Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: boewolf on February 07, 2004, 12:56:51 am

Title: Terran SuperJug
Post by: boewolf on February 07, 2004, 12:56:51 am
Based on the old Fenris and Leviathan, but in superJug size.

(http://users.ncable.com.au/gtbernaldo/pics/TSJ/TVEA%20SJ-2.jpg)

(http://users.ncable.com.au/gtbernaldo/pics/TSJ/TVEA%20SJ-3.jpg)

(http://users.ncable.com.au/gtbernaldo/pics/TSJ/TVEA%20SJ.jpg)

Poly count.  260\200.

It has no turrets yet, nore a name.  What do you think??
Title: Terran SuperJug
Post by: Annorax on February 07, 2004, 01:07:20 am
GTSJ Goliath?
Title: Terran SuperJug
Post by: Liberator on February 07, 2004, 01:30:10 am
Critique:
WAAAAYYYYYY too few polies for that class.  Also, while it is a nice idea to base the thing off the only really well mapped ship in FS, the shape from the side is kind of :blah:  It looks okay in the perspective shot, but overall it's just plain.

Suggestions:
Add more polies
make it "squatter", that is shorter in the vertical axis, do something different with those square things.
you've got a lot of detail in the nose section, spread the wealth, especially on the secondary hulls.

Overall, it's a good start and much better than I could do with TS.  I never really seem to have the time or inclination to do the tuts, but I can bang out a decent mesh in Blender okay.

As far as a name, how about GTJ Laerad?
Title: Terran SuperJug
Post by: Black Wolf on February 07, 2004, 01:31:57 am
For something SJ sized, the poly count needs tyo be a lot higher - a lot. Most FS fighters were higher than that.
Title: Terran SuperJug
Post by: boewolf on February 07, 2004, 01:48:13 am
To start with the poly issue.  I deliberatly made it low poly at this stage to get an idea what the community thought of it.  The detail is comeing.  And i like the mane Goliath.
Title: Terran SuperJug
Post by: c914 on February 07, 2004, 03:23:43 am
look like good platform for details.
:)
Title: Terran SuperJug
Post by: karajorma on February 07, 2004, 05:07:24 am
I'd already nicked the name Goliath for a juggernaut in TMA. Feel free to use it if you want (there's space for two) unless you're one of those people who has to have a unique name :)

The basic shape is okay. Maybe the plan is to fool the enemy into thinking that it's a cruiser, just very close up :D
Title: Terran SuperJug
Post by: boewolf on February 07, 2004, 05:12:12 am
No karajorma, I'm not one of these people that has to have a unique name, but i do like to.  Will see how all turnes out.

anyway.  been playing with the cube bits and the tail end.  I like both and am having trobble deciding which one to use..

(http://users.ncable.com.au/gtbernaldo/pics/TSJ/TVEA%20SJ-B.jpg)

I used the wireframe to give a better view of the slight details on the back end.

(http://users.ncable.com.au/gtbernaldo/pics/TSJ/TVEA%20SJ-C.jpg)
Title: Terran SuperJug
Post by: comic on February 07, 2004, 09:14:58 am
Cool central hull but am not shure about the side pods, IMO they could do with work or some sort of interest, they are too uniform over the whole length of the ship.

Good work!!!!!
Title: Terran SuperJug
Post by: Odyssey on February 07, 2004, 03:29:53 pm
[color=cc9900]I misinterpreted the thread title as "Terran SuperJugs". Thank-you very much.

The ship currently reminds me of a homebuilt deep-sea glidersub I saw once.[/color]
Title: Terran SuperJug
Post by: SuperCoolAl on February 07, 2004, 05:49:37 pm
looks too much like the EASD Nemesis
Title: Terran SuperJug
Post by: boewolf on February 07, 2004, 07:17:55 pm
Been working on the main hull and decided on the look of it.  Also been thinking of the bulk of the turrets.  

(http://users.ncable.com.au/gtbernaldo/pics/TSJ/turrets.jpg)

yes, no, need more work??
Title: Terran SuperJug
Post by: karajorma on February 07, 2004, 07:24:34 pm
Depends on if this is for HT&L or not.
Title: Terran SuperJug
Post by: boewolf on February 07, 2004, 07:25:58 pm
It probably won't.  but it will if need be.
Title: Terran SuperJug
Post by: Unknown Target on February 07, 2004, 07:44:42 pm
I don't like the design...it's too...I dunno...basic and "baloony".
Title: Terran SuperJug
Post by: boewolf on February 07, 2004, 10:43:10 pm
have added some detail and other little addons.  it is still baloony bit i don't think i can do much about that.

(http://users.ncable.com.au/gtbernaldo/pics/TSJ/TVEA%20SJ-tryangulated.jpg)

this one is just tryangulated

(http://users.ncable.com.au/gtbernaldo/pics/TSJ/TVEA%20SJ-quad%20devide.jpg)

and this one is smooth quad devided then tryangulated to stabalize the mesh.
Title: Terran SuperJug
Post by: Liberator on February 07, 2004, 11:07:58 pm
Okay! Now we're talkin'.  Do the "fins" have a special function?  If not, they're a little big.  But overall it's very nice.
Title: Terran SuperJug
Post by: boewolf on February 07, 2004, 11:13:45 pm
There are only two perposes for the "fins",  That is that it looked too much like the EASD Nemesis without them, and i like fins on super huge ships.  it allows more or my favorate type or turrets (multi part).
Title: Terran SuperJug
Post by: boewolf on February 09, 2004, 03:54:11 pm
started to turret one of the modles.  The basic locations of 48 multi-part turrets are in place.  nothing is scaled properly yet but its on the way.

(http://users.ncable.com.au/gtbernaldo/pics/TSJ/TVEA%20SJ-B-MPT.jpg)
Title: Terran SuperJug
Post by: karajorma on February 09, 2004, 03:59:32 pm
I don't think 48 Multi parts will work. There is a limit. I remember Trashman bumping up against it repeatedly.
Title: Terran SuperJug
Post by: boewolf on February 09, 2004, 04:09:43 pm
I haven't ran into it yet.  exept now i think.  what is it if anyonw knows??
Title: Terran SuperJug
Post by: StratComm on February 09, 2004, 04:30:50 pm
It's already been bumped once, but there's no way that will work.  There is still a hard subobject-per-model limit, and multipart turrets count as 2 of those objects per turret.
Title: Terran SuperJug
Post by: boewolf on February 10, 2004, 11:58:16 pm
Ok.  I have got the individual multi part turret count down to 18 (18 turrets).  Is this a more realistic figure??
Title: Terran SuperJug
Post by: karajorma on February 11, 2004, 03:36:33 am
Much better. I think the limit Trashman asked for was 25. Whether or not he got it is another matter but 18 should work :D
Title: Terran SuperJug
Post by: boewolf on February 12, 2004, 05:54:49 pm
I know that this is a little early to be asking.  But i am renound for taking a decent mesh and never skining it in a way that does it justice.  If / when i get this one finished would anyone like to skin it for me??  anyone interested would be most appreciated.
Title: Terran SuperJug
Post by: TrashMan on February 12, 2004, 06:29:59 pm
Quote
Originally posted by karajorma
I don't think 48 Multi parts will work. There is a limit. I remember Trashman bumping up against it repeatedly.


25 Is the curren max as I recall, so that should work (My Iowa has 20 ...or was it 22 ...and it works, so...)

Looking good, but take my advice...don't overdo it with the quad devide/triangulate, etc....
I allmost never use that stuff..and even when I do, I delete many unnecesary edges...  I try to make max usage of every polygon
It's a lot simpler (for me at least)to bevel/union/substract a untriangulated model..., and then after adding detals, manually add edges where they are needed...
Title: Terran SuperJug
Post by: boewolf on February 13, 2004, 12:09:53 am
Ok.  I now have 73 turrets on the main body.  I just have some more defencive turrets to put on the fins, and three on the very front.

(http://users.ncable.com.au/gtbernaldo/pics/TSJ/fen-t-01.jpg)

(http://users.ncable.com.au/gtbernaldo/pics/TSJ/fen-t-02.jpg)

 (http://users.ncable.com.au/gtbernaldo/pics/TSJ/fen-t-03.jpg)

The little black dots are turrets
Title: Terran SuperJug
Post by: boewolf on February 13, 2004, 01:56:28 am
About a week and 94 turrets later.  I have a mostly complete mesh.

(http://users.ncable.com.au/gtbernaldo/pics/TSJ/fen-t-04.jpg)

Recently while playing another game i decided on a name.  Dorouse.  He is the God of law and order in a game called Majesty.
Title: Terran SuperJug
Post by: c914 on February 13, 2004, 04:59:46 am
Quote
Originally posted by boewolf
I know that this is a little early to be asking.  But i am renound for taking a decent mesh and never skining it in a way that does it justice.  If / when i get this one finished would anyone like to skin it for me??  anyone interested would be most appreciated.


model for now looks easy to texstue. You want to use standard Fs2 texsturies??
I can skin him:)
Title: Terran SuperJug
Post by: Grug on February 13, 2004, 05:12:15 am
lookin good... :D

yeh i cant wait to see this baby in game... :D

-Grug

Keep up the good work...
Title: Terran SuperJug
Post by: boewolf on February 13, 2004, 06:53:41 am
Skined in good old fs2 textures would probably be easier in the little experience i have had in this department.  But by all means feel free to use some artistic licence if you feel the need c419.  

The file is a truespace 3.2 .scn file.

and here it is.

http://users.ncable.com.au/gtbernaldo/modles/TSJ/TVEA fen SJ-3B-2a.scn (http://users.ncable.com.au/gtbernaldo/modles/TSJ/)
Title: Terran SuperJug
Post by: c914 on February 13, 2004, 11:54:31 am
ok
starting work :)
Title: Terran SuperJug
Post by: Havock on February 14, 2004, 05:38:44 am
hmm, i think it would be cooler if you would scale down the wing-thingies on the sides and put some engines on 'em.
Title: Terran SuperJug
Post by: boewolf on February 19, 2004, 04:37:41 pm
There are engines on the wings.  They are on the other end of the pic.  you can't see them yet.  would you like to see them?
Title: Terran SuperJug
Post by: Setekh on February 19, 2004, 11:45:05 pm
Awesome, great job stepping up for the texture work c914. Can't wait to see the results from that nice little (big) mesh you got there, boewolf. ;)
Title: Terran SuperJug
Post by: boewolf on February 24, 2004, 04:11:12 pm
Been planing what the loadout will be like and there probably won't be much anti fighter cover.  So i am planing a new cruiser / corv.  

To that end I am attempting to  combine the front end of the Aeolus or Fenris to the rear end of a Dimose.

This class will have little anti capship defence but will have overwhelming anfi fighter defence.
Title: Terran SuperJug
Post by: StratComm on February 24, 2004, 04:24:34 pm
Quote
Originally posted by boewolf
To that end I am attempting to  combine the front end of the Aeolus or Fenris to the rear end of a Dimose.


:ick:

That doesn't sound... natural...

Seriously though, try something a little more original.  The Deimos and Aeolus do bear a limited resemblence to one another already.
Title: Terran SuperJug
Post by: boewolf on February 26, 2004, 04:47:50 am
Ok so I have veired around a little and decided on a heavy AWAC escort cruiser.

(http://users.ncable.com.au/gtbernaldo/pics/Cruiser/cc-1.jpg)

(http://users.ncable.com.au/gtbernaldo/pics/Cruiser/cc-1-1.jpg)

That ring that runs through the ship is indead the radar.
Title: Terran SuperJug
Post by: Woolie Wool on February 26, 2004, 11:07:34 am
I prefer the final Fenris-derived version of the superjuggy to the AWACS:

http://users.ncable.com.au/gtbernaldo/pics/TSJ/fen-t-04.jpg

Very imposing and majestic. The shape seems to suggest more a carrier than a battleship. Me likes.:yes:

Do you still have this version of the mesh?
Title: Terran SuperJug
Post by: boewolf on February 27, 2004, 01:09:14 am
Then is this something more like an excort cruiser??

(http://users.ncable.com.au/gtbernaldo/pics/Cruiser/cc-2-1.jpg)

(http://users.ncable.com.au/gtbernaldo/pics/Cruiser/cc-2-2.jpg)

The turrets are just for me to map out where i want them to be.
Title: Terran SuperJug
Post by: Woolie Wool on February 27, 2004, 01:56:36 pm
Did you even read my post?
Title: Terran SuperJug
Post by: pyro-manic on February 27, 2004, 02:08:12 pm
Eeesh. New cruiser thingy is nasty. Looks like a horribly blocky fighter or bomber mesh. First one is MUCH better. :)

The superjug thingy is good, but the fin things seem a bit bland. Varying the shape of them slightly would work wonders. I like it overall, though. :)
Title: Terran SuperJug
Post by: boewolf on February 27, 2004, 05:34:21 pm
Yes i did woolie.  But i am going to keep going till i get a good result for a cruiser too.
Title: Terran SuperJug
Post by: boewolf on March 02, 2004, 10:06:05 pm
oh and woolie i do still have this mesh
Title: Terran SuperJug
Post by: boewolf on March 03, 2004, 01:21:01 am
This time i have gone right away from the fenris design and gone for something completely different

(http://users.ncable.com.au/gtbernaldo/pics/Cruiser/t-cruse-1.jpg)

(http://users.ncable.com.au/gtbernaldo/pics/Cruiser/t-cruse-2.jpg)
Title: Terran SuperJug
Post by: Janos on March 03, 2004, 06:10:00 am
Well, that's more a cruiser/corvette in design than a jug. Because... well. The shape just LOOKS like it, not that a jug couldn't be like that.

Also, paging "phallic" comments.
Title: Terran SuperJug
Post by: boewolf on March 03, 2004, 03:02:57 pm
I know that it doesn't look like a jug.  Its not ment too.  The jug is finished and off being textured.  But i now need an escort type cruiser/corvette to help suplement pin point defense.  

So if you want to see what the jug looks like look at the top of this page and the near bottom of the last.
Title: Terran SuperJug
Post by: magatsu1 on March 03, 2004, 03:16:13 pm
Have you done LODs and debris for the Jug ?
If not, do them before starting something new.

And I'm with the binman on triangulate and quad devide. Way too many wasteful edges. And it's kinda like cheating.
Title: Terran SuperJug
Post by: Janos on March 03, 2004, 03:27:52 pm
Quote
Originally posted by boewolf
I know that it doesn't look like a jug.  Its not ment too.  The jug is finished and off being textured.  But i now need an escort type cruiser/corvette to help suplement pin point defense.  

So if you want to see what the jug looks like look at the top of this page and the near bottom of the last.


Oh, sorry. Yes. Well, n/m. Guess I'm just blind/unable to read. :nervous:
Title: Terran SuperJug
Post by: Trivial Psychic on March 03, 2004, 04:47:58 pm
The engine layout on this one reminds me of that on the Omega class destroyer from B5.  BTW, is that dipression on the front for a beam cannon, or a fighterbay?

Later!
Title: Terran SuperJug
Post by: boewolf on March 03, 2004, 09:20:20 pm
The depression if for three beam cannons, one anti capship and two anti fighter.  do you think it could pass for a mid to large cruiser/corvette?
Title: Terran SuperJug
Post by: boewolf on March 07, 2004, 11:06:24 pm
hey c419 how is the texturing going?