Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: pasti on February 06, 2004, 05:02:55 pm

Title: MAX question
Post by: pasti on February 06, 2004, 05:02:55 pm
Hi!

Should smg called Optimalization Modifier draw my attention??

It reduces number of faces....
Ie. from 600 to 300 without much difference in overal look.....
Or with HTL in mind should I spit pollies like MG 42??

Thanks....
Title: MAX question
Post by: aldo_14 on February 06, 2004, 05:17:13 pm
Never tried it myself (not even sure if max 4 has it) - I tend to prefer the human eye over a computer anytime, though.  How's the UV affected?
Title: MAX question
Post by: StratComm on February 06, 2004, 10:14:02 pm
You have to optimize before you UV.  In theory it preserves texture groups, but the mapping gets thrown completely out the window.  I'd say if it works without massing up your visual design, then go for it.  I find on my models, however, that it combines medium-sized polys but leaves all of the little ones right where they are, even if they are practically a sheet.