Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Martinus on January 21, 2004, 12:21:17 pm

Title: One for modelmakers + fans of Metal Gear Solid
Post by: Martinus on January 21, 2004, 12:21:17 pm
[color=66ff00]Been looking for good papercraft models recently, here's a blinder: Metal Gear Rex (//www.keiform.com)

Enjoy. :nod:
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Title: One for modelmakers + fans of Metal Gear Solid
Post by: diamondgeezer on January 21, 2004, 12:41:58 pm
This seems like as good a thread as any to post this (http://www.ina-community.com/forums/showthread.php?s=&threadid=343683) in
Title: One for modelmakers + fans of Metal Gear Solid
Post by: Martinus on January 21, 2004, 01:07:31 pm
[color=66ff00]Heheh Hijacker. Wonder if they'll port it to DE2 or HL2.
"Good morning Mr. Badger...."
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Title: One for modelmakers + fans of Metal Gear Solid
Post by: redsniper on January 21, 2004, 10:12:31 pm
bah. Who wants a paper Metal Gear.
I'd rather have a real one myself.
Title: One for modelmakers + fans of Metal Gear Solid
Post by: mikhael on January 21, 2004, 10:30:19 pm
I love the concept, but I just can't see doing much with it myself. Now, if I could just get ahold of the Rex mesh that the guys on LWG made... :D
Title: One for modelmakers + fans of Metal Gear Solid
Post by: Liberator on January 21, 2004, 11:55:58 pm
Well, I tried a couple of weeks ago, rather half-heartedly I'll admit, but I tried to cook up a couple of FS2 card models using Pepakura(sp?).  May try again now that I've got my new system up and running.
Title: One for modelmakers + fans of Metal Gear Solid
Post by: Martinus on January 22, 2004, 12:19:26 pm
Quote
Originally posted by Liberator
Well, I tried a couple of weeks ago, rather half-heartedly I'll admit, but I tried to cook up a couple of FS2 card models using Pepakura(sp?).  May try again now that I've got my new system up and running.

[color=66ff00]Tried it myself but I couldn't get the textures to play nice. I used Gmax and chilliskinner. Unfortunately converting using just about everything I've tried corrupts either the mesh or the texture coords.
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