Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: JC Denton on February 08, 2004, 10:19:41 pm
-
Well, I'm running mostly stock FS2 tables (only additions are Hamano's Boreas, Orion Phase 2, and Herc 3), and just playing with the beams on primary hardpoints, I came across this.
The beams aren't staying 'on' like a beam should. They flicker, the rate being the refire delay specified in the weapons.tbl, apparently. Unless something's changed in the specifications for a fighter beam that I didn't catch, something's broken that particular block of code. They're drawing as a proper beam, though, and all the proper fire points project them.
I'm not submitting to Mantis until I've gotten confirmation that something's actually wrong.
-
I get this bug as well, although it has been around in several versions now; certainly worth mentioning on mantis.
-
Alright, 'tis been Mantis'd.
And when someone goes rooting through the user list, delete the 'jc_denton' one, that was a failed attempt at registration before I realized that Hotmail accounts won't receive the registration email.