Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: diamondgeezer on January 18, 2004, 01:28:00 pm
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The bug I posted to Mantis on this topic has been looked at, but here's another example of the problem. This is me panning from left to right, looking at the engines of an Argo:
(AMDXP 1800, GF4 Ti4800 SE + DX9, BTW)
(http://nodewar.penguinbomb.com/saab/images/screen00.jpg)
(http://nodewar.penguinbomb.com/saab/images/screen01.jpg)
(http://nodewar.penguinbomb.com/saab/images/screen02.jpg)
(http://nodewar.penguinbomb.com/saab/images/screen03.jpg)
(http://nodewar.penguinbomb.com/saab/images/screen04.jpg)
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That's no bug. Thats actually how they look like, as FS renders them always pointing at the camera only a part is visible, the other part is sticking inside the ship. If coders could change that it'd be great, but i think it'd be pretty hard to do.
Till then, you can use the latest version of my new engine effects, which partially fixes that bug.
Clicky (http://www.penguinbomb.com/lightspeed/Bobboau_Lightspeed_Maps_V1.2.zip)
the problem might still be there, but it won't look as extreme, and you'll have to be at greater angles for it to look crappy.
This is the thing i referenced to in
Various things were fixed in v1.2, especially on the terran trails
btw :)
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I'll give them a go
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Actually I don't think that would be too hard to fix really... I just might do that
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yes, do please, I tryed fixing it a few times
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Originally posted by Sticks
Actually I don't think that would be too hard to fix really... I just might do that
If you tell the z-buffer to render it over everything you will run into problems, make sure you test any fix with rotations round the Colossus.
I ran into problems with this in my research implementation of HT&L as well.
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the bug actualy started to show up when we upped the Zbuffer, got alot worse when we uppdated to TH&L, and ended up in this statewith the polys being rendered aligned with the screen
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If you get it fixed I can release v1.3, since I can do what I want when I dont have to worry about minimizing this effect.