Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: TopAce on February 10, 2004, 03:30:14 pm

Title: Defensive missiles
Post by: TopAce on February 10, 2004, 03:30:14 pm
I believe it would be a plain sailing to do:
I imagine a missile that is not going forward than any other missiles, it is like a countermeasure and goes backward for defensive purposes. It would be launched from the countermeasure pad(so from the 0, 0, 0 co-ordinates of the fighter model). Would be useful for bomber pilots.

Do you think it would be useful? Maybe a new weapon flag.
Title: Defensive missiles
Post by: Hippo on February 10, 2004, 03:41:47 pm
sortof like the countermeasure mines... only better... you would have to make them heat seeking or cluster bombs, but then you could have them as an optional loadout in replacement of countermeasures... interesting...
Title: Defensive missiles
Post by: aldo_14 on February 10, 2004, 03:53:23 pm
So.... you'd be firing at a target you couldn't see?
Title: Defensive missiles
Post by: Starks on February 10, 2004, 04:09:20 pm
You can always use your rear-view button on your joystick.
Title: Defensive missiles
Post by: Taristin on February 10, 2004, 04:42:18 pm
...make it heat seaking so there'd be no bogeys on your tail. :D
Title: Defensive missiles
Post by: HellToupee on February 10, 2004, 04:54:55 pm
they had these in xwing series the flar would fireback wards at missles or if thei were none the closest enemy ship.
Title: Defensive missiles
Post by: Nuke on February 10, 2004, 05:50:50 pm
ya know, you can have missile turrets on your bomber :D

i made a missile that realeases decoys. you fire them around capship turrets, which then try to shoot them all down. they occupy a turret's time long enough to allow for a bomb strike.
Title: Defensive missiles
Post by: Taristin on February 10, 2004, 06:01:25 pm
...decoys? Elaborate?
Title: Defensive missiles
Post by: aldo_14 on February 10, 2004, 06:04:22 pm
Loads of cluster missiles tbled up specially?
Title: Defensive missiles
Post by: Nuke on February 12, 2004, 05:33:19 pm
decoy missiles simply act as a screen against capship turrets. capship turrets will assume that they are incoming warheads and try to shoot them down, adverting theit attention form you and your bombs.  its simply a missile with a spawn flag. it then spawns a bunch of small, slow moving submunitions that have a bmob flag, but little explosive ability. firing thm close to a capship will direct all the turrets to the bomblets, and away from bombers, real bombs and the like.
Title: Defensive missiles
Post by: TrashMan on February 12, 2004, 06:05:25 pm
Great stuff....the gunners on those capships are really dumb:D
Title: Defensive missiles
Post by: redsniper on February 12, 2004, 07:41:35 pm
I think the guns are automated.
Title: Defensive missiles
Post by: Stryke 9 on February 13, 2004, 01:03:11 am
All that stuff sounds like table and modelview stuff, though- backfacing missile launchers (also good for minelaying, chaff, **** like that) and something like a Pirahna.

I think it'd be better (and, last I checked, more relevant to the source, as unless I'm mistaken CMs are a different issue than regular missiles) to give the countermeasures a reasonable damage value. It's quite possible to give someone tailing you a faceful of countermeasurage if you keep going straight for a couple seconds and then brake suddenly, and actually making that something that'd be worth doing beyond just freaking people out in dogfights would add some new complexity to the combat in the game- something that's kinda lacking so far even with all the **** added by the SCP.
Title: Defensive missiles
Post by: Nuke on February 13, 2004, 02:15:01 am
freelancer had mines and i never used them. im usually more concerned with putting the ship behind be in front of me so i can shoot him. when a ship is slow i usually cover it with turrets.
Title: Defensive missiles
Post by: Stryke 9 on February 13, 2004, 08:19:06 am
Mines would be for very specific missions. Or, more likely, for AI-controlled ships, because minelaying is indeed not all that interesting. At least, not until we can do it I-War style, which was really more booby-trapping than minelaying.