Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: boewolf on January 27, 2004, 09:08:18 pm
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I have designed a long range assult freget and i need to work on geducing it a little. got any good ideas??
(http://users.ncable.com.au/gtbernaldo/pics/LRAFg/LAFg-01.jpg)
(http://users.ncable.com.au/gtbernaldo/pics/LRAFg/LAFg-02.jpg)
and yes there are three cluster weapons. however they only have one beam and the rest are flak and laser turrets.
I intend it to be for extreamly long range beam support and blockaids, but i need to get the subobject count for the main hull down a bit. probably by making the main hull more than one subobject, but i am note sure.
what can i do??
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Start off with fewer sides on your cylinders/toruses/etc, and don't boolean together primitives. Otherwise, the fine art of poly reducing isn't easy to learn in TS3.
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No offense, but it's a little...plain.
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I don't think you need to reduce, as long as your using HT&L and have a capable video card. Just make sure it gets trianglelated. The Galaxy class Trek conversion uses nearly 15,000 polygons. Freespace has leaped quite far since its original release, so take advantage of the fruits of SCP's hard work.
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Sci Fi ships haven't been based around cylinders since the sixties...not decent ones anyway. Try starting with a box. I like the doodads though - people never put enough doodads on their ships...
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well in the end i am redesigning it. but its only ment to sit right on the edge of a bettle field and provide beam suport at long range and defend an instalation from attacks from neiboring systems (eg. the freighters carrying shield prototypes mission in fs1). it will probably get a lot more boxy though