen04.jpg)
Title: Thruster/Hull dodgyness
Post by: Lightspeed on January 18, 2004, 02:16:39 pm
That's no bug. Thats actually how they look like, as FS renders them always pointing at the camera only a part is visible, the other part is sticking inside the ship. If coders could change that it'd be great, but i think it'd be pretty hard to do.

Till then, you can use the latest version of my new engine effects, which partially fixes that bug.

Clicky (http://www.penguinbomb.com/lightspeed/Bobboau_Lightspeed_Maps_V1.2.zip)

the problem might still be there, but it won't look as extreme, and you'll have to be at greater angles for it to look crappy.

This is the thing i referenced to in
Quote
Various things were fixed in v1.2, especially on the terran trails


btw :)
Title: Thruster/Hull dodgyness
Post by: diamondgeezer on January 18, 2004, 02:22:45 pm
I'll give them a go
Title: Thruster/Hull dodgyness
Post by: Sticks on January 18, 2004, 08:52:18 pm
Actually I don't think that would be too hard to fix really... I just might do that
Title: Thruster/Hull dodgyness
Post by: Bobboau on January 18, 2004, 08:59:10 pm
yes, do please, I tryed fixing it a few times
Title: Thruster/Hull dodgyness
Post by: RandomTiger on January 18, 2004, 10:12:57 pm
Quote
Originally posted by Sticks
Actually I don't think that would be too hard to fix really... I just might do that


If you tell the z-buffer to render it over everything you will run into problems, make sure you test any fix with rotations round the Colossus.

I ran into problems with this in my research implementation of HT&L as well.
Title: Thruster/Hull dodgyness
Post by: Bobboau on January 18, 2004, 10:35:29 pm
the bug actualy started to show up when we upped the Zbuffer, got alot worse when we uppdated to TH&L, and ended up in this statewith the polys being rendered aligned with the screen
Title: Thruster/Hull dodgyness
Post by: Lightspeed on January 19, 2004, 06:57:38 am
If you get it fixed I can release v1.3, since I can do what I want when I dont have to worry about minimizing this effect.