Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: diamondgeezer on January 31, 2004, 07:27:08 pm

Title: Thruster oddness
Post by: diamondgeezer on January 31, 2004, 07:27:08 pm
Hokay, so I have my fourth species as I'm sure is well known by now. Now, I've got two fighters I'm testing at the mo. One displays my bodged-together thrusters (bascially re-coloured Shivan thrusters from the Lightspeed pack) while the other does not. The second fighter only shows the thruster subobject with the red Shivan flame ani - but really really faintly.

It's all very odd. The model seems other wise fine. I tested it using the table from the working fighter, and no joy. I thought I had it when I realised the model had 'engines' and the table and PCS engine glow thingy had 'engine', but that didn't do it either.

So I'm baffled. Both models use thruster01a for the subobject name, and thruster03 as the default texture. Why does one model pick up the new thursters and not the other?
Title: Thruster oddness
Post by: Lightspeed on January 31, 2004, 08:16:16 pm
Its a known bug.

Any ship that is NOT DEFAULT loadout in a mission (i.e. you changed it in briefing) will look like this. Only default-mission ships will have correctly displayed thrusters.
Title: Thruster oddness
Post by: diamondgeezer on January 31, 2004, 08:40:44 pm
Um. But these are enemy fighters. I'm using the usual one on one type test mission.
Title: Thruster oddness
Post by: Bobboau on January 31, 2004, 09:37:05 pm
I think we fixed the non-default ship thruster bug, is it in the most recent build?
Title: Thruster oddness
Post by: Lightspeed on February 01, 2004, 05:23:33 am
the non-default ship bug is not fixed. I'm using the latest build.
Title: Thruster oddness
Post by: diamondgeezer on February 01, 2004, 07:32:47 am
Um... is this helping my problem at all or has this thread been hijacked as well?
Title: Thruster oddness
Post by: karajorma on February 01, 2004, 07:52:55 am
The two could very easily be related. The only way to check is to fix the first reported bug :)
Title: Thruster oddness
Post by: diamondgeezer on February 01, 2004, 11:23:45 am
I won't report this one as a bug because it could be a model problem. But unless an expert looks at it I won't know
Title: Thruster oddness
Post by: Bobboau on February 01, 2004, 12:25:29 pm
well as I recall the bug had something to do with the change ship type function wich gets used in the ship selection thingy
Title: Thruster oddness
Post by: diamondgeezer on February 01, 2004, 12:49:48 pm
Double fix0rated to the max!

The offending fighter was number 131 in the ships table. I know you guys bumped the limit, but it may be some other code is using the old limit of 130?
Title: Thruster oddness
Post by: kasperl on February 01, 2004, 12:58:28 pm
ship limit above 130 brakes multi.

only inferno builds go above 130
Title: Thruster oddness
Post by: diamondgeezer on February 01, 2004, 01:04:20 pm
Ah
Title: Thruster oddness
Post by: Bobboau on February 01, 2004, 01:10:17 pm
you'r lucky it ran at all
Title: Thruster oddness
Post by: diamondgeezer on February 01, 2004, 01:12:25 pm
Hell, I'm just that damn good :cool: