Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Robin Varley on January 29, 2004, 05:17:38 pm
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Call me stupid, (yeah, I know I'm asking for trouble with that) but how do I compile using the INF_Build in M$ Visual C++?
And while I'm here; the ambient light settings given in the code, e.g. the D3D one is:
const D3DCOLOR ambient_light = D3DCOLOR_ARGB(255,128,128,128);
I'm guessing that the RGB values couldn't be changed on a per mission basis, since they are used from the moment the game loads up? or am I totally wrong.
Thanks in advance,
Robin
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It has to be placed into the pre-processor Definitions.
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Hurrah, it works.
Thank you very much
Robin.