Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: TrashMan on February 11, 2004, 12:31:25 pm

Title: Suggestion (both SCP and Ferrium)
Post by: TrashMan on February 11, 2004, 12:31:25 pm
I was wondering if it would be possible to make missiles(missile launchers) that don't need to face their target in order to fire.
Look at today's warships. Most of them have flat fixed vertical missile launcher. The missile itself turns around and faces the target.

I was thinking that something like that would be great for FS2.
No more do missile corvettes (or other ships) need to turn directly toward the enemy - as long as their weapons/sensor systems are operational, the missiles will do the work!
Title: Suggestion (both SCP and Ferrium)
Post by: Taristin on February 11, 2004, 12:36:30 pm
What about a heat seeking missile with a 360 degree FOV?
Title: Suggestion (both SCP and Ferrium)
Post by: Zarax on February 11, 2004, 12:40:30 pm
Yes, but they would still be influenced by the turret FOV (i think)
Title: Suggestion (both SCP and Ferrium)
Post by: TrashMan on February 11, 2004, 02:48:36 pm
They would... the missile yould just be launched trough the hull if you tried something like that.

The thing is - they must be linked with the weapons/sensor subsystem ofthe ship that launches it.
The missile(launcher) would auto-fire at any tageted enemy in range.
This is something that has to be coded....
Title: Suggestion (both SCP and Ferrium)
Post by: TrashMan on February 12, 2004, 04:38:45 am
Code wizards, any tought?
Title: Suggestion (both SCP and Ferrium)
Post by: SadisticSid on February 12, 2004, 07:19:26 am
A 360 degree missile FOV would in theory allow the missiles to bend round and attack targets anywhere, but

a) the turret chooses the missile's target from within it's own FOV
b) heat seeking missiles are crap when it comes to following anything. Look at the Pirahna's clusters for example.
Title: Suggestion (both SCP and Ferrium)
Post by: Zarax on February 12, 2004, 09:26:10 am
c) The real FOV is half the value, as shown in the tables... so max FOX =180 i believe
Title: Suggestion (both SCP and Ferrium)
Post by: StratComm on February 12, 2004, 09:55:00 am
Zarax, you are correct, although the FOV acually is a solid angle rather than a conventional one.  After 180, you're covering areas already swept out.
Title: Suggestion (both SCP and Ferrium)
Post by: TrashMan on February 12, 2004, 06:03:39 pm
Yes, but that would affect only the missile, not the launcher itself...and the missile would still shoot out directly at the target.

It need to shoot out somewhere random and then turn around..
Title: Suggestion (both SCP and Ferrium)
Post by: StratComm on February 12, 2004, 06:06:45 pm
You are thinking of something like the Homeworld 2 missiles, correct?  I would like to see this brought in, but from what I understand of the way missile guidance works, it's not nearly as simple as it sounds.  For Ferrium, yes, it would be neat to have implimented.  But for FS2, fighters can't even evade ships, so how on earth would the more primitive AI of a missile ever find its way past its launch tubes?
Title: Suggestion (both SCP and Ferrium)
Post by: TrashMan on February 13, 2004, 03:40:57 pm
WEll...I said it is a suggestion for both...

Will it be in Ferrium?