Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Lightspeed on January 25, 2004, 04:36:53 am
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I think this should be pretty easy to do, but it also would be really useful:
The ability to have two impact sounds per weapon. One when hitting the shield, one when hitting the hull.
$ImpactSound: <--- hull
$ImpactSoundShield: <--- shield one
Makes for realism and adds a lot more earcandy to things -- if no shield impact is specified the hull one should be used.
What also would be useful would be the same thing with impact effects (so you can have two ANIs, one when hitting shield and the other for hitting hull) - but i think that'd be harder to do.
Anyway, two suggestions that would be really worth the coding time :)
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this would be very nice, it would reallly add some more depth.
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About adding intresting things...what do you think about "damage-textures" ?
Means when the ship gets a special amount of damage the textures change.
Best thing would be if not the entire texture change at ones but to seperate the texture into special quadrants.
Just an idea....
The soundidea would be a very good thing to have...special when fighting Caps. So you could simulate the shieldhit with the sound instead of something visual.
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Originally posted by gevatter Lars
About adding intresting things...what do you think about "damage-textures" ?
Means when the ship gets a special amount of damage the textures change.
Best thing would be if not the entire texture change at ones but to seperate the texture into special quadrants.
Just an idea....
Booboau has a test exe with damage decals somewhere.
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doesn't it already make two different sounds?
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yes, well, no, it has a sheild hit sound for all weapons, and a hull hit sound for individual weapons, he want's the sheild sound to be definable for all weapons, wich doesn't seem like to bad an idea,
I actualy was thinking of (something completly diferent) alowing multable sounds per wapon so you could make slightly diferent versions of the same sound, and they would get played randomly (from the ones assigned to that weapon)
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oh, I thought they all made the same hull sound. guess I was wrong.
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Originally posted by Bobboau
I actualy was thinking of (something completly diferent) alowing multable sounds per wapon so you could make slightly diferent versions of the same sound, and they would get played randomly (from the ones assigned to that weapon)
A very good idea. Random slight variations in the projectiles on screen would be good too.
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It would be nice if you could set fire wait to be something like 0.15-0.2 and have the game determine a random number between those two to use as the fire wait.
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Originally posted by Lightspeed
Booboau has a test exe with damage decals somewhere.
Thanks for the info...that sound intresting...I will ask him if I could test it.