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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: SFN-Darkwarrior on January 29, 2004, 08:40:59 am

Title: Adding new PCX Files for Beam weapons
Post by: SFN-Darkwarrior on January 29, 2004, 08:40:59 am
Hi again,

I just tried this morning adding a new weapon, but first time I'm modding FS, I didn't use those beam effects which FS includes, I tried using my own beam textures, so I made some beams with Adobe Photo Shop, put them into the effects folder and added the file names into the weapons.tbl for my new weapon.

But Freespace didn't show the textures, the only effects there were, were the beam glow and the explosion effect. I tried making a PCX File with Background and then without (transparent), but nether the nor the other were shown in game.

Does anyone now the reason? Have I to include those PCX Filenames in any other TBL Files or does Freespace register them automaticly in the effects folder?

Greetz,

Dark
Title: Adding new PCX Files for Beam weapons
Post by: karajorma on January 29, 2004, 08:52:31 am
Suspects that your PCX files weren't 8-bit.

That's the only format that the retail version accepts. You have two choices.

1) change the textures to 8-bit pcx files
2) Go to the Source Code Project's Forum and from the "Latest version of everything" thread download and install FS2_open (which accepts 32 and 24 bit PCX files).

Actually do number 2 regardless. FS2_open is sheer brillance :D
Title: Adding new PCX Files for Beam weapons
Post by: Bobboau on January 29, 2004, 09:25:23 am
you need comand lines still to get higher quality textures in FSO, don't forget to mention this
Title: Adding new PCX Files for Beam weapons
Post by: Lightspeed on January 29, 2004, 09:56:46 am
Quote
Originally posted by karajorma

2) Go to the Source Code Project's Forum and from the "Latest version of everything" thread download and install FS2_open (which accepts 32 and 24 bit PCX files).


which is a lie since SCP does NOT support 24 or 32 bit PCX files.

-pcx 32 allows 8-bit pcx files to be rendered at their full unique palette whereas the old system renders ALL the images on screen to a compromised 16-bit palette.

PCX: ONLY 8-bit

TGA & JPG: 24 or 32-bit

I agree the command line is a bit confusing.
Title: Adding new PCX Files for Beam weapons
Post by: SFN-Darkwarrior on January 29, 2004, 10:42:46 am
Well, now it runs! THX!

I'll now have some fun with new beams *ggg*
Title: Adding new PCX Files for Beam weapons
Post by: karajorma on January 29, 2004, 10:57:34 am
Didn't know that. Very confusing. Still solution 1) appears to have worked :D
Title: Adding new PCX Files for Beam weapons
Post by: Liberator on January 29, 2004, 11:58:53 am
pics?
Title: Adding new PCX Files for Beam weapons
Post by: SFN-Darkwarrior on January 29, 2004, 12:05:44 pm
I've just build a twin beam canon.

Maybe I'll post it later ;)