Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on February 09, 2004, 04:13:10 pm
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I've been working on little something for the last 5 minutes...
I was thinking a old carrier..or something...don't rightly know...
Any comments (except for the "too blocky ones") will be welecome...
PIC DELETED - look at the last one!
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Needs more angles - it's does look like a brick at the mo. Especially the front. Or at least add recessed stuff.
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Looks A LOT like something out of the 158th. Especially when you call it an old carrier. Also, it is too blocky, and generally too redundant for my tastes.
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Well....it's a rudimentary and crude design...what did you expect from a 3 minute job? I will work on it a LOT....
Anyway, I was thinking of it to be a VERY old carrier that is used by pirates...
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Originally posted by TrashMan
Well....it's a rudimentary and crude design...what did you expect from a 3 minute job? I will work on it a LOT....
Anyway, I was thinking of it to be a VERY old carrier that is used by pirates...
Well, work for more than 3 minutes on it before posting a WIP.
I spend about an hour and a half+ working on the base mesh before posting anything.
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Well, that's either the worst-optimized mesh ever, or it took longer than 3 minutes. However, there's still a lot more to do. And yeah, I never post anything unless I'm either satisfied with the first iteration of a mesh or completely stumped as to how to finish it off.
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Why does everyone recently feel inclined to show off everything after "they've only been working on it for 5 minutes" and what not? I should hope you intend to do more, but what are we really supposed to say? I guess it looks neat.. as neat as a rectangle with some extrusions can look.
It annoys me because it'd be like exclaiming how you are going to paint a masterpiece of Dolly Pardon, getting two large circles on the paper, then asking us for opinions.
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brings new meaning to the words 'flying brick'
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I like the repetition :yes:.
Break up the nose a little more, add more detail. Good cargo or carrier.
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another cyvilian ship;) now we have cargo transport.
U need to do some work with nose and bridge mayby few things froms todays batlleships ( i think that on the top is bridge:D ) Old carrier need old huge engines.
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The micro chip of death.
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the reson I posted this is...I'M STUMPED...don't rightly know how to continue....
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Ah...well why didn;t you say so :)
Cut off the nose and remodel it - possibly add long 'clips' for holding cargo pods (i.e. like they curl round a cargo pod attached to the underside).
Add 'surface detail' to the top and underside - stuff like blocky exterior cargo pods or generic tanks.
Add recessed areas for lighting, in particular to the 'bridge' area.
Add small platforms for any defensive turrets.
Take anywhere where you just have a trapezoid shape, and look at ways of breaking up the flat edge - stuff like outdented or indented areas.
Take that upper strut on the topside, and break it into 2 - possibly make a gap between it and the main 'hull' so it';s kind of like tubework.
Model detailed engine work. If possible, make sure it looks like the engine is not just bolted onto the end - ie. make it go further 'in' to the top / bottom parts than at the side.
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Is this better?
PIC DELTED! LOOK DOWN!
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Much better. :)
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much better :nod:
could still take more stuff especaly in the front
you know there is a great call for civilian vessles, though you proby intended this to be a military carier of some sort, it's looking like it would make for an exelent bulk freighter, just make those segments look a bit bigger/into the hull/more seperate from each other and you'd have this
also if you find you are unable to make a good front (or any other part of a ship you innitaly thought should go some were) just remove it and leave a gapeing hole (posably filled with greebles)
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It's a cargo container with too many polygons.
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Tell you what - I'll make two versions!
One will be civy freighter(which I will put for download), the other a pirate re-engerired warship..
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I see you detailed the nipples now. :yes:
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Here they are
FREIGHTER VERSION:
(http://www.swooh.com/peon/Trashman/Pics/TFreighter.JPG)
Lesser armaments, has cylindrical fuel pods, and large cargo holds below, and no front hangar
WARSHIP VESRSION:
(http://www.swooh.com/peon/Trashman/Pics/PirateWarship.JPG)
Has upgreaded angines, more weapon/sensor pods, and the lower cargo holds have been turned into hangars
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It's like the bastard love child of an Orion and an Olympus (from B5)
Mind you, that's far from a bad thing.
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Now that's a colorfull description...
Any comments? Suggestions?
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guns guns... need guns and texsture it. ( that comment:) ) now sugestion only one change somthing woth bridge it shold be bigger and had incision to windows.
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which one is the Olympus ?
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Originally posted by Baron MacDoblin
It's like the bastard love child of an Orion and an Olympus (from B5)
Mind you, that's far from a bad thing.
how would the end result from cross breeding a hippocrate and sathanas look like?
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Exams are over! I'm on the move now!
(http://www.swooh.com/peon/Trashman/Pics/TWarship2.JPG)
(http://www.swooh.com/peon/Trashman/Pics/TWarship.JPG)
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It is funny how slapping most freespace maps on a decent mesh makes it look ugly. As much the fighter maps are cool, as much about all the tilable FS maps are... well an insult to the eye.
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[color=cc9900]Only if they're used incorrectly, i.e. slapped as a tile onto huge surfaces with no consideration of exactly how the ship would function. Which might be understandable, since this is still WIP. So long as Trashman changes it later.
(hint, hint)
I preferred it before the bridge fell on top. It looked like a gigantic cuddly space caterpillar.[/color]
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*YAWN*
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[color=cc9900]What? Everyone loves gigantic cuddly space caterpillars, surely?[/color]
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Originally posted by Nico
It is funny how slapping most freespace maps on a decent mesh makes it look ugly. As much the fighter maps are cool, as much about all the tilable FS maps are... well an insult to the eye.
I think it's hard to make any decent tiled maps.... hence why i'm trying to stick to 90% templated Uv from now on.
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I think a part of the problem is that the :V: maps (well the terran ones at least) tile ok horizontally, but not vertically. The features may match up, but there are coloration issues that look plain weird. And part of the problem with that map job in particular, different "colors" of the same map often have different tonal features (color bands, or contrasts, or something like that) that make them look horridly out of place unless they are together as a set. Combining Orion, Deimos, and Hecate maps is generally a BAD idea.
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This particular ship is a bit hard to texture...the green top texture looks at most out of place...I will remove it...The others(at least to me) look more-or-less o.k.
Remember that this is a Pirate warship, put together from scrap and a old super-freighter.
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I don't think I've ever seen the Orion textures used well other than on an Orion, and that's stretching how good that looks. You've taken a moderately detailed ship, though, and with textures turned it back in to a flying brick. Lose the blue, or at least adapt your own. Colorizing a tile isn't that hard.
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Originally posted by Nico
It is funny how slapping most freespace maps on a decent mesh makes it look ugly. As much the fighter maps are cool, as much about all the tilable FS maps are... well an insult to the eye.
Ouch, slammage. Well, I didn't think you did a shabby job on that at all, Trashman, but I really must object to the use of Orion textures on anything except the Orion. I really have never seen another worthy use of the blue metal plating. ;)
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Or at least in a not-so-redundant manner.
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You're right...the Orion blue texture will be replaced by something better....
Why is it that it's allways so hard to find a good match of V textures?
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[color=cc9900]Er... Because V made their own textures specifically for their own ships, maybe?[/color]
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The pic at the top of the page is updated! That better?
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Originally posted by StratComm
I think a part of the problem is that the :V: maps (well the terran ones at least) tile ok horizontally, but not vertically. The features may match up, but there are coloration issues that look plain weird. And part of the problem with that map job in particular, different "colors" of the same map often have different tonal features (color bands, or contrasts, or something like that) that make them look horridly out of place unless they are together as a set. Combining Orion, Deimos, and Hecate maps is generally a BAD idea.
That's b ecause it's shading to imitate subtle lighting effects not possible with the engine. Best example is something like the zeus - if you look at it in Modelview, it looks like it's lit from above - not uniformly.
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Version with old orion texsture was better.
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I dunno, going to sit on the fence with this one. :)
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it's really starting to look cool, looks like an old carrier/destroyer that is refitted.
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That was the idea...:nod:
Well... should I keep this texture job, or do you have some other suggestions?
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stay with Orion texsture realy look beter :yes: