Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: IPAndrews on January 29, 2004, 05:43:55 am

Title: TBP Olympus bug back from the dead
Post by: IPAndrews on January 29, 2004, 05:43:55 am
Someone please squash it again. Had something to do with filename lengths as I recall, but you all know that don't you :). Many thanks.
Title: TBP Olympus bug back from the dead
Post by: Col. Fishguts on January 29, 2004, 07:02:28 am
Really ? Make sure you're using Bobs updated Olympus pof together with the Oplympus textures in the zip I uploaded.
Works perfectly for me.
Title: TBP Olympus bug back from the dead
Post by: Bobboau on January 29, 2004, 09:20:06 am
yeah, make sure no file name is more than... I think 22 charicters long, there were only two
Title: TBP Olympus bug back from the dead
Post by: IPAndrews on January 29, 2004, 10:19:00 am
So the "bug" was never squished? Everyone just used a new pof and textures with shorter names? Right. Okeydokie. So to clarify:

Bobboau, do we (TBP) have your updated pof?

Col. Fishguts, the textures that go with the pof are in your shinemap/glowmap archive?
Title: TBP Olympus bug back from the dead
Post by: Col. Fishguts on January 29, 2004, 10:55:19 am
Yup, use this (http://n.ethz.ch/student/ebuerli/download/olympus.pof) pof and the two olympus textures in my zip.
The textures are named olympus_generic1/2_l.pcx IIRC.

This way it should work, I also propose that this is included in the R2.1 patch, if it isn't already.