Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Assassin on February 07, 2004, 03:53:57 pm

Title: Cruiser WIP
Post by: Assassin on February 07, 2004, 03:53:57 pm
Hey guys.. been a while. :D

I've knocked this up over the past hour. Its very rudimentary and basic. Other than general greebling and detailing, how might this low-poly baby be improved? Any comments, etc.?

(http://images2.deviantart.com/i/2004/06/2/d/Generic_cruiser_1.jpg)

(http://images2.deviantart.com/i/2004/06/c/7/Generic_cruiser_2.jpg)

Thanks!

Jack


Edit: I know this isn't very "Freespacey"... I've had a long, long running fantasy of making my own basic TC for Freespace. Terran warships are pretty blocky and militaristic. I doubt the idea will ever come to full fruitation, but I do enjoy messing around sometimes to create it. :)
Title: Cruiser WIP
Post by: Havock on February 07, 2004, 04:10:01 pm
what's wrong with blovky and militaristic?

that's exactly what i liked about freespace, warships should look like warships, not polished showroom-like frisbees with 2 engines strapped on.

well, sort offtopci that was :p

the model looks nice enough, perhaps a bit plain though, we'll see what becomes of it, do your best :)
Title: Cruiser WIP
Post by: Assassin on February 07, 2004, 04:11:24 pm
Nothing wrong with blocky and militaristic! Its how I like my terran warships, too. :D

Yeah, the blandness of it should be combatted by added detail to large flat surfaces, as well as adding turrets, torpedo bays, and a radar dish. :)
Title: Cruiser WIP
Post by: redsniper on February 07, 2004, 05:56:13 pm
I don't mind blocky, but those big engine things in the block are a little too blocky. Angle some of the edges or something.
Title: Cruiser WIP
Post by: Taristin on February 07, 2004, 05:58:13 pm
Right now, it's waaaaaay too low poly for my liking.
Title: Cruiser WIP
Post by: Assassin on February 08, 2004, 05:52:56 am
I might size the engines down a little bit. I'll definitely up the poly count and add all sorts of things - these pictures were to give you an idea of the shape!
Title: Cruiser WIP
Post by: c914 on February 08, 2004, 06:49:55 am
its remind me a Deinos:doubt: realy dont know why but for me looks like deinos:doubt:
And realy need more polys.
Title: Cruiser WIP
Post by: Havock on February 08, 2004, 06:50:59 am
yeah, put up some detail on it, most of us will survive a bit more poly's ;)

erm, by the looks of it, i would go for a hard-hitting infiltration cruiser.

a bit like the rakshasha, perhaps a covert-ops cruiser?
Title: Cruiser WIP
Post by: redsniper on February 08, 2004, 10:53:42 pm
reminds me of the EA corvette from Inferno, EACv Darkness I think.
Title: Cruiser WIP
Post by: Assassin on February 10, 2004, 02:55:00 pm
I've been toying with the design a bit more. It struck me that the bow was overpowering to the middle and aft. Added a bit more detail, discovered the joys of bevelling.

(http://images2.deviantart.com/i/2004/07/2/b/Generic_cruiser_3.jpg)

(http://images2.deviantart.com/i/2004/07/3/8/Generic_cruiser_4.jpg)

Most flat surfaces you now see should have either a gun turret, torpedo bay (with funky red lighting), or radar dish atop now. Any more comments? (I'm not aiming for uber high-poly or anything here, just something aesthetic and functional)(

Btw - any tutorials on the topic of glowmaps, shinemaps, glowpoints etc. would be cool.

Btw this cruiser is still all in seperate pieces, it is unglued and not yet triangulated. Should I triangulate and texture each 'piece' seperately before the grand object union?

Jack
Title: Cruiser WIP
Post by: Assassin on February 10, 2004, 02:57:55 pm
Quote
Originally posted by Havock
yeah, put up some detail on it, most of us will survive a bit more poly's ;)

erm, by the looks of it, i would go for a hard-hitting infiltration cruiser.

a bit like the rakshasha, perhaps a covert-ops cruiser?


Although this is for my own little "TC" universe(as if it that will ever be realised), it will have a role similar to the Leviathan. It will be tough and reasonably well armed, used largely for defencive purposes. :D
Title: Cruiser WIP
Post by: c914 on February 11, 2004, 04:39:21 am
Too BIG engine pods make them litle longer:)  and still is to boxy.
Title: Cruiser WIP
Post by: Havock on February 11, 2004, 11:58:42 am
Quote
Originally posted by Assassin


Although this is for my own little "TC" universe(as if it that will ever be realised), it will have a role similar to the Leviathan. It will be tough and reasonably well armed, used largely for defencive purposes. :D


then ditch the "beams" connecting the pieces, it makes it look more fragile.
Title: Cruiser WIP
Post by: Baron MacDoblin on February 11, 2004, 12:42:24 pm
The thing that struck me was, right off the bat, with the first box-polygon model, was how right it looked. That's an excellent thing, IMHO - if your basic design is sound, then unless you screw it up horribly later (and I mean REALLY horribly, the kind where you need ta commitee to do) than you're pretty much good to go. Nice job.