Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: diamondgeezer on January 30, 2004, 03:24:48 pm

Title: What's the point in the HUD table?
Post by: diamondgeezer on January 30, 2004, 03:24:48 pm
Why do HUD shield icons need a table when, say, loadout icons and similar things don't?

And has the limit of 40 entries been raised on ths table?
Title: What's the point in the HUD table?
Post by: phreak on January 30, 2004, 05:21:51 pm
i don't know why.  must have been some sort of reason.

The limit has been bumped to 80 for a while though.
Title: What's the point in the HUD table?
Post by: aldo_14 on January 30, 2004, 05:55:23 pm
Pre-caching in some way? -  as lags in loadout, etc, don't affect gameplay but shields would.  Or maybe to perform special checks on the anis?
Title: What's the point in the HUD table?
Post by: Solatar on January 31, 2004, 07:28:58 am
Probably to perform a check on the .ani's and make sure they have the correct pallette?

Maybe...