Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Unknown Target on January 18, 2004, 03:21:40 pm
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EDIT: Fixed. Please look below for my NEXT problem! :D
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EDIT: Deleted.
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Appearently, you have the tags in the wrong places... Or so it seems to e.
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All the weapon are like this:
$Rearm Rate:
$Flags
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BUMP:
New glitch---I have a GTC Fenris (placeholder) in there, and it shows up in the latest FS2_Open EXE, however, it DOESN'T show up in FRED2, FRED3.41, Vanilla FS2, and the latest FRED2_OPEN, and the latest FRED2_OGL_OPEN.
Ideas?
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you mean the high poly one?
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Try puttiing a very slightly different entry in there (say, give it one extra hitpoint and a different name) just befre the Fenris. I don't know why this works, but it meant I coud see my ship in FRED... kinda...
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Weird...
Tables management needs a strong reworking...
It would be far more efficent if every object would be in it's separate file and FS loads only the ones required by the mission...
It would be easier to track problems and you would also optimize loading times... After all it's pretty hard to load more than 20% of ingame models in a mission...
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Easily said. I'm sure it's not so easily done. :D
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Well, basically it is a small database management, it shouldn't be that hard...
I might try to work over it as soon as i'll get VS.NET
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Doesn't work, BA. :(
Anything else I could try?
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Found the glitch. For some odd reason, all my FRED2's are reading from the FS2 Root directory, instead of searching for the tables in the data/tables directory.
So while I was modifying the tables in the table directory, the FRED2 found the tables in the root directory BEFORE finding the ones in the tables directory.
Bizzarre, I know, but if any of you other modders have the probs I described, try doing what I did (deleting the offending tables) ;)
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Originally posted by Unknown Target
Found the glitch. For some odd reason, all my FRED2's are reading from the FS2 Root directory, instead of searching for the tables in the data/tables directory.
So while I was modifying the tables in the table directory, the FRED2 found the tables in the root directory BEFORE finding the ones in the tables directory.
Bizzarre, I know, but if any of you other modders have the probs I described, try doing what I did (deleting the offending tables) ;)
Isn't that what it's supposed to do?
(root dir files, dir files, root vp files, dir vp files - ? )
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I have no idea. If it's supposed to do that, then shouldn't the Launcher and the EXE do the same thing?
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Um..dunno. Maybe something to do with the -mod folder support?
I'm sure that's the way Fs 1.2 was supposed to work, anyways.
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That's what it's supposed to do. Search in Freespace2 first, then Freespace2/data, then Freespace2/data/tables. Then search VPs in the same directory order.
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Don't you think that should be reversed?
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No, that's the way it's always been. As karajorma said elsewhere, if it looked in the VP files first, you'd have to rebuild them after every change.
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I meant shouldn't it look in the data/tables folder first, then the data directory, then the VP files? (you said it looked in the data folders, then the data/tables folders, then the VP files).
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Oh. Maybe, but this is the way it's set up. Probably so that changes could be made more quickly, especially during development.
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You shouldn't be putting anything except .vp files in \Freespace2\ anyway so it's your own fault if you're crapping things up.
Maybe I've missed it but is there any good reason for putting files in the main folder? If it's something you want every single mod to access then it should be in a .vp or else you'll end up with tons of files cluttering up your FS2 folder.
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can't think of any off the top of my head, but there are some mod readmes which tell you to dump the full file in the main FS directory, rather than pof. in models, PCX in maps etc.
I usually found they just didn't work.
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Originally posted by magatsu1
can't think of any off the top of my head, but there are some mod readmes which tell you to dump the full file in the main FS directory, rather than pof. in models, PCX in maps etc.
I usually found they just didn't work.
fs2/data (root) works, I'm not sure over the fs root directory don't think so).
Which probably invalidates my previous post on the precedance, natch.