Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: diamondgeezer on January 30, 2004, 03:24:48 pm
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Why do HUD shield icons need a table when, say, loadout icons and similar things don't?
And has the limit of 40 entries been raised on ths table?
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i don't know why. must have been some sort of reason.
The limit has been bumped to 80 for a while though.
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Pre-caching in some way? - as lags in loadout, etc, don't affect gameplay but shields would. Or maybe to perform special checks on the anis?
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Probably to perform a check on the .ani's and make sure they have the correct pallette?
Maybe...