Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: gevatter Lars on January 20, 2004, 08:51:00 am
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I have got a strange problem with HTL...everytime I play with HTL the game starts normal and everything is smooth...but then all objects become more and more bright and the game becomes very very slow.
When I shot near an object the scene changes back to normal, but only for a short time..then it starts again.
Here are some pics
(http://www.fattonys.com/images/upload/HTL_problem_light00.jpg)
(http://www.fattonys.com/images/upload/HTL_problem_light01.jpg)
(http://www.fattonys.com/images/upload/HTL_problem_light02.jpg)
Using the Luncher with 12_05_2003_fs2_open_r.exe
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uhg, that shouldn't be happening, is anyone else still getting that?
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doesnt happen anymore here.
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What can be the problem...could it be the models or is it the code that produces that effect?
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what are your system specs?
also, try a newer exe. theres one from 12/15/03 that should work
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Yes, I'd say try that, although I'm sure Bob's and my lighting code went in far before that, IIRC.
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Use a newer build, I used to have this problem too. The code wizards fixed it.
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Well an where do I find that new release?
Inh the thread that is sticked in the forum there is only the build I have got.
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I agree... I've never seen a 12/15/2003 build before. I've only seen 12/05/2003.
Later!
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I have it too.
Latest build (12_05_03) and it still does that.
I could post a picture, but how?:D
:)
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publish your foto to the web...then put the url inside the [img] tag...
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To post pics you could use this:
http://www.fattonys.com/images/
after the upload use the url shown there and replace the FILENAME with the name of the file you have uploaded and place the entire thing into the (// ) tags.
Something like this should be visible without spaces in the tags->
[ img ] http://www.fattonys.com/images/upload/FILENAME [ /img ]
Well if there are some other people with the same problem then it seams that the scp team should work on that problem first...cause it is a quite troubleing problem.
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cannot upload file and your example gives a 404 error.:confused:
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Make sure that the pic you want to upload is smaller then 500kb...then you should be able to upload them.
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Back to topic...has anyone else problems like me and does anyone knows a solution?
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Edit: deleted stupid pictures
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Originally posted by jdjtcagle
There's my problem.
(http://www.fattonys.com/images/upload/screen00.jpg)
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(http://www.fattonys.com/images/upload/screen01.jpg)
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Hmm... this one I REALLY thought had been nailed down. Does this still happen with -nospec?
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yes:nod:
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Sounds like the number of lights is not getting set back to zero. Does this happen in OGL or D3D or both?
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only in D3D, but I have a strange bug with OGL, ships will disappear and then reappear. I got pictures if you want.:)
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Well I have tried different settings in the Luncher...now I have a real odd thing....
When I turn off the effect (nospec, noglow, no htl, etc) I have got wonderfull specmaps, glows and all these nice htl effects.
New problem is
a) it is slow like hell (when more then a few fighters are in the pic)
b) its crashing at randome, but sometimes it runs without problems
and all I have done was turning everything on that can be turned on in the luncher (even if it where Devtools) then started the game...waited till it crashed.
Turned off everything and started the game again.
Beside that I have got another thing that bothered me that much, but I have got a GR/GB for every word in the menu...I have got no problem with that, but it looks strange.
I am using D3D and with OGL I got the problem that the ships engine trails and the ship itself are going different ways...means if the ships turns left the trails go right and after a short time both dissapear.
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It will be slow because htl is off
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Originally posted by RandomTiger
It will be slow because htl is off
Hm, how comes that older versions (i.e. unofficial 3.5.3) are very fast
even if they are 10 or more capships (no beams) in a battle and
several fighters ? I still have around 30-40 fps, when using the old
*.exe, but turning off HT&L in the new versions, the game becomes a
dia-show (not to mention, that it will crash shortly after start). Could
this be a problem with the starfield-code ?( Can this be turned off also ?)
(If it not were for those cool engine-trails, I would not even change
to a new *.exe, cause I don't like the new light-effects at all, but
that is only my personal feeling :) ).
Besides that, I haven't noticed the problem yet, that you mentioned
here, but It seems that sometimes my targeting-crosshair is not
visible, when the targeted objects is a few thousend klicks away.
BTW, Lars, I guess that's why your jumpnode in the mission above
is not shown either.
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Oh.. I didnt release older versions were OK.
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Problems over with, now that I have my Radeon 9600:)