Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: TopAce on January 31, 2004, 02:14:51 pm
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I noticed that the 'rand' integer disappeared from the lists of usable SEXPs. FRED_open yells at me when it sees a 'rand' integer which I implemented into the mission using FRED_retail.
So how about this 'rand' thing? What do you know about it?
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hmm, someone broke something, I thought this got fixed
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Just tried it. He's right. It's not in the menu in either the Open GL version or the 20th Jan build.
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Confound it, this was fixed. Post it in Mantis, along with your mission.
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I am not posting that mission. The mission is not the problem.
Any missions with the rand SEXP would fail.
Just update it in the new build.
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:wtf: TopAce, if you don't tell me what the problem is, I can't fix it. :rolleyes:
Post the mission, or if you don't want to give the mission away, just post the sexp that's causing problems.
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uh, the rand sExp, just run any mission that has that sExp in it and see if it complains in debug
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It's completely missing from the SEXP menu too. It's like it never existed at all! :)
Topace stop calling rand an integer. It's not. It may output one but rand itself isn't one. :)
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I've had this problem ever since 3.5.5_e (the first one with the extended thruster trails). If I want to play the main FS2 campaign, I have to go back to 3.5.1.
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Originally posted by Goober5000
:wtf: TopAce, if you don't tell me what the problem is, I can't fix it. :rolleyes:
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1. the rand operator is not in the list of available SEXPs.
2. FRED yells at me when it sees a rand operator used.
3. I think the game works only with the lower value of the rand. But as far as I can remember, it doesn't complain at you.