Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: SadisticSid on January 26, 2004, 07:34:32 am
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Not really sure whether to call this a bug, but I've noticed that particles using the Pspew code generally don't get back-rendered when the PC 'stutters' - due to a disk access or whatever. The result is a rather funky gap in particle trails... try taking a screengrab with a Pspew-enabled weapon that spawns particles at a high frequency. Examples:
(http://img12.photobucket.com/albums/v36/SadisticSid/wrong.jpg)
Taken with FS2 screengrab
(http://img12.photobucket.com/albums/v36/SadisticSid/right.jpg)
Taken with SnagIt
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its going to look "broken" like that if the game stutters. the increase in time between frames will make particles not appear if their spawn times were less than the frame-time
last time i checked, OGLs screenshot function was loads faster than d3ds.