Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: ryuune75 on January 29, 2004, 02:41:37 am
-
How do i make the support ship reload my primaries weapons ammo? Is this possible in the first place?
I tryed it and I can't make it work... :doubt:
Thanks
-
it automatically reloads them.
You need to set a reload rate, though.
-
Originally posted by Lightspeed
it automatically reloads them.
You need to set a reload rate, though.
Done that, it doens't work... :sigh:
-
Run a debug version and make sure you didn't leave any table stuff out.
-
i have another bug. when you use ballistic primaries with "cycle" you end up using more ammo than you should. for example if you have a bank with 4 gunpoints and you use cycle so you can only fire one shot at a time, the code still subtracts 4 rounds from the counter when it should only use 1.
-
that sounds more like a balistic bug than a cycle one, and I'm in no shape to be doing code changes ATM so, Goob, this one's for you, remember cycle can have more than just one shot at a time (though generaly it only has one)
-
got this one on mantis. i have a fix but never committed it. :rolleyes:
-
Originally posted by Goober5000
Run a debug version and make sure you didn't leave any table stuff out.
I can't run debug versions, they don't work on my system, dunno why...
I've tryed everything, but it doesn't work, i'm sure i didn't forgot anything in the ship and weapons tables....
Do anyone have a working example of a ballistic primaries that can be refilled from which i can copy?
-
i made a primary rocket launcher, based roughly off of descent 2's mercury missiles. now its ammo usage should be accurate.