Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: JC Denton on February 08, 2004, 10:19:41 pm

Title: Bugs in the 1_20_2004 build?
Post by: JC Denton on February 08, 2004, 10:19:41 pm
Well, I'm running mostly stock FS2 tables (only additions are Hamano's Boreas, Orion Phase 2, and Herc 3), and just playing with the beams on primary hardpoints, I came across this.

The beams aren't staying 'on' like a beam should.  They flicker, the rate being the refire delay specified in the weapons.tbl, apparently.  Unless something's changed in the specifications for a fighter beam that I didn't catch, something's broken that particular block of code.  They're drawing as a proper beam, though, and all the proper fire points project them.

I'm not submitting to Mantis until I've gotten confirmation that something's actually wrong.
Title: Bugs in the 1_20_2004 build?
Post by: CP5670 on February 08, 2004, 10:29:24 pm
I get this bug as well, although it has been around in several versions now; certainly worth mentioning on mantis.
Title: Bugs in the 1_20_2004 build?
Post by: JC Denton on February 08, 2004, 11:10:31 pm
Alright, 'tis been Mantis'd.

And when someone goes rooting through the user list, delete the 'jc_denton' one, that was a failed attempt at registration before I realized that Hotmail accounts won't receive the registration email.