Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: boewolf on February 07, 2004, 12:56:51 am
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Based on the old Fenris and Leviathan, but in superJug size.
(http://users.ncable.com.au/gtbernaldo/pics/TSJ/TVEA%20SJ-2.jpg)
(http://users.ncable.com.au/gtbernaldo/pics/TSJ/TVEA%20SJ-3.jpg)
(http://users.ncable.com.au/gtbernaldo/pics/TSJ/TVEA%20SJ.jpg)
Poly count. 260\200.
It has no turrets yet, nore a name. What do you think??
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GTSJ Goliath?
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Critique:
WAAAAYYYYYY too few polies for that class. Also, while it is a nice idea to base the thing off the only really well mapped ship in FS, the shape from the side is kind of :blah: It looks okay in the perspective shot, but overall it's just plain.
Suggestions:
Add more polies
make it "squatter", that is shorter in the vertical axis, do something different with those square things.
you've got a lot of detail in the nose section, spread the wealth, especially on the secondary hulls.
Overall, it's a good start and much better than I could do with TS. I never really seem to have the time or inclination to do the tuts, but I can bang out a decent mesh in Blender okay.
As far as a name, how about GTJ Laerad?
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For something SJ sized, the poly count needs tyo be a lot higher - a lot. Most FS fighters were higher than that.
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To start with the poly issue. I deliberatly made it low poly at this stage to get an idea what the community thought of it. The detail is comeing. And i like the mane Goliath.
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look like good platform for details.
:)
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I'd already nicked the name Goliath for a juggernaut in TMA. Feel free to use it if you want (there's space for two) unless you're one of those people who has to have a unique name :)
The basic shape is okay. Maybe the plan is to fool the enemy into thinking that it's a cruiser, just very close up :D
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No karajorma, I'm not one of these people that has to have a unique name, but i do like to. Will see how all turnes out.
anyway. been playing with the cube bits and the tail end. I like both and am having trobble deciding which one to use..
(http://users.ncable.com.au/gtbernaldo/pics/TSJ/TVEA%20SJ-B.jpg)
I used the wireframe to give a better view of the slight details on the back end.
(http://users.ncable.com.au/gtbernaldo/pics/TSJ/TVEA%20SJ-C.jpg)
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Cool central hull but am not shure about the side pods, IMO they could do with work or some sort of interest, they are too uniform over the whole length of the ship.
Good work!!!!!
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[color=cc9900]I misinterpreted the thread title as "Terran SuperJugs". Thank-you very much.
The ship currently reminds me of a homebuilt deep-sea glidersub I saw once.[/color]
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looks too much like the EASD Nemesis
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Been working on the main hull and decided on the look of it. Also been thinking of the bulk of the turrets.
(http://users.ncable.com.au/gtbernaldo/pics/TSJ/turrets.jpg)
yes, no, need more work??
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Depends on if this is for HT&L or not.
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It probably won't. but it will if need be.
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I don't like the design...it's too...I dunno...basic and "baloony".
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have added some detail and other little addons. it is still baloony bit i don't think i can do much about that.
(http://users.ncable.com.au/gtbernaldo/pics/TSJ/TVEA%20SJ-tryangulated.jpg)
this one is just tryangulated
(http://users.ncable.com.au/gtbernaldo/pics/TSJ/TVEA%20SJ-quad%20devide.jpg)
and this one is smooth quad devided then tryangulated to stabalize the mesh.
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Okay! Now we're talkin'. Do the "fins" have a special function? If not, they're a little big. But overall it's very nice.
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There are only two perposes for the "fins", That is that it looked too much like the EASD Nemesis without them, and i like fins on super huge ships. it allows more or my favorate type or turrets (multi part).
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started to turret one of the modles. The basic locations of 48 multi-part turrets are in place. nothing is scaled properly yet but its on the way.
(http://users.ncable.com.au/gtbernaldo/pics/TSJ/TVEA%20SJ-B-MPT.jpg)
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I don't think 48 Multi parts will work. There is a limit. I remember Trashman bumping up against it repeatedly.
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I haven't ran into it yet. exept now i think. what is it if anyonw knows??
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It's already been bumped once, but there's no way that will work. There is still a hard subobject-per-model limit, and multipart turrets count as 2 of those objects per turret.
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Ok. I have got the individual multi part turret count down to 18 (18 turrets). Is this a more realistic figure??
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Much better. I think the limit Trashman asked for was 25. Whether or not he got it is another matter but 18 should work :D
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I know that this is a little early to be asking. But i am renound for taking a decent mesh and never skining it in a way that does it justice. If / when i get this one finished would anyone like to skin it for me?? anyone interested would be most appreciated.
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Originally posted by karajorma
I don't think 48 Multi parts will work. There is a limit. I remember Trashman bumping up against it repeatedly.
25 Is the curren max as I recall, so that should work (My Iowa has 20 ...or was it 22 ...and it works, so...)
Looking good, but take my advice...don't overdo it with the quad devide/triangulate, etc....
I allmost never use that stuff..and even when I do, I delete many unnecesary edges... I try to make max usage of every polygon
It's a lot simpler (for me at least)to bevel/union/substract a untriangulated model..., and then after adding detals, manually add edges where they are needed...
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Ok. I now have 73 turrets on the main body. I just have some more defencive turrets to put on the fins, and three on the very front.
(http://users.ncable.com.au/gtbernaldo/pics/TSJ/fen-t-01.jpg)
(http://users.ncable.com.au/gtbernaldo/pics/TSJ/fen-t-02.jpg)
(http://users.ncable.com.au/gtbernaldo/pics/TSJ/fen-t-03.jpg)
The little black dots are turrets
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About a week and 94 turrets later. I have a mostly complete mesh.
(http://users.ncable.com.au/gtbernaldo/pics/TSJ/fen-t-04.jpg)
Recently while playing another game i decided on a name. Dorouse. He is the God of law and order in a game called Majesty.
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Originally posted by boewolf
I know that this is a little early to be asking. But i am renound for taking a decent mesh and never skining it in a way that does it justice. If / when i get this one finished would anyone like to skin it for me?? anyone interested would be most appreciated.
model for now looks easy to texstue. You want to use standard Fs2 texsturies??
I can skin him:)
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lookin good... :D
yeh i cant wait to see this baby in game... :D
-Grug
Keep up the good work...
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Skined in good old fs2 textures would probably be easier in the little experience i have had in this department. But by all means feel free to use some artistic licence if you feel the need c419.
The file is a truespace 3.2 .scn file.
and here it is.
http://users.ncable.com.au/gtbernaldo/modles/TSJ/TVEA fen SJ-3B-2a.scn (http://users.ncable.com.au/gtbernaldo/modles/TSJ/)
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ok
starting work :)
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hmm, i think it would be cooler if you would scale down the wing-thingies on the sides and put some engines on 'em.
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There are engines on the wings. They are on the other end of the pic. you can't see them yet. would you like to see them?
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Awesome, great job stepping up for the texture work c914. Can't wait to see the results from that nice little (big) mesh you got there, boewolf. ;)
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Been planing what the loadout will be like and there probably won't be much anti fighter cover. So i am planing a new cruiser / corv.
To that end I am attempting to combine the front end of the Aeolus or Fenris to the rear end of a Dimose.
This class will have little anti capship defence but will have overwhelming anfi fighter defence.
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Originally posted by boewolf
To that end I am attempting to combine the front end of the Aeolus or Fenris to the rear end of a Dimose.
:ick:
That doesn't sound... natural...
Seriously though, try something a little more original. The Deimos and Aeolus do bear a limited resemblence to one another already.
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Ok so I have veired around a little and decided on a heavy AWAC escort cruiser.
(http://users.ncable.com.au/gtbernaldo/pics/Cruiser/cc-1.jpg)
(http://users.ncable.com.au/gtbernaldo/pics/Cruiser/cc-1-1.jpg)
That ring that runs through the ship is indead the radar.
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I prefer the final Fenris-derived version of the superjuggy to the AWACS:
http://users.ncable.com.au/gtbernaldo/pics/TSJ/fen-t-04.jpg
Very imposing and majestic. The shape seems to suggest more a carrier than a battleship. Me likes.:yes:
Do you still have this version of the mesh?
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Then is this something more like an excort cruiser??
(http://users.ncable.com.au/gtbernaldo/pics/Cruiser/cc-2-1.jpg)
(http://users.ncable.com.au/gtbernaldo/pics/Cruiser/cc-2-2.jpg)
The turrets are just for me to map out where i want them to be.
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Did you even read my post?
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Eeesh. New cruiser thingy is nasty. Looks like a horribly blocky fighter or bomber mesh. First one is MUCH better. :)
The superjug thingy is good, but the fin things seem a bit bland. Varying the shape of them slightly would work wonders. I like it overall, though. :)
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Yes i did woolie. But i am going to keep going till i get a good result for a cruiser too.
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oh and woolie i do still have this mesh
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This time i have gone right away from the fenris design and gone for something completely different
(http://users.ncable.com.au/gtbernaldo/pics/Cruiser/t-cruse-1.jpg)
(http://users.ncable.com.au/gtbernaldo/pics/Cruiser/t-cruse-2.jpg)
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Well, that's more a cruiser/corvette in design than a jug. Because... well. The shape just LOOKS like it, not that a jug couldn't be like that.
Also, paging "phallic" comments.
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I know that it doesn't look like a jug. Its not ment too. The jug is finished and off being textured. But i now need an escort type cruiser/corvette to help suplement pin point defense.
So if you want to see what the jug looks like look at the top of this page and the near bottom of the last.
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Have you done LODs and debris for the Jug ?
If not, do them before starting something new.
And I'm with the binman on triangulate and quad devide. Way too many wasteful edges. And it's kinda like cheating.
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Originally posted by boewolf
I know that it doesn't look like a jug. Its not ment too. The jug is finished and off being textured. But i now need an escort type cruiser/corvette to help suplement pin point defense.
So if you want to see what the jug looks like look at the top of this page and the near bottom of the last.
Oh, sorry. Yes. Well, n/m. Guess I'm just blind/unable to read. :nervous:
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The engine layout on this one reminds me of that on the Omega class destroyer from B5. BTW, is that dipression on the front for a beam cannon, or a fighterbay?
Later!
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The depression if for three beam cannons, one anti capship and two anti fighter. do you think it could pass for a mid to large cruiser/corvette?
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hey c419 how is the texturing going?