Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Starks on January 25, 2004, 12:58:26 am
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Does the SCP have the potential to reach the status that Desert Combat and Counter Strik has reached?
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no, because FS isn't a very popular game.
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Good sentiment, a bit misguided perhaps, but a good sentiment. I don't want to be a downer, but right now this community is composed of people who love Freespace. Most of us prefer FS as a single-player experience primarily.
If FSO became as big as CS, we would be up to our eyebrows with whiney, bratty net-kitties who would get into knockdown-dragouts over whether the Serapis is a better interceptor than the Perseus or not.
I for one don't want this community to become that.
That said, if it takes off in S. Korea then we're good to go!
BTW, the Perseus is the best!:p
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1) What Carl Said
2) What Lib said
3) No, because it ain't a campaign, it's an upgrade to the original game
4) That much publicity would literally crush the community as we know it IMO. We thrive on this adaptable storyline we have going with an easy to use mission creator. And Ironically, the sudden 'cancelation' of any sequel to freespace is the thing that makes most of this community work.. because that cancelation gave us the ultimate cliffhanger, and that much more creative inspiration.
If FS2 ever grew to CS proportions, Interplay or whoever would jump at that **** in half a minute and some versionof FS3 would surely be out within 6 months. Wether it would be worthy or not.. I don't know..
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NO!
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1) The Babylon Project
2) Star Wars Conversion
3) The Apocalypse Project
All of those could win masses of relyable players.
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Not unless it grows into a stand-alone game, and even then it'd be unlikely because of the download requirements.
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If the SCP is ever again compared to that *insert curses here* counterstrike i'll send some sathanas to Sol...
I'm sure the community will grow. I can see it growing.
But the main reasons why it wont get as big is
a) FS2 contains no violence
b) You need brains to understand and play the game
c) it's not a stupid ego shooter.
So, put in other words, i'm glad the community will never be quite like those of the ego shooters.
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Originally posted by Lightspeed
If the SCP is ever again compared to that *insert curses here* counterstrike i'll send some sathanas to Sol...
I'm sure the community will grow. I can see it growing.
But the main reasons why it wont get as big is
a) FS2 contains no violence
b) You need brains to understand and play the game
c) it's not a stupid ego shooter.
So, put in other words, i'm glad the community will never be quite like those of the ego shooters.
What the good man said.
CS is full of nerdy idiots who need a good slap accross their face. I stopped playing because half the people who DO play constantly use profanities, are extremely rude, and are KIDS.
Which is why i generally try to stick with the story-driven or complex games, since such immature brats dont understand and get bored with 'em. :hopping:
*sticks to his FS2*
:)
Back to the topic: NO.
Reasons stated above. FS2 is too good to be spoiled by those people, and it forever will remain the pure and holy game that it is today :nod:
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i stopped playing CS because it does need a tiny bit of concentration, but not enough to make it interesting. so if i want stupid shooting, i'll play some HL MP, if i want complicated FPS'ng, i'll play Natural Selection (HL Mod) online. if i want interseting flying, i'll play FS.
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CS = so boring i fell asleep when I tried it after 3 minutes
I can't get what people like about FPS.
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Counter Strike is like any other on-line game. Find a good server, preferably with people you know in real life, and it's a real laugh.
Console split screens are good, but having no idea where you pal is and not being able to see their view to get hints, is great.
And stop all this FPS bashing. :hopping:
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Many of the old CS players seem to have moved on to Desert Combat. The community is pretty stupid on both games :rolleyes:
I believe FS community will grow and that's a good thing. And the fact that you have to use more than 0.1% of you brain capacity to play tends to scare away all the idiots :p
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Originally posted by Lightspeed
a) FS2 contains no violence
:wtf:
I know what you mean, but :lol:
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yeah, there's no bloody violence, but still a lot of death. I mean, the body count from the NTF war is what? about 80,000 I think.
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the body coun't from one NTF victory within one battle of the NTF war was above 80,000, this is a game that has 10,000+ people per capship
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So what kind of drugs are you selling?
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Nah, I never compared them. I always thought the SCP was better. ;)
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CS was a wonderful game, but I doubt that any future games (except MMORPGs) will ever reach the same popularity of CS, not only FSO.
And not because CS was THAT good (well, probably it was but that's not the point).
Plus space sims never NEVER reached the same multiplayer popularity of other games (and they usually aren't big sellers anyway), for many reasons, with the main one being the gameplay.
BUT FSO may obtain a good popularity, if it'll have a good multiplayer system and the "right" mods with the "right" gameplay.
I remember aldo launching the FS2k3 project one year(or more) ago....
That's the way to follow guys.....
well, no... that's A way to follow.
Another one is persistent variables on multiplayer campaigns and squadwar for example;)
also dedicated servers (i.e : support) would help
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Originally posted by KARMA
I remember aldo launching the FS2k3 project one year(or more) ago....
I'd say more suggested than launched..... The problem has always been that i have many, many more ideas than time to work on them. Otherwise I'd be responsible for about 25 projects :)
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We need to arrange a FS2:SCP Frenzy.
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Originally posted by aldo_14
I'd say more suggested than launched..... The problem has always been that i have many, many more ideas than time to work on them. Otherwise I'd be responsible for about 25 projects :)
well with 3.6 coming out and the multiplayer implemente, it'd something to resume if you want my opinion, since it could add a lot of value to the whole product.
Maybe not led by you, but some few fredders/table editors should start looking at it: there isn't a real need for new ships, it'd be more a fred/table job.
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Originally posted by aldo_14
Otherwise I'd be responsible for about 25 projects :)
I'm exactly the same. Wait, I am involved in 25 projects! :nervous:
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Originally posted by LLivingLarge
We need to arrange a FS2:SCP Frenzy.
:yes:
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On some server somewhere, this thread is wasting hard disk space.
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Originally posted by Setekh
Nah, I never compared them. I always thought the SCP was better. ;)
Gotta love you for that comment :D
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Well, I was knocked out by Wolfenstein, blown away by Doom, Amazed at Quake 1 & 2, startled by Unreal, slightly bored by Unreal Tournament, a bit fed up by Counter Strike, and utterly pi**ed off by Halo.
You can only do so much with First Person shooters games, and I'm truly beginning to feel I've seen it all before over and over.
So my answer is No.
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Thing is the way to make it popular is to advertise about it........But there is little chance I can advertise in the Half-life Day of Defeat Game forums they have a seperate forum for other games and there are some supporters of FS2 and i told them about HLP and the new update and they seem wanting to play it now but i'll advertise more if ya want ;)
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yes, pimp the SCP as much as possible!
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yes i want to see the SCP popular..
i don't want to deal with your average 'tard asking for FS3
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Freespace 2 never had and never will have the potential to even compete on the same level as Counterstrike.
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Yes, because CS has about the potential of a smelly old rat corpse, whereas FS2 is a really good game.
So, we'd need to downgrade it a lot to get to CounterStrike's level.
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early CS was nice and fun and was a good way to blow off some steam. then all the "1337 h4x0rz" came along and ruined it. I think LLL is talking about popularity not gameplay. you cant compare the two with regards to gameplay. I'll take some drugs though.
did i just defend LLL?? ****
*kills self*