Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Liberator on January 26, 2004, 03:20:37 pm

Title: An idea
Post by: Liberator on January 26, 2004, 03:20:37 pm
This came to me while I was sitting in class today.

Since skyboxes are being worked on, how about we implement reflection maps?  Nothing too complex, just a reflection of the skybox map.

This would allow modders to differentiate between painted surfaces and bare metal, and make the cockpit look even more realistic.

So what do you think?
Title: An idea
Post by: StratComm on January 26, 2004, 03:22:58 pm
Isn't that called Environment Mapping?  It would look cool, but how would we differentiate between a semi-reflective surface and one that is simply bright?
Title: An idea
Post by: Liberator on January 26, 2004, 04:07:36 pm
Well, how about using sections of map color coded to pure red(255,0,0) or pure blue(0,0,255)?
Title: An idea
Post by: Lightspeed on January 27, 2004, 06:31:12 am
the shinemap will be used for reflectivity.
Title: An idea
Post by: Carl on January 27, 2004, 10:43:33 am
this was already proposed a while ago IIRC. it was of course put on hold until after 3.6.