Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Liberator on January 26, 2004, 03:20:37 pm
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This came to me while I was sitting in class today.
Since skyboxes are being worked on, how about we implement reflection maps? Nothing too complex, just a reflection of the skybox map.
This would allow modders to differentiate between painted surfaces and bare metal, and make the cockpit look even more realistic.
So what do you think?
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Isn't that called Environment Mapping? It would look cool, but how would we differentiate between a semi-reflective surface and one that is simply bright?
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Well, how about using sections of map color coded to pure red(255,0,0) or pure blue(0,0,255)?
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the shinemap will be used for reflectivity.
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this was already proposed a while ago IIRC. it was of course put on hold until after 3.6.