Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: RandomTiger on February 03, 2004, 02:37:34 pm
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As from after the next build fs2_open will have glide stripped out of the codebase. Apparently it didnt work anymore anyway so its no great loss.
Also D3D will not be supporting any cards which have a max texture size lower than 1024. This will mean no support for voodoo 2 and 3 cards.
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welcome to early-2001 in terms of system requirements
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both of em (glide and voodoos in D3D) were already not working
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About a month ago someone said that they were running D3D with their voodoo card in a poll.
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I wasn't able at least since HT&L, if not before (I could see the green letters, but the rest was white).
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Trying to remember... do you have a voodoo 2?
Does OGL still work?
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I'm still able to test stuff, so it's not a problem at all.
btw yes I have a voodoo2, and IIRC OGL wasn't working when I made the tests, since it already required features not supported by the card (I think the minimum was a voodoo4, I remember I checked but it was months ago).
edit: glide was probably still working
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Not tempted to upgrade?
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maybe the comunity could pitch in 50 cents a person and if we get 100 people you can get a card capable of running FSO
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:/
I'm still able to test stuff with the g200 btw, I mean to put a model in game and verify it doesn't crash.
it'd be worse if I had a voodoo3 for example:p
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How would that be worse?!
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well, it would be impossible to test things:p